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Making War Thunder Music: Getting Started

Hello!

For those who recently began to read this blog. I work in a sound studio that voices the games.

I'll tell you about a rather rare event in our industry - recordings of a symphony orchestra for a computer game.
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inspiration

Sounds like a fantasy. Orchestra for toys? In Russia? Can not be!

Fortunately, maybe. And I hope that over time such cases will be more and more.

The topic is serious, so in this post we will go over the top, and in the next we will truly dive into the magic of live sound.

Start

For the past two years, we have been working on creating music for the game War Thunder from Gaijin Entertainment .
War Thunder

War Thunder is a global online simulator of military equipment - airplanes and tanks, in which players control military vehicles, gain experience, research and pump over different equipment, and of course, fight each other. In essence, this is a direct competitor to World of Tanks.

Ground Forces was shown to the general public in October 2013 at the Igromir exhibition.

To enhance the impression of the game, the developers got real tanks. Here you can see an interesting video about how they were installed on the stand.
tanks

Anyone who wanted, having defended a huge queue, could play new tanks for ten minutes. Fortunately, I managed to use my official position and drive the T-34 out of turn.

The impression of Ground Forces in a nutshell is very cool.

Music in War Thunder

Work on the soundtrack in our studio began in 2010. Initially, it was about creating orchestral music on a computer. But after a couple of months, in the early spring of 2011, the guys from Gaijin decided that a real live orchestra should sound in “Tundra” (that's what the players call the game).

War Thunder is big, so all three orchestral sessions were held. In total, we recorded the soundtrack for more than 10 days, for 4-5 hours every day.

Music recording took place in the First Studio of Radio House in St. Petersburg.
studio_street

This is how it looks from the inside. There is a sound engineer.
studio

And here - the musicians. In the photo they are preparing to record. The green nightstand in the center is the conductor's place.


And here is the conductor himself. Maestro Valentin Bogdanov listens to what the recording engineer is saying to him.
conductor

In the next posts I will tell you more about how orchestral music is created, how it is recorded and who participates in this difficult process.

For now - we look at the result.


Thank you for your time.

Source: https://habr.com/ru/post/197790/


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