“I want to make games — where do I start?” Is a perennial question that does not come from any community in any way related to game development. The easiest answer is to take and do, participate in game jams, contests, hackathons, dig yourself ... The response to this answer is: "and where to take the team, so I came up with the game, it's cool" ...
Yes, friends, let's see and hear about how the desire to make games turns into a result.

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Rabbit must die is a game assembled by a team of 4 people from scratch and in a couple of days. This is a competitive work for the NextCastle Party, where the game gathered a crowd of fans in a spontaneously organized championship, took two first places and a set of prizes (including 2 Unity Pro licenses).
Here is the
material about Rabbits on Habré . The process of creating a game from generating an idea to putting it into practice is perfectly illustrated.
But this is an experienced team - she has
a whole one project on Unity and a number of projects on a flash. The following character tells about his way from “I, it seems, was in Pascal’s school” to this picture here:

It took a person a year to figure out programming, math, geometry, API Vkontakte in the end ... Read
Vlad's story on Habré , his story allows you to better understand the game development process and inspires you to start doing something yourself.
The next success story - the NextCastle Party, which just ended in Petersburg, is a great example and source of inspiration. The guys
raised money on Bumstarter , organized tournaments for retro games, an exhibition of game consoles of the last century, called interesting speakers, made a game jam for multiplayer games. I note an interesting balance when players meet igrodels and immerse themselves in the details of creating a game + cosplay for the joy of the eyes and live playeting. Here are the
proofs for the mood .
The result of the two-day event is 18 multiplayer games, nostalgia from the games of deep childhood and the burning eyes of the young generation, the future igrostroy workers :)

Continuing the theme of non-commercial events,
November 16 in Kiev will host the next GamesNight . Star composition of speakers, an interesting topic, the opportunity to get acquainted after the event.
Sergey Klimov, one of the inspirers and founders of GameNights, was frank about how he works for the good of the industry, wants to help with his experience and connections, and heal the game industry in Russia, Ukraine, Belarus. Let's believe and join this initiative ...
For whom was this text
They say in the “intranets” that there is nowhere and no publisher that there is only gamedev in the indefinite “there”, that without normal education and state support there is nothing and there will not be. Friends, I really wanted to show by living examples that it is necessary to take and do, that everything will turn out both locally and globally. We must support each other, help each other, strive for our goal and work a lot. To work together.
Get inspired by the stories of Vlad and Rabbit must die, gather friends around you and create something basic, at least for a competition like NextCastle, go to GamesNight (they even went through Dnepropetrovsk and Voronezh by the community, they will soon be in Perm and Orel), collect game dev - to meet in your city. Everything will work out.
PSI am writing very, very little on Habre, but I publish a lot of snack, entertaining, interesting content about Unity and game dev on VK -
vk.com/unitytechnologies