📜 ⬆️ ⬇️

Review of fresh materials, January-March 2013

For three years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-December 2012 .

Review of fresh materials, January-March 2013

Patterns and Best Practices


DesignCamp2012: Yuri Vetrov - Metro-design in Mail.Ru
My presentation about the experience of Metro-design in Mail.Ru. We already have 9 applications for Windows Phone and Windows 8, so many interesting nuances and details of the work of the designer and designer with these platforms have gathered.

')
M-Commerce Usability Report
Baymard Institute has published a continuation of its last year’s study of forms in e-commerce - usability of mobile forms. The report is available for $ 250. Excerpts from it:


Common Misconceptions About Touch
Steven Hoober conducted a useful study of clickable areas in modern smartphones and tablets. It describes four key features - the visual and real size of the clickable element, the danger of miss on neighboring elements and the prevention of related problems.

Tapotype - A reference library of transitions
Library of patterns of transition animation in mobile applications, for each of which there is a visual animated demo. It connects to the TAP add-in for Fireworks and allows you to use these animations in prototypes of mobile applications. TAP add-on for Fireworks itself .

The top responsive web design problems ...
James Young has prepared an excellent overview of modern techniques and problems of adaptive design with a host of useful links. Translation into Russian . And a detailed description of modern approaches to adaptability , listing the pros and cons of each.

Trello
FogCreek’s Bobby Grace has prepared a comprehensive guide to the implementation of icon fonts. Excellent memo for designers and developers. Implementation experience from my Mail.Ru colleagues.

Designing For The Empty States
Craig Dennis's excellent overview article on the importance of “zero state” of mobile application screens. He distinguishes between three situations - the first launch, the content is removed or moved, an access error. A collection of zero-state examples in mobile applications is also available .

UX Process, Models & Other Diagrams
He transferred his collection of illustrations of the design process, conceptual models and other interface diagrams to Pinterest. There are many well-known and rare schemes of good and conditional quality. There are also many other collections on characters, prototypes, patterns, and more related to the design and design of things.

OneNote for Interaction Designers
Chris Noessel talks about how Cooper uses MS Office OneNote to work on projects. This is a powerful note taking tool, much more functional and flexible than Evernote. Part 2 and 3 .

Boost Your Mobile E-Commerce Sales With Mobile Design Patterns
Will Hacker has collected for Smashing Magazine a collection of patterns of mobile online stores. He also describes the tasks of each of them and comments on implementation options. Another collection of mobile patterns, this time the stage of checkout .

Designing For The Reading Experience
Gorgeous article by Marko Dugonjić about modern web typography. He examines the issues of device features, adaptability, localization, support for older browsers.

Amazon's mega dropdown breakdown
Ben Kamens describes the mechanics of the new Amazon drop-down menu, which solves the problem of unpredictable nesting behavior. The developers take into account the trajectory of the mouse cursor and if its final point is in the zone corresponding to the path to the submenu, it will remain on the screen longer. Translation into Russian .

Design Inspiration (Windows Store Apps)
The official Windows 8 guides were supplemented with a series of articles on how to make a good interface for various types of popular applications. Some of them were already available earlier, the full list includes games, entertainment, news, sports and educational applications, e-commerce, travel and professional tools.

Discover Beautiful Android Homescreens and Customizations
A great collection of start-up screens for Android smartphones and tablets. It has already collected about 700 examples and the gallery is constantly updated.

How To Design For Android Devices
A small but useful review of the pitfalls of the design of Android applications from Meng To. It describes the nuances of permissions, slicing, using controls and the overall layout of the application. A tool for previewing layouts on the device and a style generator for application bars .

Android Carousel Design Pattern - The Definitive Guide
Greg Nudelman is preparing a book on the design and design of applications for Android, which will be released this year. Smashing Magazine has published a piece of material for her on the use of the carousel control.

Mad libs madness
A few years ago, there was a wave of interest in non-standard forms, presented in a narrative form. Formulate conducted a series of studies on this approach and found out its main problems. It has limited applicability and is suitable mainly for optional, involving forms. Study in terms of accessibility .

