On June 8, 2013, RuHaxe online conference was held - the first event in RuNet dedicated to the Haxe platform.
There are still few Haxe developers in runet, but among them there are already quite noticeable in the global Haxe community, and there is a need to communicate in their native language, which has become the motivation for organizing RuHaxe. Despite the actual lack of advertising, the first conference was watched by 50 people. From this point on, we can assume that a small but active community of Haxe developers has appeared in runet.
Under the cat you will find videos of each of the four speeches, as well as information on future plans for the development of the conference. ')
The RuHaxe # 1 conference was simple and minimal. Presentations and speakers were transmitted via streaming service, and you could chat and ask questions in the chat. Despite the first experience of this kind, the conference turned out to be interesting for all participants, and the reports were made at a fairly good level. The quality of the video presentations at the output turned out better than many records from WWX 2013, so it’s not a shame to show them here.
So, four horsemen RuHaxe # 1:
Vladimir Chuikov - Haxe / Neko on servers
There were no code examples in this report, but it will probably be most useful for those who are not familiar with Haxe and want to know what it is used for and where in real life and with which it can be compared. Vladimir - a developer on Haxe with experience, in fact, not only spoke about his experience of using Haxe and Neko on servers, but also compared his current capabilities with other languages - scripted and compiled. He also expressed his vision of the features of the introduction of Haxe in the company, the difficulties associated with this and ways to circumvent them.
SlavaRa - Using Flash Animations in Haxe using DragonBones
SlavaRa told about the use of Flash animations in Haxe when developing games. This bundle makes it possible to use all the best tools for Flash animation in cross-platform development, in particular for creating mobile games. The report begins with a comparison of the use of atlases and "bones" for creating animated characters. Slava ported the famous DragonBones library to Hax and talked about the experience of its use in cross-platform development, the pros and cons, and future plans for its development.
Dmitry profound Granetsky - Halk (Haxe "Live" Koding)
The author of a recent series of articles about macros in Haxe, spoke about his HALK library (Haxe "Live" Koding) and showed examples of its use. It is this powerful language feature, like macros, that made it possible to easily and elegantly implement the Live Coding feature on Haxe.
Alexander Khokhlov - HaxeFlixel
Alexander also spoke about his project - the game engine HaxeFlixel - the port of the famous flash-framework Flixel. The main purpose of the port is to enable developers to publish games on platforms other than Flash - desktop, mobile OS and HTML5. Alexander showed how to quickly start working with HaxeFlixel and spoke about the features of implementation for different platforms, existing problems and plans.
Conclusion
The simplicity of organizing an online conference allows holding such events much more often than offline events, so the themes for the next RuHaxe, which will be held in early July, are already being collected. Leave your wishes to the topics related to Haxe, which we would like to hear at the next conferences, and we will try to reveal them.
nekovm.org is a NekoVM virtual machine and a set of related tools, which is part of Haxe and one of the target platforms.
haxe.ru - site of the Russian-speaking Haxe-community
try.haxe.org - here you can quickly try out the language features for two different platforms (javascript and flash) in the web interface, setting yourself nothing (ready example: try.haxe.org/#8da32 )
haxe.ru/haxe_chat is a Russian-language chat, here you can quickly get answers to questions on Haxe.