For three years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-November 2013 .
Patterns and Best Practices
User Interface library A library of patterns dedicated to interface animation and small details of interaction. Roughly speaking, Little Big Details in dynamics.
Design Triggers from ZURB ZURB collects a collection of Design Triggers - examples of the use of psychological motivators in design. For each pattern, use examples with parsing are provided.
Surveying the Big Screen Mike Pick writes about adapting the design for large and especially large screens. He examines different approaches to solve this problem. However, it is worth noting that the western tradition with a narrow column in this regard has always lagged behind the Russian, which has long used rubber and elastic design.
Recap: It's a Write / Read (Mobile) Web Carol Chen talks about Luke Wroblewski speaking for the Designer + Geeks community, in which he recommended avoiding keyboard input on mobiles. About 75% of users work with the phone with one hand, and not all of them are comfortable with using the on-screen keyboard in this mode. This article describes several ways to optimize forms and screens in order to minimize keyboard calls.
The Importance of the First Choice in Website Navigation Jeff Sauro talks about user research on the importance of the first click for the success of his task on various e-commerce sites. If the site has a good search, different ways can be effective. But if the focus is on the menu and other navigation links, the conversion of the correct paths can be 3-8 times higher.
Why The Pull-To-Refresh Gesture Must Die Fast Co.Design quotes Instagram founder, who says it’s time to rethink the pull-to-refresh gesture on mobiles. In an ideal situation, the content should be updated automatically and in the background, so the manual action is not very optimal. On the other hand, the gesture itself is good and can be used for more useful things.
Suggested-Employee Search - Best Intranet Design Could Save You $ 500K Kara Pernice advises on the design of the most important corporate intranet functionality - searching for information about employees. The tips are based on years of experience and have saved some companies hundreds of thousands of dollars a year.
Are you browsing comfortably? Guide Steve Workman on the features of the use of responsive design to support viewing on television screens.
When Design Best Practices Become Performance Worst Practices Tammy Everts emphasizes the importance of optimizing the speed of loading pages of e-commerce sites and provides interface solutions that may adversely affect it. The experience of many large online retailers suggests that speed is one of the most important factors affecting sales.
Maps and Location Finders on Mobile Devices Aurora Bedford of NN / g writes about the difficulties of using interactive maps on mobile devices. As a result, location search results are best displayed as a list by default.
How to Breathe Life Into Personas Barnabas Nagy offers its own way to describe custom scripts. This is a combination of a site map, a process diagram, and a user's relationship to each of the steps. Character template
Elements of Learning Experience Design Andre Plaut uses the classic Jesse-James Garrett model to describe the user training process. It has five levels - strategy, requirements, structure, interaction, sensations.
Designing Moments of Meaning and Pleasure.Experience Design and Happiness Research material Marc Hassenzahl, Kai Eckoldt, Sarah Diefenbach, Matthias Laschke, Eva Len and Joonhwan Kim about how you can think through the emotional component when designing interfaces. They analyze the case of a television application for collective viewing and show how you can begin to work it out with the desired experience.
Team work on interfaces UX Fox translated the powerful Aarron Walter article from MailChimp about their interesting teamwork experience on interfaces.
Slow change interaction design Martin Siegel and Jordan Beck describe the concept of slowly changing user behavior. Most of the materials on the topic of behavior change speak about some quick steps and actions, but really strong habits are not so easy to change.
Want Innovation in Healthcare?Map It! Robert Karnick writes about designing processes in healthcare. And examines their importance on the example of the study of how best to use specialized blood glucose meters.
Tools: information architecture, design and design of interface screens
Designer Android 4.4 KitKat Review Design review of the new version of Android from my colleague Evgeny Belyaev. The second part . He also maintains an excellent Facebook group dedicated to high-quality Android applications, tools for designers, as well as information about working with the platform as a whole. And collects a collection of interesting animation . Other materials on KitKat:
Photoshoplr Regularly updated collection of plugins and scripts for Photoshop from Vadim Sherbakov. Facebook page .
Learning Xcode 5 As a Designer Instructions on how to work in Xcode for mobile designers from Meng To. It describes the process of creating a simple application and lays out the source of the project for an example. His previous article on the topic . Other materials on the topic:
Chrome DevTools now The new version of Chrome makes it easy to test mobile versions of sites. Firstly, an advanced emulator appeared in DevTools, which allows you to see the page at different resolutions, user agents, specific devices and with different sensors. Secondly, you can now mirror what is happening on the phone in the browser on your computer with the ability to debug. And the Mirror tool helps to check Android applications being developed on the fly.
A better prototyping tool by Colm Tuite Colm Tuite is working on yet another online interface design tool. It is interesting to create complex interactions (several simultaneous changes in different objects) with animation. Under the link you can subscribe to the project news.
Microsoft Project Siena (Beta) Microsoft's Siena application allows you to create working applications for Windows 8 right on your tablet. Including their design and design.