All Dashboards Should be Feeds
Anil Dash criticizes modern dashboards with a lot of infographics, which shows the flow of not always necessary data instead of providing the user with conclusions from them. In his view, the ideal control panel is a tape of notifications about trends and important changes in the monitored process or object.

Social Usability Workshop @ LIFT13
Davide Casali presentation on social interfaces. It has an excellent selection of patterns used in modern products.


Infinite Scrolling: Fab or Fad?
Danielle Arad describes the specifics of using endless scrolling in interfaces. She lists his problems and benefits, accompanying them with examples of real products.

Designing a Practical UI for a Gesture-Based Interface
An interesting case of creating a tablet application from the company Omek. When creating it, it turned out that the menus along the arc are convenient for the natural movement of the arm.

Improving User Experience in Manuals
Anastasios Karafillis review article on approaches to creating manuals. He divides them into several categories according to structure, content and general approach.

Avoid the Pains of Pagination
A useful guide to paginated navigation from Anthony T. Checklist of everything you need to remember when using it.

Listrak - Email Marketing Whitepapers
The website Listrak publishes useful research on the effectiveness of interface solutions in online stores. A lot of materials have accumulated over several years; they are available for download upon request.

Which Site Seal do People Trust the Most? (2013 Survey Results)
Baymard Institute conducted a study of user confidence in the badge-certificates of site security. The most trusted certificates from antivirus companies are Norton and McAfee.

Navigation, not the same old story
Autodesk's Kursat Ozenc talks about trends in navigating complex desktop applications. These are quite fresh and unusual approaches, especially for the industry about which fresh consumer products are more and more overlooked.

Stop Misusing Select Menus
Useful review article on the main nuances of using drop-down lists. Nothing new is said here, but in one place everything that needs to be taken into account is collected.

Data Monday: The Six Inch Gap
Luke Wroblewski has prepared a line of screen sizes of modern devices, comparing it with the methods of management and the place of the usual placement.

A couple of words about application internationalization
A useful overview of the main nuances of application localization from Pavel Doronin. Although they are written from a developer’s point of view, the problems described are also important to designers.

Designing Tablet Apps
A series of tips on designing and designing tablet apps from UXMatters, including my comments. They describe the features of the form factor and specific platforms, the relationship with applications for smartphones and the ecosystem as a whole. Tips for quickly adapting sites for tablets will also be helpful.

The Power of Faces in User Experience
James Coston describes in some detail how the use of facial images of people in the design affects the user's perception of information and, in general, the work with the product. He gives many practical examples, in particular the success of charitable services, depending on the photos posted.

UX Archive
An interesting gallery of mobile application patterns that shows usage scenarios and processes in its entirety. There are few examples, but as usual, they promise to replenish the collection.

Responsive Web Design With Physical Units
Radu Chelariu says that focusing on pixels when creating an adaptive design is not the most effective approach. In modern smartphones and tablets, screen resolutions are seriously different and the physical pixel size can vary considerably. He suggests working with PPI (dots per inch) so that clickable areas and readability do not deteriorate.

Car ux
Site Car UX collects examples of dashboards of modern cars, as well as their individual indicators and controls. There is also a selection of complimentary mobile applications for interacting with machines.

Mobile Design Details: Just in Time Actions
An interesting pattern for working with forms in mobile applications from Luke Wroblewski. He proposes replacing unnecessary at the time of input interface elements on the mechanism for hiding the on-screen keyboard. Translation into Russian .

Skeu it!
A collection of skeomorphic interfaces in mobile and tablet applications, the web. Part of the pictures, unfortunately, is not available. The correct definition of skeomorphism (as it turned out, Wikipedia gives an incomplete).

UXmas - Wishing you a great experience through the festive season!
The creators of the resource UX Mastery launched on the eve of Christmas the mini-site UXMas, which gathered an interesting selection of articles, presentations and other materials. Updated, however, it will not be.

Your content now mobile
Translation of an article by Karen McGrane about content adaptation for mobile devices.

Flipboard-magazine "Review of fresh materials on the design of interfaces"
Flipboard has the opportunity to make their own magazines. For the sake of experiment, I collected a review for January-March in this format.

