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Remember all: neuroprogramming for preschoolers



For a child, attention to one’s own memory is as important as for an adult. The trick is how to show a person who still does not really know how to count to 5, that he has such a thing as memory and what she does.

I will share my own experience, which some friends called dangerous experiments with the child's psyche. Well, this is the chip of parenthood - you can experiment with the child's psyche, especially, this happens anyway.
')

So, materials:

- paper, scissors, pencils
- plastic container - serves as a memory storage
- animal figures
- a doll with a rubber head "programmer"



Game mechanic:

Animals address the programmer with various problems that he solves by manipulating memory. Viewers help the programmer.

What it looks like, example:

The action takes place in the form of a theater. The little mammoth (from the famous cartoon) addresses the problem - the elephant refuses to recognize him. The programmer implants the elephant with an artificial memory of the mammoth - the programmer along with the elephant is removed behind the scenes, from where the programmer returns without an elephant, but with a container. Together, they draw on the paper leaf of the mammoth and put it in a container-memory, which is sent backstage, where it is “sewn up” back into the elephant. The elephant returns and instantly recognizes her mammoth.



Example 2 , "Mixed Diet":

The herbivore began to eat meat, and the predator, on the contrary, was weed. Opening their memory-containers, the programmer discovers that the pictures of meat and vegetables have confused the owners. The programmer shifts the pictures in opposite containers and everything falls into place.

Example 3 , “Make friends”:

The two animals have quarreled. The programmer removes the “quarrel” from their memory (a certain tangle, in the manner of the Habr logo :))) and places the image of two friends walking together.

Example 4 , "Geographical cretinism":

Hippo forgotten how to find his way home. The programmer retrieves from the memory of the animal a map of the area (house, park, shop) and draws a route to the house.



Example 5 , “Remembering a Friend”:

An animal cannot remember the face of its friend. It remembers everything except the muzzle. The programmer analyzes the surviving memories and finds the missing part of the puzzle in its own library.

For this scenario, I had to draw several puzzles with animals, in which all parts can be interchanged.



Results and conclusions:

Our classes alternated with stories that I invented (the examples listed) and those that the child himself invented and showed. The child copied the plots, of course, changing the characters and adding minor details, for example, when the memory could not be repaired the first time and it was necessary to try again and again (the “error” phenomenon that was observed in the previous experimental game I wrote about).

Model theater is great for demonstrating new concepts. It is important to ensure that the child is maximally involved in the plot. I assure you that no special invitations will be required.

Previous experience from this series : Programming on MegaBlocks

Source: https://habr.com/ru/post/218331/


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