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In EVE Online estimated gross domestic product

Gross User Product This is the first precedent in the history of games in general and MMOG in particular.

A week ago, in the second edition of the Quarter Economic Newsletter of the EVE universe, the first issue of which was released in November last year, for the first time in the history of online games, the game’s gross domestic product, Gross User Product, was calculated. in the economy of the gaming universe EVE.

Last June, CCP (the developer of EVE Online) was joined by a professional economist, the dean of the Faculty of Business and Science at the University of Akureyri in Iceland, Dr. Eyjólfur Guðmundsson. He was engaged in statistical research and analysis of the in-game economy. Offhand, it’s even difficult to name other online gaming projects in which economics professionals work on the game itself - and this is no accident, because the economic system in EVE Online is perhaps one of the most (if not the most) complex and realistic among MMOGs.
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In addition to analyzing and participating in the development of economic concepts of the game, the aforesaid doctor argues that his work will serve the world economic science as a whole - studies of economic gaming communities and comparison of indicators with real ones can lead to different conclusions, useful not only for games.

Who cares, here is a link to the Quarter Economic Newsletter and the blog of Dr. Guðmundsson .

Update
Comrade aleks_raiden expressed an interesting idea that there is a game currency rate to USD on the black market (approximately $ 75 to 1 million ISK). From this it follows that the annual in-game GDP for 2007 was about $ 36 million. This means that the GDP of the game is comparable to the GDP of such countries as Montserrat and St. Pierre and Miquelon . People working in this country produce less wealth than online game players. Hm

Source: https://habr.com/ru/post/21001/


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