Mockuphone PlaceIt from Breezi became paid, but a fresh service was launched for inserting layouts into devices with a more extensive collection. There are smartphones, tablets, televisions.
Ghostlab Ghostlab tool allows you to test mobile and tablet sites directly on a bunch of devices. All updates on connected phones and tablets occur simultaneously - scrolling, navigating through screens, working with forms. A similar shim tool.
Launch - build mobile app prototypes in minutes Another tool for mobile prototyping is Launch. The scheme is simple - on the basis of ready-made layouts, transitions between them and animation are tied, you can discuss the resulting prototype.
Hack Design Toolkit A selection of tools for collaboration on the design of Hack Design.
Competitive Usability Evaluations - Definition Amy Schade from NN / g on competitive usability testing, when, in addition to your own product, several products from closest competitors are being tested.
The 3 Most Surprising Insights From a 200 Website Eye-Tracking Study Eyequant develops algorithms that predict eye-tracking results for image analysis. While not quite working out, but as a result of a series of tests, several myths have been debunked: the faces in the images have a strong emotional impact, but they do not always attract so much attention; large print - visually noticeable, but by itself does not attract the attention of users; The “magic” word FREE doesn’t automatically attract attention either.
Talking with Users in a Usability Test During usability testing, the subjects may ask the researcher questions or try to start a dialogue with him, thereby disrupting the testing process. Kara Pernice from NN / g talks about three methods of communication during the test - “Echo”, “Boomerang”, “Colombo”.
Participatory Observation Jim Ross writes about the method of user research, in which the researcher together with the user solves problems and learns all the details not only from communication, but also from direct experience.
UXPeople2013: Yuri Vetrov - UX-strategy.Theory and practice My presentation on the UX strategy from the UX People 2013 conference. This is the first review of a series of presentations and articles on three levels of UX maturity - operational, tactical and strategic. As well as the business environment, which determines the development of design in the company. In future publications, I will describe in detail each of the three levels. Article for UXMatters , on the basis of which the presentation was made. Its Russian version .
Soldiers & Hessians, Ronin & Ninja Stephen Turbek describes the pros and cons of four ways to attract interface specialists to the project - a third-party consultant, agency, employee, and his own design team. Continuation of the article with a very deep managerial view on how the design team is built. It looks like what is happening in our team.
The Best Ways to Prioritize Products and Features The new column UXMatters discusses approaches to prioritizing usage scenarios and functions. Itamar Medeiros provides a selection of useful links to various methods for selecting the most important ones.
Methodologies, procedures, standards
Visual Definitions of User Experience Gennady Dragun updated his collection of UX-diagrams. He tried to trace the evolution of the understanding of the term UX Design from its inception to the present day.
frog Collective Action Toolkit Guide to organizing group activities from frog design. This is a training manual with a set of methods and activities.
Cases
Graphics and typography of the new 2GIS A very interesting case of the redesign of the domestic 2GIS map service, in which Dmitry Pilikov talks about the experience of using non-system fonts in a high-load service. The company ordered a revision of the existing font for use with Cyrillic and briefly describes the problems and difficulties in this process. Creating your own or refining the existing font to your needs is a serious step for any company, and in Russia such cases are unique at all.
Look at Media Arcticle Editor Look at Media talked about their CMS, Arcticle Editor, thanks to which the content of all publications of the group (Look at Me, The Village, FurFur, Wonderzine, Hopes & Fears) looks so cool and allows you to form long articles with an interesting magazine grid. This is a very cool example for everyone who is involved in content projects and wants to have high-quality materials on output. The product, unfortunately, is domestic and has no plans to spread.
Case redesign of Balsamiq user support pages : the page became simpler, optimized navigation within the page, from text-based help come to step-by-step illustrated tutorials and video tips.
From Superman to the Avengers - Rethinking Bruce Mau Design An interesting case study studio Bruce Mau Design, which was faced with the fact that its founder left the company, while it was important to keep the brand and rethink how it works.
When content is not a good idea Content audit is an effective method for analyzing information architecture and site content. But, in especially neglected cases, it no longer works. Gerry McGovern describes one such case — about 100,000 pages have accumulated on the corporate website over the years, and no one has visited many of them for years. It would have taken many months to conduct a full content audit and it was pointless. The company made a willful decision - they simply deleted 97,000 abandoned pages. A year later, the traffic on the site of 3,000 pages was the same as on the old site with 100,000 pages.
Tufte's National Gallery Kiosk & Image Quilts Benjamin Whetsell offers an information kiosk interface redesign for the American National Art Gallery in Washington, originally designed by Edward Tufte in 1994. By the way, the original design, which is already almost 20 years old, looks quite modern.
