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The release of the library libGDX 1.0

The libGDX library is known by almost every Android application developer. With its help, textures are added, sound is played, vibration is caused, etc. “Everyone thought that this day will never come, but it has come. The official version of libGDX 1.0 has been released! ”, The official blog of Badlogic Games, a small Austrian company, which has been developing the project since 2009, is reported .

Among the most important changes in version 1.0 is a new interface for building a project based on Gradle. Now any project can be compiled from the command line or from Eclipse, Intellij IDEA, etc. No more jar's in the repository!

Documentation for the library has been updated: it is now in the form of videos and a wiki. At the end of each video there are links to other videos.

OpenGL ES 1.x support has been removed from the library in favor of OpenGL ES 3.0.
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The code for the Android backend has been significantly optimized, and the minimum supported version is now Android 2.2 .

LibGDX 1.0 supports Android devices on the x86 platform.

Support for the Box2D engine is in a separate extension, many improvements have been made for Scene2D and other changes, see the changelog for more details.

Source: https://habr.com/ru/post/220293/


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