For four years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-March 2014 .
Side Drawer Navigation Could Cost An interesting case Android application zeebox from Anthony Rose, in which he talks about the lower efficiency of the sidebar as the main principle of navigation. They conducted a series of experiments and always visible on-screen tabs showed much more user involvement. Continuing the theme:
Telling stories about screens for screens An excellent overview of how to display your product in promotional or educational videos by Matthew Latkiewicz from Zendesk. He identifies 6 main approaches with varying degrees of utility and reliability.
Laura Klein criticizes the desire of many designers and managers to motivate the user to study the product . First you need to give him the opportunity to solve their main tasks and after that you can gradually train additional opportunities.
You are not Google.You are not amazon You are not Google. You are not Amazon. Why not always have to follow large companies? Paul Boag on non-underlined links in Google search results.
The Ideal Length for All Online Content What is the optimal length of a Twitter or Facebook post? How long should the title of the article and the article itself be, the paragraph of the text, the line? The results of many studies are collected in the Kevan Lee article.
House of buttons Gallery of examples of buttons. Static, animated, standard, custom and many many others. Continuing the theme:
Why users can't find answers in help material Tom Johnson presentation on how to make the help system more efficient. He describes the main problems that users encounter in working with them, and leads a step-by-step process to solve them.
Single-Field Credit Card Input Pattern Brad Frost refined the script, which facilitates the entry of credit card data on mobile, inspired by the decision Square. All fields are entered in one line. Continuing the theme:
Four Things I Wish Every Chart Did Des Traynor proposed 4 ideas to improve the interactivity and informativeness of graphs and diagrams.
Where are the brands going wrong online? Internet mistakes of luxury brands. The main thing is that the sites are made by advertisers who look at the impression of static images and do not think about the real experience of use.
Keyboard-Only Navigation for Improved Accessibility Support for navigating the site using only the keyboard. How to provide it? Marieke McCloskey tips: 1) clear display of keyboard input focus; 2) all interactive elements must be available; 3) Give users the opportunity to skip the navigation and go directly to the main content.
The Illusion of Motion Detailed article on the perception of the movement of the human eye / brain, frame rate, sweep rate, motion and televisions. It will help once and for all to understand what FPS is.
Design with Temperament (Presentation by Hienadz Drahun) The presentation of Gennady Dragun from the “Design by Fire Cafe # 34” meeting on Monday, May 19. Using types of temperament as the basis for the rapid construction of user behavioral models.
http://www.slideshare.net/Hienadz.Drahun/hienadz-drahun-design-with-temperament-design-by-fire-cafe Task Analysis - The Key UX Design Step Everyone Skips Larry Marine on task analysis is a simple and effective method that everyone has heard about but does not use much.
Behavior Change Strategy Cards The Artefact Group has published a training manual on how to influence user behavior. This is a set of basic rules for building good interfaces. Direct link to PDF .
Barry the Blog Post ... Chris Noessel from Cooper Consulting writes about the subtleties of choosing names for characters.
Gaining UX Insight through Dyads and Triads James Breeze and Gowri Penkar on the method of group user research using "dyads" and "triads". This is a great option if you need to understand the interaction of the family with the product.
QuickPanel: Dyslexia 10% of people suffer from dyslexia - congenital physical difficulties with reading. 5-20% - dysgraphia - difficulties with writing. 11% of children and 4% of adults have attention deficit, difficulty concentrating. Accessibility experts on how design can help these people.
Personality And Play Styles - A Unified Model In search of a combined player character model - a fascinating mix of Keirsey’s temperament types, Bartle’s player typology, Chris Bateman’s demographic game design, Kahlu and Lazzaro’s theories and much more. After reading, it remains to throw player personas on the dikes, unless. Continuing the theme:
Another approach that considers user experience through the prism of an emotional reaction to events in the game. It can serve as a basis for player experience journey map .
Designing for Your Objectives Rachel McCollin method of designing tasks. Simply. Effectively. Productively. Nothing extra.
Defining Patient Experience Scientific publication describing the 14-year experience in the study and design of the nuances of the interaction of patients and medical personnel from Jason A. Wolf, Victoria Niederhauser, Dianne Marshburn and Sherri L. LaVela. Useful material for those involved in the design of services.
