War Thunder is a global online simulator of military equipment - airplanes and tanks, in which players control military vehicles, gain experience, research and pump over different equipment, and of course, fight each other. In essence, this is a direct competitor to World of Tanks.
Ground Forces was shown to the general public in October 2013 at the Igromir exhibition.
To enhance the impression of the game, the developers got real tanks. Here you can see an interesting video about how they were installed on the stand.
Anyone who wanted, having defended a huge queue, could play new tanks for ten minutes. Fortunately, I managed to use my official position and drive the T-34 out of turn.
The impression of Ground Forces in a nutshell is very cool.
Music in War Thunder
Work on the soundtrack in our studio began in 2010. Initially, it was about creating orchestral music on a computer. But after a couple of months, in the early spring of 2011, the guys from Gaijin decided that a real live orchestra should sound in “Tundra” (that's what the players call the game).
War Thunder is big, so all three orchestral sessions were held. In total, we recorded the soundtrack for more than 10 days, for 4-5 hours every day.
Music recording took place in the First Studio of Radio House in St. Petersburg.
This is how it looks from the inside. There is a sound engineer.
And here - the musicians. In the photo they are preparing to record. The green nightstand in the center is the conductor's place.
And here is the conductor himself. Maestro Valentin Bogdanov listens to what the recording engineer is saying to him.
In the next posts I will tell you more about how orchestral music is created, how it is recorded and who participates in this difficult process.