On November 6, I decided to release 6 new games in 6 weeks.
If you have not released a single toy in the AppStore, then November, December are the best months for this event. This year you, of course, do not have time, but in the 2015th completely. ')
I was in time.
The following restrictions were expressed - 1) no Unity, 2) no clones of known games, 3) the simplest control, 4) the most complicated solution. The games turned out to be interesting for me, which means local mathematicians will approve. Of course, for most players, they will be too tough, so they won’t earn money. But some dollars will fall, the financial report for December will be presented in January.
First Swips game
Management is the simplest - to drive a finger across the screen horizontally, or - vertically. The task - do not let yourself fall asleep colored chips. Live as long as possible. The most tenacious will open 4 rooms that can be taken by visitors.
Chips are removed from the board, forming figures, as in Tetris.
Labor costs
When you create a game, you need routine tricks that take time. Roughly speaking, it takes 4 hours for preliminary actions.
Creating a project in Xcode - copying containers, xib, sounds, images from previous projects