A selection of interesting reports from Casual Connect Europe 2014
Recently Casual Connect posted on YouTube another batch of reports. There are a lot of reports and no one has time to get acquainted with each of them.
Therefore, I present to you a selection of reports that I personally found interesting and worthwhile.
2. Mobile Game Monetization for Indies So that you have great games? Awesome! It would be a good idea to make money out of your game. This will allow you to go through the 20 minute session! ')
3. A Link to the Past: How to Benefit from Classic Game Design Technology is moving rapidly. There are a lot of computers that can be used today. In this session we will be able to use the game. It would be a matter of course if you’re thinking about it.
5. Tips for Being a Successful Game Audio Creator This will be filled with audio, audio, audio, video, audio, audio, audio, audio, audio, audio, audio, audio, audio, audio, audio, audio and video. Appropriate musicians and full-fledged composers and sound designers. Contractor / external rather than internal game audio positions.
6. Determining Everything - How Devs Deal With It It makes it easier to put on the market. Nevertheless, teams try, and only certain studios succeed. The link between the team and their game, including its marketing, is strong. Especially for indies. Based on the Abbey Games' experience, we’ll define your experience.
7. Making the Right Game The most important decision. It means that you can sort it out on your mobile phone for free. It is a question of your decision.
8. Challenge of Game Discovery & User Acquisition Optimization in a Competitive Marketplace It’s a funky way to get it. Acceptance and provide a solid LTV. Arming yourself with the battlefield marketing solutions. Growth in the game space. There is a key pit for your business. Glown Kiladis is the Vice President of the Global Mobile Games practice at Fiksu. Glenn will present insights and strategies to win the UA War.
9. Indies Working for the Big Boys It is often a dream for women to play, for fame or creative expression. You can learn how to be independent of a publisher. What is the relationship like this evolve?
10. Authentic Virality: You Share if You Care Shows you a game. Studies of the game of the game With the cost of installs, it is now virality. You share if you care. If you’re trying to get a little bit of it? your game.
11. A Beginners Guide to Growth Hacking Growth hacking is a marketing technique exploited by startups to accelerate their market share. It has been shown that it has not been able to take it short. This will give you a good idea.
12. 5 Amazing Learnings after A / B Tests We've grown up a game of Solitaire Arena from 0 to 5,000,000 players. This would not be possible. Check out an amazing set of five A / B tests that increase our numbers.
13. Get Your Game Out There: Publishing 101 In this brave new world, everybody calls themselves a publisher. If you are an ad group, you are a publisher. Game aggregators deals are publishers. So what is a real publisher? And what game deals actually exist? What is the price of these different deals? As the game industry becomes more segmented, it can be extremely confusing for the new developer. In the interim session, deals for your business.