
Hi habr. Despite the fact that quite a lot of time has passed since the source codes of this wonderful toy were transferred to the PPC (Polish Portal of Colobot) community, there are still no articles on how the fate of Epsitec was made after falling into the hands of enthusiasts.
If for some reason you have not heard about this game, then there is a wonderful
article on Habré. Well, I will talk about what has been done and what is planned to be done within the framework of Colobot PPC.
PPC

')
Official site developers
colobot.info . The forum is mostly in Polish, but from the information in the English section it becomes clear that the work is going slowly but surely. PPC also say that it is not planned to do Colobot 2 and Colobot Gold commercial projects.
Work done

On June 24, 2013, the Colobot Gold project moved to the alpha test stage. The goal of the project is to update and improve the original game. There are a lot of changes, work is constantly going on. You can get acquainted with all this business on
GitHub . From the main point - the game now works on the OpenGL-powered engine and it has become multiplatform. Many textures are converted to higher resolution textures. New features have been added to the CBOT language (in-game programming language), new game levels, and also Russian translation. This suggests that the Gold version will not only be a version of its predecessor with improved graphics, but will also have advanced functionality, which is good news.
Plans

There are a lot of plans for the game - the release of Colobot 2, the addition of new features and game mods to the game, new colonization bots, expansion of player abilities. The development of Colobot 2 is planned to begin after the end of work on Colobot Gold. Ideas for the new game are still being discussed. Development will most likely be carried out in a separate repository, full code refactoring is planned.
In addition, the planned release version for Android. There are ideas about pack texture support and other modding functionality. (The author of the article most of all dreams of multiplayer, but not a word about him, although how to know what Colobot 2 will be ...).
Also, it would not be superfluous to mention that the guys want to throw their project on the Steam Greenlight.
How to start the game?
For those who already want to try the game, the site regularly publishes a stable
build and develop versions of the game under Windows and GNU / Linux. Instructions for building a development version of the game under Windows, BSD-like systems, and also under MacOS can be found on GitHub. Theoretically, the game can be compiled for any platform.
I offer instructions for those who want to run on Linux the development version of the game with the latest changes. A list of dependencies can be found
here .
git clone --recursive --branch=dev https://github.com/colobot/colobot.git mkdir colobot/build && cd colobot/build cmake .. -DCMAKE_INSTALL_PREFIX=/some/install/path make install
To start the game use the command:
cd /some/install/path/games ./colobot -language ru -datadir share/games/colobot/

PS
Nowadays, free-to-play games, the essence of which boils down to monotonous poking at the screen, without the need to engage the brain, in-app-purchase, DLC and other evil - such a project needs help more than ever. You can help with code, work with resources, improve the translation, search for bugs, you can also support the project financially (you need money for the same Greenlight). This can be done through the official website
colobot.info .