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6 games in 6 weeks - week one

On November 6, I decided to release 6 new games in 6 weeks.

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If you have not released a single toy in the AppStore, then November, December are the best months for this event.
This year you, of course, do not have time, but in the 2015th completely.
')
I was in time.

The following restrictions were expressed - 1) no Unity, 2) no clones of known games, 3) the simplest control, 4) the most complicated solution.
The games turned out to be interesting for me, which means local mathematicians will approve. Of course, for most players, they will be too tough, so they won’t earn money. But some dollars will fall, the financial report for December will be presented in January.

First Swips game


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Management is the simplest - to drive a finger across the screen horizontally, or - vertically.
The task - do not let yourself fall asleep colored chips.
Live as long as possible.
The most tenacious will open 4 rooms that can be taken by visitors.

Chips are removed from the board, forming figures, as in Tetris.

Labor costs


When you create a game, you need routine tricks that take time.
Roughly speaking, it takes 4 hours for preliminary actions.



Drawing pictures - 2 days.
Programming - 2 days.
Debugging - 2 days.

Everything is in the background.

To display all elements of the game, a simple array and a set of UIImageView is used.

NSMutableArray *cells; cells = [[NSMutableArray alloc] init]; for (int j=0; j<ny; j++) { for (int k=0; k<nx; k++) { int i = k + j * nx; UIImageView *p = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"cab_9"]]; p.frame = CGRectMake(0, 0, cellDx, cellDy); float x = x0 + dx*k; float y = y0 + dy*j; p.center = CGPointMake(x, y); [cells addObject:p]; p = [cells objectAtIndex:i]; [self.view addSubview:p]; } } 


App Approval


Review team is so lazy that it takes no more than 20 minutes to check the application.

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Take a look at the time of arrival of letters. Previously, weeks checked.

Demo video for contemplation





Thanks for attention.

Source: https://habr.com/ru/post/246069/


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