
A small guide for lead development.
The release of Blend4Web SDK version 14.11, intended for creating 3D web-applications.
On gamedev.net there was useful material from James Vucher about the tools that will be useful for programmers to work.
How to generate a beautiful tangled maze?
James Voucher talked about an interesting viewport tool.
WatchKit is now available for developers.
Implement the Meta System in C ++.
What can IKEA teach a game designer?
Those who develop sports games will be interested in the article "Throw a winning pass."
“Dynamic Pathfinding ” is a great tutorial on gamedev.net.
Unity 4.6 and new UI tools.
The article “PID-regulator of physical bodies” discusses different approaches to imparting a soft rotation of physical bodies , regardless of whether they are stationary or in motion.
A little about the new game engine Banshee.
Casual games: how to choose the right card format?
Finally, the release of version 1.00 of the development environment and the compiler Sega Genesis Development Kit has taken place.
How to reduce risks when developing a game? SuperData tried to find the answer to this question.
Horror game design can be intimidating.
OpenGL and specific rendering - this is the article by Marek Krzeminski.
The release of NeoAxis 3D Engine 3.0
Data visualization in games: leaderboard.
Standard gameplay and IAP-metrics in mobile games: part one , part two .
Krister Clarksson from Modesty explained what a truly successful mobile game is.
Trends of the mobile gaming market in 2015.
Why do many mobile games fail in the international market? The answer to this question is in an article by Vincent Chan.
Now people spend more time watching apps on their phone than TV programs.
Android is starting to overtake iOS in the tablet market.
Peter Molyneux: in mobile permanent hell of hell.
Dots Marketing Director Christian Calderon shared his thoughts on the role marketing plays in mobile gaming success.
Kevin McCardie talked about how his company Golden Gate Games is conquering China’s mobile market.
In the mobile market , the number of young gamers is increasing, and profits are growing.
Study: how mobile games can be successful.
Create a title track for indie RPG games.
I hear voices: a voice recording for a game project.
Matthew Bentley tried to figure out why gaming audio is often lame.
How indie developers change the record industry.
Ilya Volkov spoke about the principles of imitation surround sound.
How the music for Mario Kart 8 was recorded .
BlizzCon 2014: Starcraft 2, Hearthstone: Gnomes vs. Goblins, Warcraft movie and new IP - Overwatch.
In 2014, 800 million smartphones will be activated.
Unreal Engine updated to version 4.6
In the Unity Asset Store you can now buy music.
Sony explained why PSN can't change its name.
Veterans of the Swedish gaming industry will help novice developers.
The Black Glove game, the developers of which had previously worked on the Bioshock series, did not collect the required amount on Kickstarter. In an article on the wired.com portal, Bo Moore tried to find the answer to the question why.
EA canceled the development of the Dawngate MOBA game.
Studio Big Fish Games from Seattle will be bought by Churchill Downs.
Russia and F2P MMO dominate the Eastern European digital market.
The Entertainment Software Association found out that the game industry is growing 4 times faster than the US economy.
Marmalade Technologies will hold a free conference for indie developers in London next month.
Creative director of the first Assassin's Creed founded his studio - Panache Digital Games.
Newzoo: Southeast Asia is a more promising region than Latin America and Eastern Europe.
About Casual Connect can be read on the AppTracktor portal.
Peter Kardvel-Gardner shared his emotions in the article "Creating a game is hard work."
John Romero: "Is it worth making shooters?"
Some facts about Gamergate.
The history of the gaming industry in Russia: from "Tetris" and Russian quests to mobile games.
KitchenRiots tried to figure out what games are taught.
A series of articles about the games of the RTS genre: "And it was found in the desert ..." , "And then there was Blizzard."
Thomas Henschel talked about how to keep up with deadlines and threw a recipe for an excellent soup.
Sumoman: the story of the withdrawal of the game on Steam Greenlight.
David Gader talked about creating a script for Dragon Age II.
“Press X to experience emotions”, or How game developers try to get empathy from a player.
"Charming Evil" - an article about the most popular villains in games.
How is the MMO market?
Rouge Legascy and the line between pleasure and addiction.
Rob Prado from Blizzard r told about the benefits of open development and community formation in advance.
Create a "playable" UI.
The story of Xbox One in three acts : launch, death and rebirth.
“Linguistic Testing: The Devil is in the Details” - an article about localization and the need for rechecking.
Kevin Hardwood will talk about how to create gameplay trailers that are comparable in quality to AAA-project trailers.
Places and times: childhood, video games and you.
How to write a good description to the application?
About how beautiful are the armor and clothing in the games told KitchenRiots.
The battle of the consoles continues, and the PS4 still leads.
Steve Peterson from the portal alistdaily tried to figure out why games under a license finally began to gain popularity.
8 memorable death animations from video games.
Game designer Damien Monier talked about the game The Witcher: Wild Hunt.
How to analyze indie games?
Portal ain.ua has published a list of the largest developers of mobile and social games in Ukraine.
Robert Workman analyzed the article by Farhad Manjo “The overthrow of banner advertising: the monster who swallowed the network” and expressed his thoughts about it.







Video Gamer UK Podcast # 84
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Giant Bombcast: about Assassin's Creed: Unity, Master Chief Collection, Blizzard games and more.
Giant Bombcast: Call of Duty, Sunset Overdrive, Donkey Kong Country and more.Source: https://habr.com/ru/post/245391/
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