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How Line forced its users to play games 100 million times a day

Good afternoon, dear habrazhiteli. For two years now I have been leading the mobile games and apps promotion agency. We often promote games in Asia and, accordingly, we encounter various tools, interesting cases and features that we plan to share here.



Today I would like to tell you about how Line, one of the most popular instant messengers in the world, made its users play games 100 million times a day.





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If you have not yet encountered any information about this messenger, then, for starters, I will bring to your attention a brief introduction with the main differences.



So, Line is the most popular Japanese mobile messenger with Korean roots (similar to WhatsApp, WeChat, Viber, KakaoTalk, Skype), now managed by the Japanese company Line Corporation. It was launched in July 2011 and is now used in 230 countries. Initially, Line did not differ from its counterparts, including a fairly standard set of functions (free and in-apps) of similar applications. The main difference is the stickers - emoticons 99 leveled, cute pictures, often associated with some kind of event, celebrities or specific emotions. For example:











Some statistics




In August, the company announced its revenue of 132 million US dollars, which was an increase of 348.9% compared with the previous year and 45.3% more than in the previous quarter. This made Line the most successful instant messenger among its peers.







Now the total number of Line users is more than 300 million. Mostly they are users from Asia, the application is also gaining popularity in Spanish-speaking regions, and at the moment its main efforts are directed to India, Turkey and Western European countries, including France, Germany and Italy.







Actually, the most interesting thing is how in such a short time the company achieved such results. According to Darin Hwang, Global PR Line Manager, the key components to the success of the application are:







The result is that Line’s success formula is based on a fan mix and convenience in everything.



How Line got its users to play games 100 million times in 12 hours




100000000 - this is the total number of times the games were launched on the Line platform in just one day. And this means that every minute the games were launched, not a few - 139,000 times.



How?



It's simple, in November 2013, the company celebrated the anniversary of the launch of its own gaming platform - Line Games (in my opinion the most important secrets of Line's success), allowing you to play and compete with your friends. Now it has 39 different games.



Separately, it is worth noting that you should not confuse Line Games with Line Play and Line Play games



Line Play is a game - a virtual world, positioning itself as: "Express yourself through your journey." NHN Japan was released in November 2012 as a separate component of the Line services ecosystem: coupons, horoscopes, music, movies, maps, purchases, news, comics, weather, it is successfully integrated with the messenger. But Line Play games are games already integrated with Line Play. This integration allows you to play with your virtual friends, chat with them and receive virtual items that can be used directly in Line Play. During the year, the game gained 13 million users in 210 countries, with 6.8 million living outside of Japan.







Returning to Line Games, the company itself, in honor of the anniversary of the service, announced the launch of an interesting promotion. The main mission was the condition - within 12 hours to reach the figure of 100 million game launches. By the way, at that time, on the platform, on average, games were launched per minute 250,000 times, or only 85 million per day.



These 100 million should be considered as follows:











Well, in return, all the players of the platform received such a special issue of stickers:







How to advance in the Line?




Promotion tools in the Line are similar to those familiar to us on Vkontakte, Facebook, Twitter. Those. The classic correctly built and prepared SMM works very well. It is also worth noting that the Japanese react very sharply to a bad translation, an illogical text from the point of view of the Japanese language, therefore I advise you to use a nive in your work. There are a number of unique chips that do not just stand out, but work much more efficiently. So, in my opinion, there are several main effective promotion tools:







As a result, it is worth remembering that promotion in Japan and in the Line is not a cheap pleasure, and considering the very conservative and closed mentality of the Japanese, it is also not simple. Spamming will not work for the masses. That is why it is necessary to approach this carefully and seriously, because our “well, let's try” can turn out very badly.



All pictures were taken from the official blog Line

Source: https://habr.com/ru/post/209958/



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