Mobile First?Not so fast Laura Klein on a more meaningful approach to mobile design. The deciding factors should be the task facing the user and the context of use, not the size of the device.
Learner Centered Design (Book Review) A small book review on Dorian Peters Learner Centered Design: Interface Design for Learning. It describes the approaches to training users in different products - from sites to games.
Data-Driven Design vs Design Intuition Design based on data and design based on intuition. Bradford Cross (founder and CEO Prismatic), Brynn Evans (lead UX-designer Google) and David Gauquelin (head of Prezi design) and Braden Kowitz (design partner of Google Ventures) discuss the topic.
Orchestrating Touchpoints A video of the performance of Chris Risdon from Adaptive Path, in which he examines such an element of Customer Journey Maps as touch points. Continuing the theme:
Brainsketching: Collaborative Interaction Design Jay Vidyarthi writes about brainsketching work meetings. Participants draw their ideas on paper instead of discussing them, and then exchange notes several times in order to develop other people's ideas.
Service blueprinting Presentation of Izac Ross from Cooper Consulting on the Blueprinting service.
UI Design Dos and Don'ts A selection of basic rules for creating interfaces for Apple's iOS7. By the way, the official guidelines came out in the form of a book in iBooks .
MMLayershots MMLayerShots allows you to collect all the screens of an iOS application into a single structured PSD, which is quite convenient for checking the quality of implementation. Involves some coding and mac skills.
Density Converter by Jeff Broderick Calculator to adapt the design of smartphone and tablet applications to screens of different resolutions and densities from Jeff Broderick.
Collaborating With Adobe Fireworks On Large Design Teams Dan Nisbet details how to effectively use Adobe Fireworks in teamwork. Although the support of the tool is essentially discontinued, many still use it effectively and it still has a couple of years.
Peek view Plugin for Photoshop, allowing you to quickly view layouts on a bunch of connected smartphones and tablets. The creators say it is faster than Skala. Continuing the theme:
Pixl Preview - Another tool for viewing Android layouts on your device.
Experiments at Airbnb Excellent material AirBnB team on their methods of conducting A / B testing, as well as the features of the use of tools and methods. Translation into Russian . Continuing the theme:
Identifying the 3 Types of Missing Data Jeff Sauro explains how to analyze incomplete user survey data. Different situations are possible - a specific question was uncomfortable for a significant part of the respondents and there is no answer to a large percentage of them or the answers are missed randomly.
The “designers should code” Interesting thoughts Davide Casali on the topic of the popular in recent years promise whether the designer should be able to impose.
Macaw - The Code-Savvy Web Design Tool Macaw came out of beta, a new modern tool for designers and designers to replace heavyweight Photoshop. Like Sketch, it simplifies the workflow, but it goes further and promises visual programming, which leading designers have long dreamed of. The output is clean and neat HTML and CSS that supports adaptability. Continuing the theme:
Less trendy and ideologically correct, but potentially interesting Tumult Hype .
Understanding CSS Timing Functions A detailed analysis of how the modern CSS-animation from Stephen Greig. Considering that it is becoming easier to do such things with your hands, it is helpful to understand general principles and details.
Famo.us Javascript framework for creating complex user interfaces for any screens. Good documentation, full of demo materials and educational articles, a growing community. Built-in 3D-engine that works in almost any browser - you can do anything: from complex animations to games.
Facebook Pop Facebook has opened the code for its Pop framework for animation in mobile applications, which was used to create Paper. Read more about it . Continuing the theme:
Flux program for creating animations in iOS applications.
Refills Another Refills designer for quickly building projects. Made on the basis of the CSS framework Bourbon and its add-ons Bitters and Neat.
Hello processing As part of Hour of Code ™, a sub-site was launched with a video tutorial on the programming language Processing, sharpened for data visualization.
Cody Renewable collection of building blocks for your web project. There are both complex HTML / CSS / Javascript solutions, and individual small components.
iOS Hat iOS Hat helps turn layers from Photoshop into working code on Objective-C. Supports the export of color, vector shapes, text styles. Sizes and bindings are taken into account.
Paintcode Another modern tool for designers who want to cut the chain from layouts to implementation. It allows you to export layouts for iOS to resources and code in Objective-C and C #.
The Answer to PhoneGap UI Development HTML5 framework Onsen UI for creating Android and iOS applications. Positioned as the best alternative to PhoneGap.