Dear Ticketmaster, the master of all tickets Recently popular designer redesigned airline tickets. Matthew Lew, who checks concert tickets, quite interestingly and deeply describes his vision of the right tickets for TicketMaster. In addition:
The Mac turns 30 - A visual history Yesterday turned 30 years old the first Apple Macintosh. Although the platform was not the first windowed interface, it seriously improved the ideas of Xerox and made the GUI with its WIMP paradigm (windows, icons, menus, pointers) popular and commercially successful. The Verge collected the history of the development of the Mac (although there is more about iron), and Apple itself collected an anniversary promo site with lots of interesting information.
Wolfram Connected Devices Project Stephen Wolfram has launched a catalog of modern plug-in devices that fit the ideology of the Internet of Things. Unfortunately, so far there is no categorization, but the base is already impressive and will be actively replenished. By the way, after CES, there was a lot of criticism towards the concept of IoT - most of the modern devices do not communicate with each other, so sane ecosystems are not yet obtained.
A powerful series of articles by Andy Fitzgerald about what a growing number of devices means for designers and how the profession should change in order to learn how to work with such complex ecosystems from different manufacturers. The second part , about how much will have to change the minds of designers, and users too, so that we can work with such complex concepts.
Why Her Will Dominate UI Design Even More Than Minority Report Kyle Vanhemert says that the era of endless imitation of the interfaces from the Minority Report may finally end. The new film Spike Jonze "Her" shows a completely different world, in which the technology becomes so utilitarian that it dissolves in everyday things and does not require special attention from the user. This goes against the posture of the Internet of Things - every knickknack in the house requires attention, manual adjustment and control.
The Dream of the '90s Helen Tran about emotional design, how the design from science fiction films of the 80s-90s affects today's interfaces.
UX Review of Samsung Galaxy Smartwatch NN / g analyzed the interfaces and usability of the “smart watches” Gamsung Galaxy Gear. Verdict: 1) Users: While the clock is damp in the plans of functionality and usability. Wait for the next generation. 2) For companies: buy a device, experiment, think about creating services for a new generation of “smart watches”, which may appear for a year already.
Motorola Just Hired One Of The World's Greatest Interaction Designers One of the most famous compatriots in the profession is Ivan Pupyrev, who did a lot of the coolest things in the Disney research team, and before that Sony, now works in the new laboratory of Motorola Mobility together with the former DARPA chief. True, in late January, it was announced the sale of Motorola Lenovo. However , Ivan’s division remains at Google and more closely merges with the company.
The year developers and designers collided Donnie Berkholz writes that in the past 2013, the blur between the designers and developers has largely happened. Two disciplines merged into one spectrum. A common phenomenon has become not only designers who know how to write code, but also developers who specialize exclusively in user interfaces.
Avon's Failed SAP Implementation Reflects Rise of Usability Loud, clear call to the creators of corporate software: "Corporate users expect quality UX, comparable to the quality of leading consumer applications." Wall Street Journal about how Avon curtailed SAP implementation project, which took 4 years and cost $ 125 million. Reason for closing a technically working project - mass resistance of sellers so dissatisfied with the level of usability, that a significant number of them preferred to leave the company rather than use the new system. Continuing the theme:
Using Brainwriting For Rapid Idea Generation Chauncey Wilson talks about how to conduct brainwriting work meetings. He solves brainstorm-like tasks, but more effectively - participants write down their ideas on paper instead of discussing them, and then exchange notes several times in order to develop other people's ideas.
Should designers trust their instincts - or the data? In some cases, designers should make decisions based on their instincts, sometimes based on data. In what cases to rely on, trying to figure out Braden Kowitz, Design Partner of Google Ventures.
Design is the Rendering of Intent By examining two cases of design of US government sites (one with a good, and the second with a weak level of usability), Jared Spool comes to a deadly simple conclusion: "Design is a reflection of the real priorities of the product team." (Realization of real intentions) If the design is in priority, then It turns out most often at the level. If the priority is simply to release the product on time, then it turns out that it turns out. Continuing the theme:
Peter Merholz develops the theme by tying "design, as the realization of intentions" to the theory of "double design diamond." The first diamond is the work on the product idea, the second is the realization of intentions. Often, food teams miss work on the first part, taking everything for granted. And start to implement, without having a clear vision.
Are you ready to be an Independent UX Consultant? Article Cory Lebson on the features of the work as a hired consultant (in fact - a freelancer). We, however, this model is less common among specialists in the design of interfaces. But in the west, as it seems to me, is one of the key reasons for the abundance of professional content — in many respects, for the promotion of their services, each of these consultants actively writes articles and makes presentations. Essentially close article on 5 levels of success for a UX consultant .
Rosenfeld Media UX Book Clubs Rosenfeld Media supports UX Book Clubs. The organizer receives a free e-book, and all participants generate a temporary code for a 30% discount.
UXPeople 2013 Video recordings of reports from the conference UX People 2013, held on November 30 in Minsk.
Videos from the 2013 AIGA Design Conference Video from the AIGA conference "Heart, Heart, Hand", held in October 2013 in Minneapolis. Main topics: design thinking, design as a means of social impact, design craft.