Some time ago I came across an interesting article
Developing a game running WP8 ...For a long time I wanted to write anything sensible, because I myself like to write under wp, I’ll immediately say that these are just thoughts in the ear, and if anyone wants to, then you can refine and implement what is described here. Just write later, it is very interesting what happens.
Gradually I will replenish the article as the development.
The idea itself is to model the human skeleton, (it is not necessary to model the skeleton, just my example) accordingly to make all the bindings in terms of movement, so that the skeleton moves less realistic, and use the phone to control the movements of the computer model. On unity, we export a model of a skeleton, draw an interface, and so on ... by the way, you can use Delphi to implement something like a program that simulates the movement of bones, and I will tell you later. ps well, the process of movement can be done in the same way as in the article above. (or almost the same :))
1) human skeleton
Of course, you can use 3D's max and everything that you like, just blender is more familiar to me, let's not go through the lessons on modeling the skeleton, that's what first came up with the
link to the video in yuotube . ps I have some good video lessons, if anyone should be able to throw off, write to comments.
')
2) Export to Unity3D
We will need the blender itself, smd exporter, and FM.
In other matters not a bad instruction
here.3) Draw the interface
You can use something from the first article.
4) well, we test
I will write about Delphi next time, time is short, I just wanted to share with you.