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#DevNightMinsk



November 22, 2014 DevNightMinsk will be held. DevNight is an international conference for mobile game and application developers. Last time we met in Kiev. And now DevNight comes to Minsk.

What awaits listeners at DevNightMinsk? From 15:00 until the night we will discuss the most interesting cases and dangerous pitfalls of mobile development.

Free admission. Pre-registration is required for participation in the conference .

On DevNightMinsk will perform:
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16:00 Alexey Alekseev "Blitz-report"
Project Manager World of Tanks Blitz Wargaming
Developed for mobile platforms before it became iOS and Android. I wrote games for Nokia S40, phones under BREW. Favorite project before the World of Tanks Blitz Wargaming - Modern Weapons. Can talk about everything related to history or flexible development methods.



Why from Blitz "cut out" artillery? Why are there two buttons on the screen for shooting? In his report, Alexey will talk about the problems that he faced when creating a mobile version of “tanks” - World of Tanks Blitz. It will focus on the technical limitations of the mobile platform, their impact on game design, special mobile "helpers" and the basic principles of designing screens for mobile applications.



16:10 - 17:10 Kirill Kravchenko “Advanced texturing for mobile devices”
Studio heyworks
Kirill Kravchenko, leading animator (part-time setter) of the studio. Creative core and inexhaustible source of positive.



In terms of developing games for mobile devices, optimization is one of the most important points. Cyril tells how to create not only “effective”, but also beautiful art for mobile devices. Due to the low power of mobile devices, artists and programmers often have to sacrifice the quality of the visual series for the sake of performance. It will be about some unobvious moments of texturing, settings of materials, cunning shaders, model optimization, etc.


17:20 - 18:20 Denis Voykhansky “Alis Games Adventure in the Mobile Market”
Founder and CEO of Alis Games
Former programmer and PM, now - the head of the development studio and co-owner of the business. He is proud that he has not made a single successful project, but has spent a lot of other people's money. Lazy and sectarian. Plays in the workplace. In gamedev for 12 years.



Denis without banknotes will tell about the adventures of the Alis Games studio and the project “Looking for a Hero (Need a Hero)”: about how the business was created, about the publishers of LTV, the experience of working with VKontakte and the prospects for working in the mobile market in general.


94cccdf3-009f-4baa-8b2a-a0c906695773 19:00 - 20:00 Alexander Demyanenko “Development of cross-platform online games. Tips & tricks ”
Ex Team Leader at Nexters
A year and a half he worked as the head of the mobile development department at Nexters. Nine years in development. In game development since 2012




Alexander will tell you about the tricks that every mobile application developer who wants to run his cross-platform network game should know. It will be about different types of user authorization, features and problems of application deployment (iOS, Android, Flash), iOS and Android release, coordinated platform updates and much more.


20:10 - 20:50 Artyom Gluschenya "About arcade and people"
Multistanker Happymagenta
Artist, designer and composer. Workaholic, choleric, perfectionist. He graduated from BSPU with a degree in Psychology. Two years was a web designer at Pixelhead (IBA). Two years develops games for iOS in Happymagenta.




In his report, Artem will tell what he learned while working on the games Orbitum and Fist of Fury, about the details that the game designer, who creates a minimalist game for a mobile platform, needs to know. It will be about the logic of the player, the game flow and the compensation of limited tactile sensations on Touch devices.



21:00 - 22:00 Roman Buoy “Random marketing or how we released World of Tanks Blitz”
Marketing manager wargaming
More than three years in the marketing of mobile games. He participated in the launch of several successful casual and not only projects. Scares colleagues with abbreviations like DSP, RTB, CPCV and ROMI. Believes that bad marketing does not happen. Loves soups.



Why are all presentations about mobile marketing always the same? The fact is that everyone is afraid to share information. In his report, Roman will lift the veil of secrecy and talk about how Wargaming was preparing for the release of World of Tanks Blitz and what is the marketing of mobile games in general.



If you want to participate in DevNightMinsk - do not forget to leave the application in the registration form.

Stay tuned for updates and the latest news from our Facebook group meeting!

Location: Wargaming Conference Hall, Partizansky Avenue, 178/2, Minsk, Belarus
Time: 15:00 - 22:30
Date: November 22, 2014

Source: https://habr.com/ru/post/241993/


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