Metrics and ROI
Why consumer product metrics are all terrible Andrew Chen writes the truth about user metrics for social services. In some cases, only 1% of visitors will register; 95% percent of your users will be inactive on any particular day; More than 50% percent of users will remain alone, they will not join anyone.
Management of interface projects, processes and teams
A look Inside Design at HubSpot Joshua Porter, UX-director of HubSpot, talks about the organization of the design process in the company.
Fuck Innovation, Everything We Have Now Amy Hoy about product design, that you first need to make simple things work, and only then chase after “innovation”. Continued . Continuing the theme:
7 Reasons Usability Problems Don't Get Fixed Jeff Sauro describes 7 main reasons why the found usability problems remain unsolved: 1) It is not clear how often the problem is encountered, how many users it affects; 2) The problem affects a small number of users; 3) There is no agreement within the team whether the problem is really a problem; 4) Recovery requires major rework of the product; 5) The effect of the problem has little noticeable effect on user experience; 6) Estimating the cost of fixing more than the potential gain; 7) The product already works, earns money. The hosts are aware of the problems, but are satisfied and do not want to change anything yet.
Maximum Viable Product Joe Leech from CXPartners on the reverse concept for lean UX - Maximum Viable Product. This is the set of functions that is the limit, after which the overload of opportunities and the deterioration of the interface begins.
Designer Duds - Losing Our Seat at the Table Is the design for the sake of design, for example, the Carousel application from Dropbox, Paper from Facebook, Jelly? After all, design must produce results. The “gorgeous” design that brings little return is in fact a failure. Tuhin Kumar from Facebook replies to the article . True, a little from the position of "first get it."
Rap Genius Explains Why Worse is Better A very useful program article about Tom Lehman, the creator of the Rap Genius service, in which he talks about the history of product creation and his conviction "the worse the better." His goal is to test product ideas live in as simple a form as possible, driving a bolt into the weak ones. , , . , , , . .
The Woman Behind Apple's First Icons About Susan Kare, one of the first digital designers, the author of the icons of the first Mac, and generally one of the most legendary personalities in product design is written regularly. But this article is probably the most detailed and interesting of all.
The Secret History of Hypertext Another article about the Belgian librarian and entrepreneur Paul Otlet and his contribution to the emergence of the Internet. It turns out that in addition to his famous project Mundaneum, he was ahead of the ideas of Vannevar Bush, which is considered to be the founder of the concept of hypertext and computer as the “expander of abilities” of man.
The New York Times Agenda The NY Times internal report on trends in content projects and the state of the publication itself went public. It is extremely interesting about where this industry is developing. Also be interesting:
Spike and Die - Why Products Created by Ad Agencies Fail One of the trends of the moment - advertising and creative agencies are beginning to engage in UX- and product design. It turns out at first glance very impressive, but fraught with the success of the products themselves.
From Paths to Sandboxes Presentation by Stephen P. Anderson, devoted to an alternative view on the design of services. He proposes to abandon the job of optimizing specific scenarios and create a platform with simple rules of work that users could use as it suits them better. Such services have much greater involvement and flexibility - almost like game worlds.
Why VC Firms Are Snapping Up Designers Design partner in a venture company - a new opportunity for designers? For example, John Maeda joined KPCB, and Irene Au starts working at Khosla Ventures.
Case of London Berg , which from a design studio has become a company engaged in gadgets.
Prediction at all Don Norman examines his predictions made 16 years ago in his book "Invisible Computer". What has come true, what is not, and what else can happen, and also gives new predictions for the next 10 years. Continuing the theme:
Jacob Nielsen talks on Google about his vision of future usability.
Samsung Design Platform Samsung launched a site dedicated to the principles of the company's design and things it is proud of. Waves of sarcasm have already gone (for example, Fast CoDesign ), but this is interesting anyway. Continuing the theme:
Everyone Deserves Great Design Wonderful design available to all - a concept created by Ehsan Noursalehi. The idea is to develop simple, functional products that would be equally available in both advanced and developing countries. Such as the classic Casio watches, which have been produced for more than 20 years, Bic pens, plastic chairs, cheap portable ultrasound scanners GE ... Accessibility is not only limited physical, but also limited financial capabilities, limited access to resources. 90% of the world's population live in conditions of limitation.