Understanding the user


Designing with context
The Cennydd Bowles Epic Manual on how to take into account the user's current context. He singles out his seven types — the device, the environment, the time, the activity, the user's personal characteristics, the location, the social environment — and describes their features in detail.

Our perception of the world is a fantasy that coincides with reality.
A good popular science material that describes the basics of modern scientific knowledge about perception and information theory.

User Experience Shape - Designing For Engagement
James Kalbach says that in the case of modern interfaces, we should talk about user involvement rather than experience. He suggests the term “UX Shape”, which describes the process of user interaction with the company's products more broadly and subtly.

Designing Great Feedback Loops
Loren Baxter talks about the importance of the correct feedback chains that arise when a user works with a product. This mechanism allows you to better engage the user in solving problems and makes working with the interface more understandable and predictable.

Process and result
An article by Yuri Granovsky about the importance of the whole process of using the product by the user. He talks about the four components that are important for a good experience.

Designing For The Multifaceted User
Stephanie Troeth writes about an interesting way to describe the users of a product that is better suited for designing modern complex products than the rather limited character methodology. This is a series of sections showing the desires and motives of users depending on a set of behavioral characteristics.

Stop Designing for “Users”
Mike Long is also skeptical of the characters, criticizing them for the fragmentation of interfaces. Instead, he recommends Activity-Centered Design and offers an interesting method for describing user needs and scenarios.

Using Cohort Analysis to Optimize Customer Experience
James Torio and Rishabh Dayal describe the cohort concept for user segmentation when designing services. Like characters, they are based on common patterns of consumer groups.

Think Again - Assumptions About Mobile To Reconsider
A good overview article Karolina Szczur, in which she debunks several irrelevant stereotypes about mobile. She cites statistics and working products in support of her theses.

Teenage Usability - Designing Teen-Targeted Websites
Jakob Nielsen publishes the results of a study of teenage users on the general level of technology and work with specific services and devices. He writes that many of the qualities attributed to them, including technical know-how, are a myth.

Hypothesis Testing in the User Experience
Jeff Sauro writes about the importance of building and testing hypotheses when conducting user research. The concept of hypotheses is used in the scientific world and should be applied by interface experts.

Dr. Barbie Clarke, Siv Svanaes - Tables in Secondary Schools - An Evaluation Study (PDF)
Report by Barbie Clarke and Siv Svanaes on a study of student use of tablets in British high schools. For two years, schoolchildren attended classes with them, during which many interesting insights were gathered.

15 Mobile UX Facts and Insights
Jeff Sauro provides a selection of facts about mobile and tablet users. These are numbers of statistical and user research related to the general points of use and work with specific services.

Conceptual Models in a Nutshell
Review article by Jeff Johnson and Austin Henderson on conceptual models. They released the book Conceptual Models: Core to Good Design on this topic in 2011.

How Do Users Really Hold Mobile Devices?
Steven Hoober conducted a study on how users hold smartphones. Although the representativeness of the sample and method is questionable, the conclusions are quite logical.

Designing the structure and interface screens


User Interface Design Toolkits for Mobile and Web Apps
Probably the most ambitious set of templates for design, including all popular platforms and adapted for almost all key tools (except InDesign). An impressive product from the authors of Axutopia .

Using Mind Maps for UX Design
Catriona Cornett talks about the use of mind maps in the design of interfaces. The first part shows how you can combine them with sketches of specific screens for different tasks. The second part .

Re-Introducing Page Description Diagrams
Colin Butler and Andrew Wirtanen recall the diagrams of descriptions of interface screens (Page Description Diagrams) and wonder why this interesting technique is unpopular among modern specialists. A possible answer is an extra layer of specification in times of lean UX, when the volume of intermediate documents is tried to be minimized.

Cross Channel Design With Alignment Diagrams
James Kalbach suggests using relationship charts to design complex interactions involving multiple platforms. The article has some good examples on this topic. His same article on this topic for TouchPoint Magazine (PDF).

Responsive Wireframes
A simple online tool for designing responsive websites. It works at a very basic level and shows the behavior of conditional blocks at different resolutions. The same task is solved by WebFlow , a more powerful tool for designing and designing responsive websites.

