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What to read at your leisure. Gaming industry news digest for July

Summer is in full swing, and if you're not at the beach, it's time to read what happened and interesting in the gaming industry in July.



Postmortems:

Radek Kontsevich continues the story about the creation of the game “Feeding Time” in the “three in a row” genre. On the gamedev.net portal, he published materials on the interface , backgrounds and characters.
Ian Richard opened the project #onegameamonth. In an article on gamedevelopment.tutsplus.com, he talked about how Hyldide and its remake of Virtual Hydlide tried to transform the game into something more interesting and exciting.
Andrei Mazur spoke about the creation of the game Monster wants candy on HTML5.
David Palfeldt shared his experience in developing the shooter The Division.
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Social direction:

Kevin Harwood talked about why community management is important in gaming communities.
10 growing social networks that you should pay attention to (according to the mashable.com portal).
Google still bought Twitch for $ 1 billion. And Yahoo! purchased a mobile analytics service Flurry.
And here - a note about Blizzard, the community and the unicorns.

Development:

Evgeny Rodygin began a series of articles "Creating a game using Blend4Web ." In the first part, it was about creating a character , in the second - about modeling locations .
Tom Rowe wrote useful material "Use a linker to reduce compile time . "
A series of educational videos "How to make a game in the style of Flappy Bird" .
Interesting article-tutorial on creating a game about a rat and a jet backpack in Unity 2D.
Richard Yates spoke about creating a simple game in the style of Angry Birds . He also wrote a good article about the Projectile Physics Engine .
Parallax scrolling is a simple and effective way to add depth to a 2D game.
On gamedevelopment.tutsplus.com published a series of articles from the developer Matias Zazhetski about creating a puzzle in the style of the game "Minesweeper" in Unity. Part one: settings . Part Two: Interaction. Part Three: Win.
How to simulate a 3D level (Blender + Unity) - video instruction from Chris DeLeon.
Useful materials for those who develop a project on WorldSim3D.
History and evolution of programming languages.
How to create a game in the genre of "three in a row" on Unity.
Create your website or game in Python. Cycle of articles: part one , part two , part three.
At gcup.ru you can read useful material about the Jump Point Search path search algorithm .
At White Nights 2014 , there was a lot said about Unity. Roman Menyakin told about the company and the product , Oleg Pridyuk - about the transition to the service model , Dmitry Roznovsky - about Everyplay.

Sound:

A tool for creating sound effects on javascript.

Design and graphics:

Mike Schafer, founder of the Modern Entertainment Headquarters, talked about creating a design for an indie game in the Action genre.
Kelly Murdoch made a review of the new 3ds Max , which is scheduled for release in 2015.
Large-scale and interesting material "Behavior trees for AI: how it works" on the portal gamasutra.com.
A detailed report on the creation of the Persian Warrior 3D model was published at render.ru.
Danil Soloviev on 3dartistonline.com talked about the creation of the high-poly character "Archer".
Final Fantasy designer Tetsuya Nomura introduced Batman’s new interpretation.

News:

The scandal around female characters in Ubisoft games turned out to be an advertising move. Last week, the trailer was introduced with the participation of the assassin-woman Eliza, who will be a game character in Assassin's Creed: Unity.
BioWare will most likely announce their Shadow Realms project at Gamescom. Square Enix, in turn, has already published a line-up games , which will be presented at the exhibition.
Cliff Blesinsky opened the Boss Key studio.
David Goldfarb left Overkill and founded his own studio , which will concentrate on creating RPG-projects.
Nintendo designer Sigeru Miyamoto was disappointed that a lot of cruel shooters were on display at E3 .
Lionsgate funded Finnish Next Games studio .
Mastertronis - a company operating in the industry for over 30 years, is in a very difficult financial situation . Things are so bad that they had to close the main office in Cambridge.
Bigpoint has returned to the mobile market - they have opened Little Worlds Studio and are trying to gain recognition in the field of mobile games.
Yoshihisa Hashimoto left Square Enix. However, he will still be a technical consultant in Final Fantasy XIV: A Realm Reborn.
Microsoft became interested in the FOVE visor , which allows you to track eye movement.
Facebook has finally swallowed up the Oculus Rift.
NVIDIA introduced the first gaming tablet from the SHIELD family.
Restructuring in Microsoft will deprive the work of more than 18,000 people.
Google will no longer use the term “free apps” for games that are monetized using micropayments. What is the future of free-to-play-games?
The revenue from mobile games in Asia this year has already exceeded 12 billion dollars. According to forecasts of CyberZ and Seed Planning , by 2017 this figure will reach 22 billion.

