Weilard: What motivated you to start developing AR? After all, Black Cloud Studio “voiced” quite recently, and before that, as I understand it, you were not engaged in game projects.Richard: For three years, I have been doing a shard on the basis of the D20 system and on the Avrora engine for Fallout D20 Online (details are on our website:
www.afterreset.com/forum/showthread.php?t=1 ) As time went by ... bitterly watched that Bethesda worked with Fallout and with those who tried to reanimate it, and decided not to risk it, but to build its amusement park with blackjack and ...
Weilard: ... the official companions.Richard: ...
Weilard: Which games or artworks inspire you to work on AR? What is more, and what is less, which is the root, or the main salt?Richard: Fallout 1/2 / VB, Baldur's Gate, Planescape: Torment, Walking Dead: the Game. From the side of literature, this is Robert Sheckley and Roger Zelazny. In addition, I would like to thank Vlad Cope for his selection in the
Model for Assembly .
Weilard: We had the opportunity to work together on a series of illustrations for AR, and I noticed that you are greatly inspired by a variety of modern brands, including Fallout. In addition, in a series of discussions about AR, players noted a certain similarity of certain elements with other brands. Tell us more about this please.Richard: Trends inspire and help to very well convey the ideas of the game on an emotional level - bypassing the mind right in the heart.
Weilard: ...Weilard: As far as I understand, you were going to collaborate with Mark Morgan again on the fields of the post-apocalyptic wave thanks to the excitement around Wasteland 2. Can you confirm or turn this information?Richard: Not ready to comment on this question (smiles).
Weilard: Personally, on the basis of the reviewed content, I tend to see you as the main competitor of Wasteland 2. Just a year, without attracting third-party investments, as they say, for your hard-earned money, you managed to create a picture of the game, many times superior in quality to the visual part of the Wasteland 2 project. which could not hit us with beauty, even with a million budget (or rather three million dollars). You, as I understand it, have no million budget, no big-name ... who does this beauty? Who helps you? Who sets and maintains quality standards?Richard: I don’t think After Reset and Wasteland 2 are competitors. These are different games in essence. After Reset is an RPG like Fallout 1 & 2, Wasteland 2 is a tactical strategy, like the Commandos series of games. And according to the setting, if the AR is a sci-fi apocalypse, then Wasteland 2 is a retro apocalypse.
My position on this is that the more good games the better. As for the picture ... I also said that I am making a game for the soul, therefore I am attentive to everything as a child. If I made the game as a businessman, of course, the picture would be different, and the game would be different ... Because the essence of the business is to receive. And the essence of a hobby is to give. Quality standards support myself. Everything is simple here - either everything is perfect or we reject the option. Commercial "and so it will come down, the main thing is to invest in PR" in the love of business can not be. And my ideas are embodied by a large number of freelancers, among whom a pool of the most reliable “comrades”, who perfectly feel the setting, is currently determined. I really hope they will form the backbone of the developers after Kickstarter.
Weilard: Since we are talking about beauty, can you tell us about your team? Who is in it, what specialists are involved, what specialists are you planning to connect in the future?Richard: Wow ... there are really a lot of them. That more or less permanent pool that is mentioned can be seen on our website in the Contacts section.
Weilard: Who is the narrator behind the scenes After Reset in your intro? A professional worked for my inexperienced taste, I would like to know who it is.Richard: Yes, I also like his voice very much. This is my friend Martin Lewis, his voice can be heard in many Hollywood trailers, he also works with Universal Pictures.
Weilard: Who is the author of After Reset music that permeates the listener with life-motifs of the wasteland named after Morgan Free ... Mark Morgan?Mariusz Jasionowicz. For each track it took us a month of daily work and a bucket of "sweat and blood." Because as mentioned earlier - “either everything is perfect, or we reject the option.”
