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Tiny Thief - a cool mobile game made using Flash + Autodesk Scaleform Mobile SDK

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In the beginning I wanted to write a translation of a review article from Autodesk about the TIny Thief game , but in the process of translation I understood that the article was a little more than completely aimed at advertising the Autodesk Scaleform Mobile SDK , and not at disclosing useful information on game development.

But this does not change the essence. Gentlemen, I am very pleased that a tool has appeared which, apparently, allows porting Flash to mobile platforms in a convenient way and gives good performance. I, as a Flash developer, are very, very happy (since, unfortunately, Adobe, in my opinion, did not manage to create a good tool for porting Flash to iOS and Android).
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Brief specifications:
1) In the list of stated platforms for porting: iOS, Android, Win Phone 8 / RT (although judging by the comments on the forums, Win-support has not yet been implemented)
2) Allows you to use vector graphics created in Flash, without additional transfer to a raster.
3) Apparently, it keeps good performance.
4) Allows you to load / unload .swf files “on the fly”, which makes it possible to control the load on the RAM.


I really hope that this technology will give a new impetus to the development of Flash-development (since Flash is a really cool environment for creating content, unfortunately, they started making progress too late in making Flash work well on mobile phones, and rather all, have already missed my chance to occupy this niche, even I, as a Flash developer, tried several times (albeit a long time ago) AIR for porting to iOS — dared to use it, since it would be very buggy and slow).

In general, cheers, comrades!

PS:
At the Starling forum, people discuss the game, and one of the developers of 5 Ants, who answers questions of interested people, joined the discussion.

Source: https://habr.com/ru/post/187830/


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