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New 3D water simulation algorithm



Although 3D graphics in computer games have succeeded in recent times, water still looks unconvincing in many reality simulators, especially if other objects are floating in it.

The new algorithm "Position Based Fluids" (PBD) promises to finally fix it. Everything about the mathematical part developed by NVIDIA Miles Macklin and Matthias Müller-Fischer employees can be found here . The behavior of the algorithm when using various parameters can be viewed on this comparative video .
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We will wait for toys with such water:



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Source: https://habr.com/ru/post/177995/


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