Weilard: The Black Cloud logo is knocked down by its elusive similarity to the logo of the well-known and respected Black Isle studio. What caused the choice of just such a path? In the logo, in the art, and even in music, everything is filled with notes of a bygone era. Why are there notes. In your video, fonts and even the location of these reminds of the unforgettable Fallout. Not afraid of reproaches of plagiarism?Richard: As one of the Fallout fans said to Bethesda: you can take away our copyrights from us, but you will not take away our soul. I make such a game that I myself want to play already God knows how many years. I miss these notes, not enough of a bygone era. And she will not go anywhere as long as she lives in our hearts and memories.
Author's note: At the mention of the fan and “against Bethesda,” my hair on my nape began to stir. The fact is that this phrase has been the subject of a lengthy dispute in one old and respected forum. Initially, I planned to write “Trademark is yours, but our soul”, but the older and wiser inhabitants of the forum convinced me that no open confrontation is needed, which did not prevent me from putting this slogan on the reins in the elk harness .Weilard: Beauty is beauties, but as we all know, the game table is at the head of the table. In an exclusive video provided specifically for Habr's readers, we see a greater degree of demonstration of work with the environmental (and I must say a damn attractive job). Well, in general? How soon can we play AR if the Kickstarter campaign is successful? Any intermediate stages? Closed beta? What is ready and what is not?Richard: I can promise alpha for bakers, select journalists and robots in 2014.
Weilard: What distinguishes After Reset in terms of gameplay among other RPGs? What should we expect from the game? In our time, too many things are subject to casualization, too many game mechanics are simplified. In your debut video you say - “only hardcore!”. I would like to know what exactly will be hardcore. What is your understanding of hardcore?Richard: I want to apply my experience of DM and the developer on the game servers Neverwinter Nights. There has always been this dilemma. Some players insisted that everything is very difficult, there are a lot of ingredients, it is very inconvenient to carry food, it is difficult to get money, monsters are too strong and so on.
Others, on the contrary, said - you give the introduction of the system of fatigue, food, water, meeting the needs, we want a more complex AI, we want to complicate the variability of battles, we want to zerfit something. I think for 5 years of observation I have chosen for myself such a balance of hardcore that it does not turn into insanity.
Weilard: Tell us about Quanton Sync. As I understand it is an online add-on that directly affects the game play of the game, if the player is connected to the network? I correctly understood the essence of this service? Some service that increases the degree of immersion in the world of the game?Richard: Yes. First, it allows all your actions after passing the game to influence the setting of the whole world After Reset, and according to the results of the game session (approximately one year after the release), to form detailed consequences - the global ending of the game. Something similar, in a simplified version, is present in The Walking Dead: the Game, when, after passing each series, I show you how many percent of players made certain choices during the passage. And of course through it is convenient to weave in new chips (such as random meetings, additional locations, etc.) and implement co-op.
Weilard: What makes Unity3D a choice? As far as we can see the picture on it, you give out an impressive, but nevertheless, which engines did you pay attention to before choosing Unity, and why was it chosen?Richard: I have 5 years of experience working with Avrora (the Bioware internal engine that was used for Neverwinter Nights and Knights of the Old Republic), so I was looking for something closest to it. In addition, Unity3D is very affordable for developers at a price and perfectly customized.
Weilard: Do you plan in the manner of Bren Fargo to use the help of the community, engaging not only in carfounding but also in crowdsourcing as well? How strong is the impact of the community on the game?Richard: I am interested in the views of all players, as well as the choices they will make during its passage. But my position is that any project should have its own leader, whose task is to think about all the opinions of the players, but at the same time make their decisions and take responsibility for them. In other words, I want to make the game an interesting book, and not a social group page for discussion.
Weilard: I am not very clever ... although I lie, really. What happens to After Reset if the Kickstarter company is not successful? As we know, this probability exists. Tom Hall and Brenda Brethwaite, who came to KS with the Shaker project, probably didn’t expect the fundraising campaign to fail, and it’s difficult to call them newbies. What will happen to you in this case, what will happen to the project?Richard: I do not count on Kickstarter at all. Nor counted on Steam Greenlight. One evening I posted my project there, at random. And it came as a complete surprise to me at what speed they began to vote for him. . , 5 .
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