
Although the project is not ours, but we are glad that the process of implementing livecoding is going on everywhere. One of the authors of Unity has more than a year been creating a tool for "live coding" for Unity. First came the versions for JS and Boo, and relatively recently he released
Livity for C # !
This is great news for Unity developers. Enthusiastic reviews in the
forum confirm that livity was successful, and the livecoding itself is no longer a toy. And in such tools as livity, livecoding becomes a really useful tool. Program development becomes easier and easier. You do not need to restart the application and you can see the application variables in real time.
')
Video about working in VS 2012 with Livity
www.youtube.com/watch?v=lTFdG_Uaia8A brighter video about livity, which shows the idea itself (but on JS) -
www.youtube.com/watch?v=qKjdKKZ1SowLivity is available as an
extension for Unity. And a
plug-in to Visual Studio. Price 25 dollars.
Our
survey showed that C # developers are not averse to adding livecoding to their toolkit. And now there is a valid confirmation of the very fact of "live coding" for C # and a reason to play, at least in Unity.
We're also going to add C # to
COLT , but we want to cover more C # projects. Not only Unity.
Links:
Livity for C #
www.assetstore.unity3d.com/#/content/11282Livity Plugin for VS -
visualstudiogallery.msdn.microsoft.com/6a710382-95a2-450a-b71f-c28e50a49343