Good day, reader!
Somehow I needed in the project running on node.js, image processing. And to download the file, put it in a folder and connect it as a module. But no, there were none in nature. Therefore, I had to use
node-imagemagick . But now the post is not about this library.
The post that I wanted to make such a library that I downloaded, put the file into the project, connected the module and everything works! Well done. True
gif 'ok support is not implemented, but I hope for a huge community that will be interested and will help to complete the library.
I called it simple,
imageLib.js , and put it on
github , though under MIT.
I didn’t make speed measurements, and there’s no need, it’s clear that it works slower than all existing ones. But for the idea it was worth it.
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Here is an example of reading a PNG image and then inserting a 200x200 pixel canvas with a black frame and a rectangle into this image:
var imageLib = require('./imageLib.js'); imageLib('./images/trees.png').pngToData(function() { var that = this; imageLib(200, 200).create(function() { var x, y; for(x=20; x < 180; x++) { for(y=20; y < 40; y++) { this.setPixel(x, y, 255, 0, 0, 255);
With the help of the library, you can read and write JPEG, PNG images, change their size. You can also find out the color and alpha channel of a pixel, or overwrite it. Well, respectively, copying one picture to another.
A complete list of functions and their examples can be found on the module page:

GitHub.com Link:
github.com/lampaa/imageLib
Link to node.js:
node.js