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Useful resources for the game designer



Good day to readers. I give you a list of resources and books that may be useful for a game designer or anyone interested in this topic. I must say that almost all the resources are in English, because Russian analogues are very few, and even less useful.


Useful sites:


Sites about mobile games:
www.toucharcade.com
www.pocketgamer.co.uk
www.slidetoplay.com
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Sites with good news about games:
www.ign.com - here you will find anything, from news and articles to trailers and reviews
www.polygon.com - interesting articles about developers and games
www.gamespot.com is an American site with a good design and a lot of news.
www.gametrailers.com - here you will find almost all the trailers collected in one place, although their player is definitely inferior to YouTube
www.indiegames.com is an interesting site where you can find a lot of information about indie games.

Sites of good American magazines about games:
www.edge-online.com
www.escapistmagazine.com

Sites for developers:
www.gamasutra.com is the best site where every day you can find something to read.
www.gamedev.net
www.gamecareerguide.com
www.gamesauce.org/news

Game Design Books:


Rules of Play: Game Design Fundamentals


An interesting book about the basics of game design, terminology, rules, goals and culture of games.
In some circles it is considered the "bible" of game design.

The Art of Game Design: A Book of Lenses


This book examines game design through so-called lenses. The author shares his experience, telling which side to evaluate his game to make it better.

Level Up !: The Guide to Great Video Game Design


It is considered the best book for beginners, talks about all aspects of game development from concept to marketing.

A Theory of Fun for Game Design


Probably, being the smallest of the books presented, she answers the question of why games are so attractive for people and how to use it.

About the Learning and Literacy


This book will amaze you with its creepy title and tell you why games are the best tool to teach people.

Challenges for Game Designers


This book will provide you with a variety of tasks that will help a novice game designer to become better.

Reality Is Broken:


In this book, the author tells how games can help solve real-world problems, such as depression, health problems, etc.

Extra Lives: Why Video Games Matter


The author considers the social significance and importance of games in our time. In the form of examples, he considers recent games such as GTA IV, Fallout 3, Braid, etc.

Flow: The Psychology of Optimal Experience


As you can tell from the title, the author tells with what psychological tricks you can create an optimal immersion in the game and the best impressions.

Source: https://habr.com/ru/post/232223/


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