More and more gaming releases, less free time. The beginning of December - it's time to break away from the passage of the next AAA masterpiece and read what interesting happened in the gaming industry in November.
Development
A small guide for lead development.

The
release of Blend4Web SDK version 14.11, intended for creating 3D web-applications.

On gamedev.net there was
useful material from James Vucher about the tools that will be useful for programmers to work.

How to generate a
beautiful tangled maze?
James Voucher talked about an
interesting viewport tool.
WatchKit is now
available for developers.
Implement the
Meta System in C ++.
What can IKEA
teach a game designer?
Those who develop sports games will be
interested in the article "Throw a winning pass."
“Dynamic Pathfinding
” is a great tutorial on gamedev.net.
Unity 4.6 and new UI tools.
The article “PID-regulator of physical bodies”
discusses different approaches to imparting a soft rotation of physical bodies , regardless of whether they are stationary or in motion.

A little about the
new game engine Banshee.
Casual games:
how to choose the right card format?
Finally, the release of version 1.00
of the development environment and the compiler Sega Genesis Development Kit has taken place.
How to reduce risks when developing a game?
SuperData tried to find the answer to this question.
Horror game design
can be intimidating.
OpenGL and specific rendering - this is the article by Marek Krzeminski.

The release of
NeoAxis 3D Engine 3.0
Data visualization in games: leaderboard.
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Mobile direction
Standard gameplay and IAP-metrics in mobile games:
part one ,
part two .
Krister Clarksson from Modesty explained what a truly successful mobile game is.

Trends of the mobile
gaming market in 2015.
Why do many mobile games fail in the international market? The answer to this question is
in an article by Vincent Chan.
Now people spend more time
watching apps on their phone than TV programs.
Android is starting to
overtake iOS in the tablet market.
Peter Molyneux:
in mobile permanent hell of hell.
Dots Marketing Director Christian Calderon
shared his thoughts on the role marketing plays in mobile gaming success.

Kevin McCardie talked about how his company Golden Gate Games is
conquering China’s mobile market.
In the mobile market
, the number of young gamers is increasing, and profits are growing.

Study: how
mobile games can be successful.Sound
Create a
title track for indie RPG games.

I hear voices:
a voice recording for a game project.
Matthew Bentley tried to figure out
why gaming audio is often lame.
How indie developers
change the record industry.
Ilya Volkov spoke
about the principles of imitation surround sound.
How the
music for Mario Kart 8 was recorded
.news
BlizzCon 2014: Starcraft 2, Hearthstone: Gnomes vs. Goblins, Warcraft movie and new IP - Overwatch.

In 2014,
800 million smartphones will be
activated.
Unreal Engine
updated to version 4.6
In the Unity Asset Store
you can now buy music.
Sony explained
why PSN can't change its name.
Veterans of the Swedish gaming industry
will help novice developers.
The Black Glove game, the developers of which had previously worked on the Bioshock series,
did not collect the required amount on Kickstarter. In an article on the wired.com portal, Bo Moore
tried to find the answer to the question why.
EA canceled the development of the Dawngate MOBA game.

Studio Big Fish Games from Seattle
will be bought by Churchill Downs.
Russia and F2P MMO dominate the Eastern European digital market.

The Entertainment Software Association found out that the game
industry is growing 4 times faster than the US economy.
Marmalade Technologies
will hold a free conference for indie developers in London next month.

Creative director of the first Assassin's Creed
founded his studio - Panache Digital Games.
Newzoo: Southeast Asia is a more promising region than Latin America and Eastern Europe.

About Casual Connect
can be read on the AppTracktor portal.It is interesting
Peter Kardvel-Gardner shared his emotions
in the article "Creating a game is hard work."
John Romero:
"Is it worth making shooters?"
Some
facts about Gamergate.
The history of the gaming industry in Russia:
from "Tetris" and Russian quests to mobile games.
KitchenRiots tried to figure out
what games are taught.
A series of articles about the games of the RTS genre:
"And it was found in the desert ..." ,
"And then there was Blizzard."
Thomas Henschel
talked about how to keep up with deadlines and threw a recipe for an excellent soup.

Sumoman: the
story of the withdrawal of the game on Steam Greenlight.
David Gader talked
about creating a script for Dragon Age II.
“Press X to experience emotions”, or How game developers try to get empathy from a player.
"Charming Evil" - an article about the most popular villains in games.

How is the
MMO market?
Rouge Legascy and the
line between pleasure and addiction.
Rob Prado from Blizzard r
told about the benefits of open development and community formation in advance.
Create a "playable" UI.
The story of Xbox One in three acts : launch, death and rebirth.
“Linguistic Testing: The Devil is in the Details” - an article about localization and the need for rechecking.

Kevin Hardwood will talk about how to
create gameplay trailers that are comparable in quality to AAA-project trailers.

Places and times:
childhood, video games and you.
How to write a good
description to the application?
About
how beautiful are the armor and clothing in the games told KitchenRiots.

The battle of the consoles continues, and the
PS4 still leads.
Steve Peterson from the portal alistdaily tried to figure out
why games under a license finally began to gain popularity.
8 memorable
death animations from video games.
Game designer Damien Monier
talked about the game The Witcher: Wild Hunt.
How to analyze indie games?

Portal ain.ua has published a
list of the largest developers of mobile and social games in Ukraine.
Robert Workman
analyzed the article by Farhad Manjo “The overthrow of banner advertising: the monster who swallowed the network” and expressed his thoughts about it.
Twitter interesting






Game newsAnnounced Just Cause 3 - single player for the latest generation of consoles and PCs.
Telltale’s Game of Thrones will unfold around the Forrester family.
Microsoft has registered the brand Battletoads.
Exit Bloodborn moved to March 2015. A "The Witcher 3" - in May.
Tony Hawk and Activision are working on a new game.
The Legend of Zelda: Majora's Mask will be released on Nintendo 3DS in the spring of 2015.
In Bethesda, denied a rumor about registering a new brand Fallout: Shadow of Boston.
Activision and Bungie are working on the Destiny sequel.
Ubisoft shares fell 9% due to Assassin's Creed: Unity.
The company BioWare screenwriter introduced Mass Effect 4. They became Chris Schlerf, who previously worked on Halo 4.
Podcasts
Video Gamer UK Podcast # 84
Podcast
AppTracktor # 15
Podcast
AppTracktor # 16
Giant Bombcast: about Assassin's Creed: Unity, Master Chief Collection, Blizzard games and more.
Giant Bombcast: Call of Duty, Sunset Overdrive, Donkey Kong Country and more.
DevelopmentsDecember 10 -
Game QA & Localization 2014 San FranciscoDecember 8-14 -
Rio Game Play & Conference 2014December 12 -
Joypad Presents: #VideoGameDemocracyJanuary 4-10 -
Awesome Games Done Quick 2015January 13-14 -
Pocket Gamer Connects 2015January 12-15 -
Hong Kong Toys & Games Fair 2015January 19 -
NexGen Developers DayJanuary 20 -
MGF London 2015January 20-21 -
Next-Level Indie ForumJanuary 22 -
Central European Games ConferenceJanuary 23 -
PAX SouthJanuary 23 -
Global Game JamJanuary 23-26 -
Music and Gaming Festival (MAGFest)January 28 -
GameDevHacker Past Trends and Future BetsJanuary 28 -
Taipei Game Show 2015January 29 -
BeatCon Music & Games Festival 2015