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About startups based on personal experience

Introduction


(In this post, a lot of painful and ad-libbing (The post looks like a post in a personal blog), so the post is far from being necessary to read).

I have been fond of programming for 6 years now and almost all of my projects started with the words “maybe popret this time” and I immediately ran to assemble the team having thought out only a small part of the game. Now, when I took up the project alone, everything goes perfectly unlike previous projects.
Thus, I have, perhaps hastily, and perhaps not, formed for myself the first rule of a successful startup:

We need to start everything alone, and already the name of an established prototype should start looking for people.

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What are the advantages?

The project will not fade due to the departure of 1-2 team members.
In which case you will not let anyone down.

And I would not say that this option has disadvantages
.
The second rule for me was:


Do not mess with unverified people.
More than once, my projects were frozen because of such untested people who left the project or tried to change it drastically, and if you don’t change it for them, then they left. So, if I’m looking for someone, it’s usually among my acquaintances, and not the devil knows where.

Pros?

The author's idea remains untouched.
You can not be afraid that without an important reason, someone will throw the project.

And of course, the third rule:


Do not build ambitious plans and do not expect from the project mountains of gold at first.
The project itself, as soon as it gets to the masses, loves to eat denyuzhku very much, and afterwards to bring it. This process is very long and you need to invest a lot of money in a startup, if you really want to get something out of it.

Pros?

Do not burn and at least meet your expectations.

Finally


I’m finishing my project, it remains to optimize my arcade (maze) for mobile platforms and finish the GUI + level generation.

Source: https://habr.com/ru/post/198932/


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