One billion dollars later ... Companies have experienced a wave of admiration for big data and web analytics. Anil Dash about the expected appearance of personal / consumer analytics tools, where the quality of the UX will be critical.
Design culture A new book by Vlad Golovach dedicated to the history of design and its influence on culture. Deep and capacious. Online version .
Get Started in UX An excerpt from the new book by Matthew Magain and Luke Chambers "Get Started in UX: The Complete Guide to Launching a Career in User Experience Design" on the topic of starting a career in UX.
Designing in the Borderlands by Frank Chimero Powerful long read on the topic of specialists and generalists in design from Frank Chimero. He identifies three roles of design - decoration, production, and presentation of ideas. The publication is more about graphic design, but relevant to any direction.
Better UX Internships Jim Ross’s excellent material on why internships in companies are often negative for both the employer and the trainee himself. He examines in detail the causes of failures and makes recommendations to both parties. Continuing the theme:
Why Designers Leave Julie Zhuo from Facebook reflects on why designers leave the company. She describes the typical scenario of a ward, enthusiasm, frustration, and specialist care. Also be interesting:
Why do designers leave ? Three main reasons: 1) lack of progress; 2) non-corporate culture; 3) sad co-workers.
How I gave CUA Anastasia Shchebrova about her experience in obtaining a CUA (Certified Usability Analyst) certificate. A set of "cheat sheets" to prepare for it. Continuing the theme:
The Hidden Value Of UX Connectors And The Future Of Our Community Cory Lebson reflects on local UX communities and their leaders. He recalls the attempt of Lou Rosenfeld and other mastodons to create UXnet in 2004, an initiative to support such communities. Then, probably, it was a bit early, but now such an organization would be useful.
Aquent gymnasium Free video courses from Aquent, including responsive design and coding for designers.
UX Job Descriptions Made Easy (er) Vitamin T compiled examples of descriptions of requirements for different levels (junior, “specialist”, senior) of positions: Interaction Designer, Visual Designer, User Researcher.
Goodbye from Five Simple Steps The publishing house Five Simple Steps ceased to exist, in which “Hardboiled Web Design”, “Practical Guide to Designing with Data”, “Practical Guide to Information Architecture” were published. This is connected with the purchase of parent Mark Boulton Design by the monotype font company ... However, after a month the publishing house decided to continue working. Continuing the theme:
John Maeda Interview Interview with John Maeda, one of the most interesting contemporary designers. Interestingly enough, he advises companies and teaches design leaders. Continuing the theme:
John Maeda about 3 principles of successful design : 1) Start with the design, and do not end with it; 2) Allow designers to encode, and developers - to draw a design; 3) Do not oppose business and design, business goals and user goals.
Designing Mobile Usability Mobile Usability Interview with Jacob Nielsen for the Dorm Room Tycoon website.
Meet the godfather of wearables Interview with Alex Petland, one of the “grandfathers” of wearable devices. Under his leadership, in the 90s, the first prototypes were created in the MIT laboratories: glasses with integrated display; clock with temperature, pulse and blood pressure sensors; belt with wireless Internet access; an icon with a built-in camera and microphone, a keyboard sewn into a vest, etc.
Conference proceedings
MX2014 Video - Managing Experience Presentations from the MX2014 - Managing Experience conference, held March 16-17 in San Francisco. I have long wanted to get on it and this year it turned out - this is a unique event in terms of composition and themes. Presentations were sent to participants, but for some reason have not yet been made publicly available. The most powerful performances are at Todd Wilkens from IBM, Bill Scott from Netflix and closing from Brandon Schauer. There was a lot of bullshit, in many respects from the guys from service design (solid water about values ​​without specifics). But in general - it was cool to see how the design process and values ​​in the largest companies are arranged. Some of the presentations are:
Video from ProfsoUX 2014 Proceedings of the conference ProfsoUX, held on April 26 in St. Petersburg.
OFFF Digital Media Culture Festival in St. Petersburg For the first time in its decade, the OFFF Digital Media Culture Festival will be held in Russia. On July 5 and 6, Anton Repponen & Irene Pereyra (FI), Florian Schmitt (Hi-Res), Rama Allen (The Mill) and others will perform in the creative space of “TKACHI”.
Fresh links can also be tracked in the Facebook group of the same name.Thanks to everyone who also publishes links in it, especially Gennady Dragun.