Console news:

On alistdaily.com, you can read detailed information about EA Access - a new service for Xbox owners. Also, the news about the beta launch of the service was covered in his blog by Sergey Galyonkin. But Sony perceived the appearance of EA Access more than cool.
If you're wondering why everything in China is so complicated on the console market, read this article.
September 23 in China will start selling Xbox One . The console will cost about 600 bucks.
Valve continues to change the look of the Steam Controller . This time added an analog stick.
Head of Sony Computer Entertainment Andrew House told what the future of the PS4 will be built on.

It is interesting:

Former Capcom employee Keiji Inafune spoke about how crowdfunding has changed the western gaming industry. And, of course, mentioned the project of his studio - Mighty No. 9.
Frank Gaibi, head of EA Mobile, shared his thoughts on the direction in which companies should grow in the mobile market.
A number of free-to-play articles have been published on gamesindustry.biz. Someone praises, someone scolds - all as usual. Using the example of Kitfox Games and Double Stallion , Brendin Sinclair proves that sometimes free-to-play is not the best option . Larallin McWilliams, CCO in The Workshop, believes that for players the free-to-play model should be like a trip to Disneyland. Morgan Jaffit, director of Defiant Development, argues that this method of monetization should be sent away for a long time. Get Set Games switched from developing casual free-to-play games to Core Premium and told how it turned out.
Designer Naughty Dog Richard Lemarchand tried to look into the future of the video game industry .
17 lessons for indie developers from Vlambeer co-founder Rami Ismail.
The founders of the studios Introversion and Choice Provisions shared their success stories , or rather, talked about the problems and advantages of small studios.
An article on the process of registering trademarks in the West.
If you are not indifferent to the fate of Crytek Studios, I suggest you finally weep over a two-minute video about the history of its projects.
On the portal Polygon they tried to calculate how much money would be needed to open an indie studio.
Vision Mobile compiled a Developer Economics Q3 2014 report : a lot of interesting things about the latest trends, platforms, tools in the mobile industry.
Review of Video Games: The movie from the portal eurogamer.net.
A fascinating article from an environmentalist about the interaction with the environment in games.
Tod Harper wrote a report on the trip to the exhibition GaymerX2.
On giantbomb.com they published a great interview with Barry Medy from Fireproof about the mobile market and the process of porting games to various platforms.
Cameron Hidari talked about how color blind people see the world of video games.
Top 10 great video games that have never been released.
Game designer Ron Gilbert found in the bins the original design of the game Maniac Mansion , released in 1987.
On Gamasutra you can read about the problem of female characters in video games. Again.
Indie developers will find it helpful to read an article about the main stores where you can sell your game.
Colin Moriarty tried to figure out why so many people hate indie games.
Interesting material about Japanese games at ru.ign.com.
Alexey Savchenko from the Black Wing Foundation spoke about the new version of the Epic Games engine - Unreal 4.3.
App2top.ru published a translation of the Unity report at WWDC 2014 about Metal , a graphical application programming interface.

Crowdfunding:

On Indiegogo, the campaign to raise funds for a portable projector running on Android has more than successfully passed .
After a long and strange trial, Kickstarter closed the fundraiser for the game Areal from West Games , which was supposed to be a continuation of the cult game STALKER. However, in Updates campaign you can find a lot of interesting points, for example, a fake letter from Vladimir Putin.

San Diego Comic-Con 2014:

Comic-Con through the eyes of Michael Warrathy, a journalist for thevideoink.com.
Cosplay at Comic-Con 2014.
The main news , voiced by San Diego Comic-Con, from the portal Polygon.
X-Man, Pacific Rim and Virtual Tornadoes: The Oculus Rift at Comic-Con.
The best toys based on video games at Comic-Con.
The most interesting news about the exhibition in the blog "Disgusting men."

E-sport

Raptr CEO spoke about GVR technology and his past in eSports.
The international Dota 2 championship was watched online by about 20 million users. This is real madness!
This year, the number of eSport tournaments just rolls over. The article contains figures for North America only.

Humor:

Do you like birds? So much so that you would like to have an affair with a dove? With the game Hatoful Boyfriend now it is possible.
The history of video games a cappella.
Australians launched Doom ... at an ATM.
And you can also watch the video on the developers who create Flappy Bird clones.

Podcasts:

VideoGamer UK Podcast

Interesting on Twitter:











Developments:



Bonus - brief game news:

Source: https://habr.com/ru/post/232569/


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