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Livity for C # - livecoding for Unity

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Although the project is not ours, but we are glad that the process of implementing livecoding is going on everywhere. One of the authors of Unity has more than a year been creating a tool for "live coding" for Unity. First came the versions for JS and Boo, and relatively recently he released Livity for C # !

This is great news for Unity developers. Enthusiastic reviews in the forum confirm that livity was successful, and the livecoding itself is no longer a toy. And in such tools as livity, livecoding becomes a really useful tool. Program development becomes easier and easier. You do not need to restart the application and you can see the application variables in real time.
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Video about working in VS 2012 with Livity www.youtube.com/watch?v=lTFdG_Uaia8
A brighter video about livity, which shows the idea itself (but on JS) - www.youtube.com/watch?v=qKjdKKZ1Sow

Livity is available as an extension for Unity. And a plug-in to Visual Studio. Price 25 dollars.

Our survey showed that C # developers are not averse to adding livecoding to their toolkit. And now there is a valid confirmation of the very fact of "live coding" for C # and a reason to play, at least in Unity.

We're also going to add C # to COLT , but we want to cover more C # projects. Not only Unity.

Links:

Livity for C # www.assetstore.unity3d.com/#/content/11282
Livity Plugin for VS - visualstudiogallery.msdn.microsoft.com/6a710382-95a2-450a-b71f-c28e50a49343

Source: https://habr.com/ru/post/202036/


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