Yesterday at the conference for game developers GDC 2014, Oculus presented the second version of glasses for developers. As expected, the DK2 includes all the developments that were shown in the prototype Crystal Cove. Namely, 1080p OLED screen, with low-persistence technology, position tracking in space, and many other improvements.
Pre-order is already open ( link ), the expected delivery time is July 2014, the price is $ 350
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Feature number 1. Screen
And so, the main advantage of DK2 over DK1 is the screen. Now this is a 5 inch OLED screen with a resolution of 960 × 1080 for each eye. But the main improvement is the low-persistence technology, which can significantly reduce image blur when moving the head. How much this will improve the perception can be roughly represented using an interesting web demo -
Oculus Sim . In it, you can also look at the difference in the resolutions of future models.
Feature number 2. Positioning
As you know, the DK1 has a highly accurate tracking of the orientation of the head turns. But at the same time there was no possibility of positional tracking (forward bending, sideways, etc.). Now there is such an opportunity. IR sensors are built into the helmet, which are hidden behind a special plastic (unlike the Crystal Cove prototype), and are tracked using the camera that comes in the kit. This gives an even deeper effect of immersion in virtual reality, and significantly improved "sedentary experience".
Feature number 3. Cord, equipment
It is worth mentioning that the bulky transformer box was removed, and now a single cable comes out of the glasses, which at the end is divided into USB and HDMI. Also, the good news is that you can now power your device from USB. All this will make glasses more convenient. Also, there was a USB host input, which allows you to connect devices directly to glasses, such as manipulators or wearable sensors. A delay tester has been built into the glasses, which will optimize such a critical delay in games and applications. We also updated the SDK for all supported tools (Unity3D, UnrealEngine and others).
Specifications
Display
Resolution: 960 × 1080 per eye
Update frequency: 75 Hz, 72 Hz, 60 Hz
Speed of change of pixels (Persistence): 2 ms, 3 ms, full
Viewing angle: 100º (nominal)
Interfaces
Cable: 10 '(detachable)
Video input: HDMI 1.4b
USB: USB 2.0
USB host: USB 2.0 (requires an adapter connection)
USB for camera: USB 2.0
Orientation tracking
Sensors: Gyroscope, Accelerometer, Magnetometer
Update frequency: 1000 Hz
Position Tracking
Sensor: IR CMOS sensors
Update frequency: 60 Hz
Weight : 440 g (without cable)
In general, the difference between DK1 and DK2 is colossal. Eliminated a significant part of the problems, both with comfort and with the overall effect of immersion. Oculus confirmed that the final version of the product will have all the features of the DK2. Now it's up to the developers. The revolution is coming, gentlemen!