
In 1997, Origin Systems launched the first online gaming universe, Ultima Online , which later became one of the most popular online role-playing games and even hit the Guinness Book of Records as the longest MMORPG game line in history. At its best, Ultima Online played more than a million people. But over time, the number of players fell to almost one hundred thousand, and in 2006 its share in the online game worlds market was about 1%. Last year, Electronic Arts decided to revive Ultima Online and, by its tenth anniversary, released the new Ultima Online engine built on it : Kingdom Reborn .
There are a lot of non-role-playing worlds, or MMORLG (massively multiplayer online real-life / rogue-like games) like Second Life. SL itself was discovered back in 2003, but it gained real popularity internationally only by 2006. Today, almost five million people live a “second life”. Here, each registered user has his own avatar - a virtual character with whom you can meet and communicate with others, independently construct various objects, buy land and build houses, attend virtual events, etc. while in virtual space.
For children there is a Club Penguin - if your child is from 6 to 14 years old, then this is exactly what will appeal to him. Having created an avatar in the form of a penguin, he can find new friends in his virtual city, have fun with them, play and, importantly, learn and develop at the same time.
But compared to these worlds, the Habbo Hotel looks like a giant. Having opened in 2000 and having received “only” $ 8 million of investments, this project, according to Crunchbase , today has a user base of 80 million people, and the number of monthly impressions exceeds 400 million! The difference between the virtual world of Habbo immediately catches the eye: here you will not see three-dimensional space and polygons, everything here is decorated in pixel graphics, which gives the service some charm, and, of course, is immediately remembered. Habbo World is a hotel, where each registered user has his own number, which can equip at will. Here, the services of "guests" are also various entertainment and sports facilities: restaurants, bars, swimming pools, game machines, etc.
Mini Friday can be called the embodiment of Habbo in miniature - the same familiar pixel graphics, avatars and functions ( watch the video ). But it is positioned as a self-sufficient and independent project. According to Sulake Corporation, Mini Friday was launched almost without promotion and advertising: the majority of users came through word of mouth. And what is most interesting is the lion's share of the current base of 300 thousand people, which we managed to collect in a year of work - these are users from Russia and Indonesia.Tens of millions of people go from their computer to virtual worlds. World of Warcraft, Habbo, Second Life, Club Penguin and other worlds have made this area a truly mass sphere of entertainment. But the matter will not stop there. Some analysts and experts say that virtual worlds will be the next stage in the development of the web. In April last year, Gartner made a forecast that by the end of 2011, 80% of active Internet users will have a “second life”, but not necessarily in Second Life.
On the other hand, we have a tangible future for the development of mobile Internet. The use of the Internet is gradually beyond the scope of the PC platform and is shifting towards mobile devices.
At the intersection of these two trends there is a huge untapped field - virtual worlds for mobile devices. And I have a clear feeling that very interesting developments are waiting for us in this area in the near future.
Source: https://habr.com/ru/post/21182/
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