📜 ⬆️ ⬇️

How to advertise an online game

The year before last, I talked about how much it costs to make a browser game . And now one of the games that I mentioned in that article was launched. This is a budget indie project Star Warrior. From its inception to release, a little over a million rubles was spent on its development. Of these, ~ 170K was spent on advertising.

In small volumes, well-known and hitherto unknown advertising methods available to the online gaming project were tested. Increasing budgets, this experience can be transferred to a large project and infuse the very 9-12 million that are necessary for the successful launch of a large game on the market.

In this article, I will share information about each of the methods, indicating the effectiveness and, in my opinion, very important, specific references to traffic sources.
')





Press release on gaming portals


A well-prepared and widely distributed press release is the basis of the advertising campaign: it gives both direct registrations and the growth of organic traffic. We divide the process into two parts - the preparation of the text and the actual decay itself.

Text preparation


Interesting for the press PR-reason. In the basic configuration, this is the announcement of the launch, the start of the PTA, the start of the OBT and a major update. Depending on the scale of the project between the announcement and the start of the game, you can make a great many other publications. To do this, first of all, you need a good information guide, which can be a story about one of the game features accompanied by video / screenshots / art, special conductors (for example, an action with a draw on the PTA), interviews, etc.

Each infoprovod should contain a zest to better disperse in the press and attract more attention of players. For example, the Star Warrior is:




Raspost on the press


After the text of the press release is ready with the wow-effect in the title and content, it is necessary to agree with the game portals on its publication. The smaller the project, the more difficult it is to do it. On most resources, you will be asked to pay for this, which varies from one to six thousand rubles, depending on the popularity of the gaming site. It will be necessary to write off a personal agreement about the publication and its conditions with the administration of each resource, to solve controversial issues, to pay, etc. I highly recommend doing this in advance. Otherwise, you risk becoming bogged down only with the rasping of the press release for the whole day.

Under the spoiler you will find a list in which I listed most of the game resources on the runet. For some, I also showed the number of transitions from publication and conversion to registration. I think this information will help you save a few hours of personal time and expand your list of press posts. By the way, this will not find on the Internet. The closest analogue is only one .

List of game resources
ResourceVK groupPost referenceTransitionsRegistrations
coop-land.ruvk.com/coop_landTyk635157
gametarget.ruvk.com/gametargetTyk515155
www.goha.ruvk.com/club10892787Tyk670101
stopgame.ruvk.com/stopgameTyk48064
mmorpg.uavk.com/mmorpguaTyk12260
gameguru.ruvk.com/gguruTyk22242
mmogamez.ruvk.com/mmogamezTyk14533
www.world-mmo.comvk.com/worldmmoTyk11317
mmo-obzor.ruvk.com/mmo_obzor_ruTyk5815
theonlinegames.ru-Tyk71four
games.mail.ruvk.com/combo__breakerThe largest portal about games
www.ag.ruvk.com/absolute_games---
www.igromania.ruvk.com/igromania_official---
gamebomb.ruvk.com/gbomb---
www.gamer.ruvk.com/club9398886---
kanobu.ruvk.com/kanobu---
ru.riotpixels.comvk.com/riotpixels---
mmorpg.suvk.com/mmorpgsu---
www.playground.ruvk.com/playgroundru---
www.gameland.ruvk.com/stranaigr---
gmbox.ruvk.com/gmboxru---
lki.ru---
www.nim.ruvk.com/gamenavigator---
bestgamer.ru----
www.3dnews.ru----
peakgame.ru----
nowgamer.net----
www.gamepilot.ruvk.com/game_pilot---
www.metagames.ru----
igro-blog.ruvk.com/igroblog---
onlinetoplist.com----
onlines-games.ru----
ongab.ruvk.com/ongab---
squarefaction.ru----
greatgamer.ruvk.com/greatgamer---
gamepath.ruvk.com/gamepath---
www.games.ru----
tort.fmvk.com/tort_fm---
onlinegamenews.ru----
www.toplistgames.ru----
mmoworld.info----
www.ammog.ruvk.com/killstreak---
www.playhard.ru----
guildnews.ru----
rpg.3dn.ru----
game-10.ruvk.com/game10ru---
last-gamer.comvk.com/lastgamercom---
gamestar.ruvk.com/club8528733---
masterplay.ruvk.com/masterplay---
mmoru.com----
www.noob-club.ruvk.com/noob_club---
gamer-info.comvk.com/gamer_info---
gamemag.ruvk.com/gamemag---
www.all-gamenews.ruvk.com/all_gamenews---
shazoo.ruvk.com/shazoo---
www.vgtimes.ru----
igrasan.ru----
www.rpgnuke.ru----
gameslife.ru----
gameway.com.ua----
zetaprime.ruvk.com/zetaprime---
gamer-info.com----
www.ammog.ru----
gamezet.ru----
mmoabc.ru----
www.igames.com.ua----
www.zoneofgames.ruvk.com/zoneofgames---
zobra.ruvk.com/zobra_fun---
farap.ru----
www.fatalgame.comvk.com/fatalgame---
www.sgames.uavk.com/public41375884---
nestgames.ruvk.com/nestgames---
www.godgames.ruvk.com/godgamesru---
gamefoliant.ru----
peakgame.ruvk.com/peakgame---
www.gameru.net----
mgnews.ruvk.com/club8161724---



A little hint: when you agree on the publication of your press release, ask for a separate post in the VK portal group. They just won't do it, but if you ask, it will be a bonus to the main placement.

