News digest from the world of mobile development for the last week №37 (January 13-19, 2014)
In our weekly compilation today of the Yandex task for iOS developers, the third set at Chartboost University for indie developers and the Russian realities of this very mobile game dev, free MobileDevHQ and Katana Analytics Engine, defining the Social Value of each user. Good applications to you!
For the past few years I have been running a small game development studio, and throughout this time people from outside the industry periodically come to me who “want to give money” and get a project for themselves. At the same time, the idea of these people about what a game industry is, let's say, is far from real. This article is my attempt to tell that making a game costs more than $ 200, making it brighter and making a million is not a business plan, and in general, game room is a high-risk business, not a printer for money.
Many e-commerce companies and divisions are thinking about whether to fight for a mobile audience. The answer “yes” gives rise to a whole wave of questions. What problems to solve before creating your first application? What risks to consider? How will the appearance of the application affect the company's business and development department? What to prepare for and how to live on?
Before downloading the app to the review in the Apple App Store, we are asked an unexpected question, and doesn’t our app use cryptography? It took me a lot of effort to get an ERN (Encryption Registration approval from BIS), and I decided to write an instruction. ')
iOS