struct Position{ double m[16]; int s; }
template <typename T, unsigned int chunk_size = 100> class Factory { public: inline T* get(){ if(free_ptrs.empty()){ makeMore(); } T* obj = free_ptrs.back(); free_ptrs.pop_back(); return obj; } inline void free(T* obj){ free_ptrs.push_back(obj); } private: std::vector<T> buffer; std::vector<T*> free_ptrs; // ( , chunk_size = 1 ). chunk_size = 1 loop. void makeMore(){ // vector.reserve() , reserve // vector.size() , . // STL. for (int i = 0; i < chunk_size ; ++i) { buffer.emplace_back(); // ! free_ptrs.emplace_back(&buffer.back()); // } } }
Factory<Position> pool; pool.get();
T* array = new T[];
template <typename T, unsigned int chunk_size = 100> class Factory { public: inline T* get(){ if(free_ptrs.empty()){ makeMore(); } T* obj = free_ptrs.back(); free_ptrs.pop_back(); return obj; } inline void free(T* obj){ free_ptrs.push_back(obj); } private: /** * @brief Use this against std::vector - because * vector have linear size complexity on reserve. * NOT grow size, but whole size! */ struct Buffer{ T* array; int size; Buffer(int num = chunk_size){ array = new T[num]; size = num; } /** * @brief IMPORTANT! Due to ussage with vector must have it. * @param other */ Buffer(Buffer&& other) noexcept{ size = other.size; array = other.array; other.array = nullptr; } ~Buffer(){ if (array != nullptr){ delete []array; } } }; std::vector<Buffer> buffers; std::vector<T*> free_ptrs; void makeMore(){ buffers.emplace_back(chunk_size); Buffer &buf = buffers.back(); for (int i = 0; i < buf.size; ++i) { free_ptrs.emplace_back(&buf.array[i]); } } };
template <typename T, unsigned int chunk_size = 100> class PoolFactory { public: template<typename... Args> inline T* get(Args&&...args){ T* obj = getRaw(); new (obj) T(args...); return obj; } inline T* getRaw(){ if(free_ptrs.empty()){ makeMore(); } T* obj = free_ptrs.back(); free_ptrs.pop_back(); return obj; } inline void free(T* obj){ free_ptrs.push_back(obj); } inline void clearPool(){ buffers.clear(); free_ptrs.clear(); } void freeAll(){ free_ptrs.clear(); int buf_count = buffers.size(); for (int buf_id = 0; buf_id < buf_count; ++buf_id) { Buffer &buf = buffers[buf_id]; for (int i = 0; i < buf.size; ++i) { free_ptrs.emplace_back(&buf.array[i]); } } } private: /** * @brief Use this against std::vector - because * vector have linear size complexity on reserve. * NOT grow size, but whole size! */ struct Buffer{ T* array; int size; Buffer(int num = chunk_size){ // allocate, but not construct array = static_cast<T*> (::operator new (sizeof(T[num]))); size = num; } /** * @brief IMPORTANT! Due to ussage with vector must have it. * @param other */ Buffer(Buffer&& other) noexcept{ size = other.size; array = other.array; other.array = nullptr; } ~Buffer(){ if (array != nullptr){ // destructors for (int i = 0; i < size; ++i) { array[i].~T(); } // deallocate ::operator delete(array); } } }; std::vector<Buffer> buffers; std::vector<T*> free_ptrs; void makeMore(){ buffers.emplace_back(chunk_size); Buffer &buf = buffers.back(); for (int i = 0; i < buf.size; ++i) { free_ptrs.emplace_back(&buf.array[i]); } } };
class BaseClass { public: BaseClass(){} BaseClass(int value){ s = value; } int getS(){ return s; } int s; int m[16]; }; std::vector< BaseClass > ar; std::vector< BaseClass* > ptr_ar; const unsigned int total = 1000000; int main(int argc, char *argv[]) { PoolFactory<BaseClass> bPool; ar.reserve(total); timer.start(); for (int var = 0; var < total; ++var) { ar.emplace_back(var); } qDebug()<<"1 : "<<timer.elapsed(); ptr_ar.clear(); ptr_ar.reserve(total); timer.start(); for (int var = 0; var < total; ++var) { ptr_ar.push_back(bPool.get(var)); } qDebug()<<"2 : "<<timer.elapsed(); bPool.freeAll(); ptr_ar.clear(); ptr_ar.reserve(total); timer.start(); for (int var = 0; var < total; ++var) { ptr_ar.push_back(bPool.get(var)); } qDebug()<<"3 : "<<timer.elapsed(); ptr_ar.clear(); ptr_ar.reserve(total); timer.start(); for (int var = 0; var < total; ++var) { ptr_ar.push_back(new BaseClass(var)); } qDebug()<<"4 : "<<timer.elapsed(); }
Source: https://habr.com/ru/post/205316/
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