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Promotion of applications in the AppStore (Google Play)


Before we wrote this material, our applications downloaded more than 2,000,000 times, we spent about 50 large promotional campaigns, visited the topstore of the AppStore in more than 24 countries until finally we collected all this into one big work flow. The article is almost no obvious things about keywords, the beauty of icons, screenshots and advertising campaigns. We tried to bring the work of the grocery company to a single model, answering the questions: “what?”, “When?”, “Why?” And even the question “and then what?”. If you are developing your own application, want to start doing it, or you simply have a friend, a developer or marketer of a grocery company, you will find a lot of useful information in this article.

Application Promotion Model


We have broken the application promotion model into several levels, following the example of the OSI network model.

Below, each level will be reviewed separately. A lot of useful material on the promotion of applications can be found at http://Cool-Link.com




A basic level of


At the Basic level, many key decisions are made, but since here we consider only the marketing part, we will not consider architecture and UX issues.

Everyone knows the conventional wisdom that marketing should be started long before the product enters the market, but few understand the essence of this statement. Yes, it is important to prepare press releases, draw a landing page and make a promotional video, of course. At the same time, when developing a product, we are already thinking of promoting the next and increasing the return to the current. What is mandatory for each of our products, what is added during the development phase?
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Thus, if you have a product or a package of products, with the release of the next you can already get a lot of free traffic. And if you have a mono-brand company - you can release a series of products that support the core, but this is a topic for a separate article :)

Also, at the Basic level, pay special attention to analytics. In one article, it’s impossible to tell about it, so just short recommendations. For analytics, we recommend using Flurry , Google Analytics and Mixpanel (paid).




Key level


This is the level of iTunes Connect, i.e. the place where you create the product face. About how to choose the right icon, draw selling screenshots and pick keywords, a million articles were written and there were thousands of reports. All this you can easily find, and if you have been engaged in application development for a long time, then you have already managed to get bored.


And here are some not entirely obvious tips:


Also, on the Key level, you can use this method of increasing downloads, like lowering the price. If you put the cost of the application, say, $ 4, and then reset it to zero, then the number of downloads will increase: on different products we have this figure ranges from 1,000 free downloads to 80,000. When you return the price back, you get a short tail of sales. Of course, this cannot be called a business model, but if you provided for what you were talking about at the Basic level in your products, it’s not just a few thousand downloads and a couple of dollars, but a couple of thousand push devices and a couple of hundreds of new email subscribers. In the future, they will be able to bring you more than just selling the current product.




Public level


Everything is more or less simple - it's cool, when large editions are written about you, you get a lot of downloads, don't pay money for it, and just entertain your pride. Yes, get acquainted with the press in advance, give them access to the beta version of the product via TestFlight or other services, ask for advice and so on, but there is one "but". Do not spend a lot of time on it. If you have good connections with the press - great, they will write about you, if you have a cool product - great, they will write about you, just let them know. Journalists read almost all correspondence, this is their work, but articles in major publications should not be an end in themselves, this should be a nice bonus. And if it is not there, nothing terrible. It is impossible to build a business that will rely solely on love of the press, but if it subsequently arises and it will work for you - great.

The largest Western blogs and almost all the resources of Uanet and Runet wrote about our Wallgram application. And here is the sales schedule:

This is a schedule without advertising and only paid version. You can easily see how sales have fallen the day after the main publications.

A list of the main sites to which you can send a press release is HERE . On the main site Cool-Link.com you will also find this link and many others.



Advertising level


It is at this level that business begins. Here absolutely everything that you did on the previous levels is useful to you, and everything that you did not do will play against you. Advertising.


Application development is not an online store of plush toys, so the classic ROI formula is hardly suitable here, since the cost price of the current version of the product is static and its sales are constantly falling as sales increase. So for the advertising campaign, we chose a well-known formula from the physics course for the calculation of efficiency - efficiency. The beauty of application development is that in the real world, the efficiency cannot be greater than 1, and in the AppStore it can and should be greater.


It is logical that to increase the efficiency of an advertising campaign, you need to work on increasing the average income from the user and reducing the cost of attracting it.

So And - the average income from the user:


"A" is calculated as the ratio of profit for the period to the number of all users. Those. if the application, conditionally, for the month brought $ 10,000, and it was loaded by 100,000 people, then A = 10,000/100,000 = $ 0.1 or 10 cents. Returning to the previous formula, in order for the business model to work, it is necessary that user engagement be LESS than 10 cents, which is unlikely, so you need to increase A.


Example wording change:


By and large, here you need to work exclusively with conversion, since you cannot reduce N - the number of users, they have already downloaded your product.

Reducing Q - the cost of attracting users.
It is not enough just to choose an advertising network in which users will cost you the cheapest, since different traffic sources have different conversions. So, in one ad network, a user can cost you 10 cents, but the average profit from this cohort will be 5 cents, i.e. Efficiency = 0.5, and in the other - it will cost $ 1, but the cohort will bring in an average of $ 1.2, i.e. Efficiency = 1.2.


How can I reduce Q:

Of course, the presented model is not a panacea, a lot depends on the product itself, the time of its release, relevance, vacuum, etc., but it’s vital to know if you want to build a business on this.

It is important to understand that the advertising model for premium products, i.e. paid, does not work in its pure form. Attracting a user will always be more expensive than he pays for a paid product. And at the same time, there is always an opportunity to offset the costs due to organic downloads. You can use the fmium model even in a paid product. We consider the subscription to be the most effective model at the moment, i.e. the user pays you all the time to use the product, thanks to this business model you can afford a much higher user cost, because and the profit from it at a distance will be much more.

Even if the advertising model for your products does not work, the previous levels of promotion still remain working. In almost all of our products we use both models - freemium and premium. So, our Photo and Video Transfer is a paid application without any restrictions, and Image Transfer is a completely identical application, but free, although it has built-in purchases, at the moment the income from both models is about the same.

Now that we have understood a bit about the theory of application promotion, it's time to return to Cool-Link.com , read a few more articles from industry gurus and start practicing.



O CapableBits


CapableBits has been developing its own applications for over 4 years. At the beginning of 2014, we opened a mobile application publishing direction - if you have a product or it is under development and you want it to start making money, send us a request to publisher@capablebits.com . More information on our website CapableBits.com

Source: https://habr.com/ru/post/223515/


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