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Playing on paper - Racing.

I was searching here recently to have fun at lectures and found a very interesting toy. It's called "Racing." As soon as I saw the name right away, I didn’t understand what kind of races on paper. But having mastered the rule was involved. In this game there are accelerations, drifts can be fit into the wall at full speed! And all this is on paper.



Sobsno rules:

We take a sheet of paper and draw two closed lines approximately repeating each other. Draw a start line. And two points - two cars. Machines go step by step, that is, one made a move the other made and TP. The first move is one turn in any direction. And then they determine the point where the machine will fall by inertia, for which they lay as many cells horizontally and vertically from the position of the machine as it drove in the previous turn. The resulting position can be noted barely noticeable point. In the circle of this point describe the square 2x2. In any point of these nine can be like. And so until you pass the whole distance.



I was struck by the realism of what was happening. But then I thought and realized that this is actually the abstract representation of the driver and his behavior in the race. Of course, coarse, but generally correct. After all, when a person travels, it can be imagined that the human mosk processes information occasionally. And it turns out that between the moments when a person gets the information for the first time and the moment when it comes next time, there is a possibility to turn the steering wheel only at a small angle and slow down a little. The next portion can still slow down a little bit and turn a little. And in this game, this time between receipt of information may be about ten seconds, but in real life this figure tends to zero. Here it is.

And so the question arises: how can one apply the knowledge obtained? :)



PS

There is an electronic option to master: vectorracer.net



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Source: https://habr.com/ru/post/18245/



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