Specialized resources can help with the placement, which, for a fee, make for you the distribution of a press release in the editorial board of publications in thematic categories. You cannot fully rely on them, otherwise you will receive a minimum coverage. But as an additional measure, you can use it. On Star Wars, for $ 90, they used the services of SoftPressRelease .

Newsletter


Usually a year or more before the start of the game, its announcement is made and the entry to the PTA is opened. During the whole period of development and testing, the base of registered users is growing. The most important task of operating is to maximize this base before the start of the game, so that on the launch day you can do a newsletter on it and get an audience that is already interested in your game.

There are some simple rules that will increase the effectiveness of mailing.



The above is the very tip of the iceberg, which does not take into account a number of nuances and works just for the promotional link. A detailed description of the features of work with mailings is a separate article.

I want to note that if you are working on the launch of the game, then you most likely already have other online projects, friends in this field with similar startups. Feel free to send a separate newsletter to your other bases, and also ask / exchange bases with friends.

Partner Networks


In recent years, affiliate program networks have been gaining high popularity with payment for a specific user action. As part of the Star Warrior tested 3 grids.



Preparation of work with each grid takes about a week, taking into account all technical integration and coordination. So it is better to start in advance.

Contextual advertising and targeted advertising in VK


A popular way of promotion, tied primarily to high-quality landing and properly selected texts / pictures. The Internet is full of articles on this topic, so I will not go into details. On the experience of the Star Warrior, I will only note that it is very important to prepare in advance a good entry point, showing high conversions from switching to registration. Otherwise, all your expenses on advertising of this type may go into void.

Banner advertising on gaming portals


The more expensive a dollar is, the less effective it is. If last year it was still possible to reduce the cost of registration from banner advertising to 50 rubles for registration, now it can be done only with an outstanding banner and landing. Otherwise, I recommend not even trying - a net loss of money. For example, a banner on a good portal for $ 180 per week showed results in 2K transitions and less than 10 registrations. Given that the conversion from transfer to registration from the same resource from the press release was more than 25%. If you still want to place banners, then look at the small portals. From them comes quality niche traffic. For example, World-mmo and Gamezet give quite good registration streams for little money.



There is the option of placing banner ads on non-game portals that your target audience visits. These can be various torrents, video hosting sites, file sharing sites, space sites for space games and so on. According to the Star Warrior, there was no such experience. As part of the unverified information "from friends," I heard that this type of advertising is bad "in terms of price-quality ratio."

Accommodation in catalogs


In the past, it was a cool way to launch a project with up to 50 daily registrations formed from dozens of different directories. And everything was free. Now adding to the catalogs has become paid, the traffic from them is less and less every day. But in any case for the new game it is important. It is worth a month after the announcement to monitor, track which directories do not have your game, and communicate with the administration about the placement. In the section about the press release there is a list of game resources, there are directories on most of them.

YouTube Reviews


There is an opinion that YouTube is a good source of traffic to game projects. What is worth negotiating with bloggers about reviews, doing special projects on popular YouTube channels, streaming and releasing your own videos about the game. This is all true for projects with a beautiful visual part (usually client games). There, each new video can also be a good asset for the press release.

In the context of browser games, the costs of this type of traffic are not justified. For example, on the game Star Warrior the following materials were sent to YouTube: KinatVideo , mmorpgua , Simple "DAS" , NestGames , own review . The number of transitions from YouTube for the whole time was 30 people, of which 8 were registered in the game. The organic traffic from search engines did not have any impact on YouTube.

Crosspromo with celebrities


A very interesting way to bring new audiences into the game is cross-promo with celebrities. You can think of many ways: integrating the appearance / voice of Seleb into the game or into the trailer , shooting a music video for the game by a famous musician, just inviting a celebrity to the office to play, interview, and so on. Such projects work very well for attracting new audiences, and also make it possible to cover a wide range of non-game presses that could not be otherwise found with online games.

A natural limitation when choosing this method of advertising is that celebrities are interested in cross-industry only with the largest projects.

Within the framework of the Star Warrior, musicians who are friends of the developers wrote the song for the game. The result was a cross-industry with the Stymphony group.



It did not give a lot of new registrations, but the fact of having a song of its own at the game increases the sense of self-worth.

SEO optimization


So much has already been said about it on the Internet that I simply add here with the note “Do not forget about this important element of the project promotion”. Starting to work actively on SEO is desirable immediately when you start the site. As a useful link, I recommend the automated website promotion service Rookie , which allows you to improve your position in search engines.

Advertising services in social networks, blogs and communities


On Star Wars , test campaigns were conducted on Blogun , Sociate.ru, and other community advertising systems. The result on each of them tends to zero. I do not recommend using such services.

Unusual advertising










Traffic generated by the players themselves


Players are your best allies in the marketing battle for traffic. With the help of in-game mechanics, you can significantly increase the number of new players attracted by everyone already playing. As the most popular measures to improve the coefficient of attraction, I will cite a referral system, posting games from the game on the social network, viral mechanisms such as receiving a bonus for accommodating friends in buildings, contests of reposts and supporting fan activities of players on external resources.

If you have questions on the features of online gaming advertising - ask, I will answer in the comments. I will also be happy to discuss other ways of advertising that you know, and as they appear in the comments I will update the article.

Source: https://habr.com/ru/post/249993/


All Articles