Lean Sketching Tips - Flexible Fidelity & Cutting Corners
A small memo on the sketches of interfaces from Jakub Linowski. It shows the different degree of development of typical blocks in prototypes.

Adobe Edge Reflow - CSS generator, design
Adobe made a set of decent tools for developers that can be used to prototype interfaces. Among them, Reflow, a powerful product for creating adaptive layouts - objects are inherited, an arbitrary number of sizes, variable grid, work in a single space.

The Grammar of Interactivity
Jonathan Richards article on how to properly write micro-texts for buttons and other call-to-action-elements. He gives the possible tonalities of communication with the user and shows how to use the most effective.

BLOKK font
Excellent font BLOKK for use in prototypes. Instead of abstract and incomprehensible to the customers of lorem ipsum, he puts conditional blocks of words that clearly designate the area with the text.

Mobile prototyping - A new paradigm
Alexis Piperides describes why designing mobile interfaces is very different from working with the classic web. The article presents interesting comparative tables describing the requirements for prototypes for both environments and the tools for their creation.

Framer - Modern Prototyping
The online prototyping tool for mobile applications Framer, which allows you to "touch" the complex interactions and animations. True, it requires basic knowledge in the layout and scripts.

PlaceIt by Breezi - Generate Product Screenshots in Realistic Environments
Breezi's PlaceIt online service allows you to quickly and cheaply prepare a spectacular presentation of a mobile or tablet application in the spirit of Dribbble. The set of layouts is constantly updated and now there are several dozens of good templates.

MicroPersonas Icons for Wireframes
Jakub Linowski has prepared a set of micro-character icons for use in interface prototypes. These are 40 archetypes of users, which are well suited for the accompanying specifications.

PowerStory for PowerPoint 2.0 - Build UI Storyboards and Generate Test Cases
The second version of PowerStory plugin for PowerPoint has been released. His review .

Sneakpeekit - Sketch sheets for web designers
Another collection of patterns for designing on paper.

infogr.am - Create infographics & online charts
The online service infogr.am allows you to quickly and cheaply collect simple infographics. Standard templates are quite primitive, but there is a designer and promise to connect the store for more variety.

User research and testing


Using Card Sorting To Test Information Architecture
An excellent card sorting FAQ from Jeff Sauro. He walked through the main issues with examples of results for each of the stages. And a similar FAQ for testing information architecture , partly the reverse method for card sorting.

Use It Better - Improve games, websites and mobile apps
Specialized tool for analytics and user testing of game interfaces. Although it is also suitable for the study of mobile and web applications.

What is the Client’s Role in User Research?
Memo for companies that order custom research. Jim Ross describes the main stages of the process and the participation that the customer must take in them.

Institutional 'Own Voices: Using Quotations from User Research Ethically
Amaya Becvar Weddle gives advice on how to use quotes from user research in presentations and reports. It is important to correctly understand the message of the quoted phrase and not to lose the essence of the insight.

Reflector.app - AirPlay mirroring to your Mac or PC, wirelessly
Reflector product allows you to transfer what is happening on the iPhone and iPad screen to a computer using AirPlay. This is a great way to record custom studies without fixed bindings. Tips for integrating it with another Silverback user research tool.

What does a modern usability laboratory look like?
A relatively recent article on the Beeline usability laboratory. It describes the design process and equipment.

Metrics and ROI


Putting Your Content to Work - A user-centric approach to evaluation
List of metrics for evaluating content projects from Lindy Roux. It includes quantitative and qualitative indicators.

Management of interface projects and processes


Effectively Planning UX Design Projects
A great tip on how to “sell” the UX from Jesmond Allen and James Chudley. They gathered in one place all the reasons to invest in interfaces, a detailed description of most artifacts and research, as well as a template for planning a project based on all of this.

Bridging the CEO credibility gap
Daniel Rosenberg, who has experience in dealing with the management of major companies, talks about the gap between the information that they need and what the leaders of the interface teams are ready to provide. It is important to collect all the available research data and present them in two sections - changes in the quality of the UX and its comparison with other products of the company and its competitors.

Why Certify? Accreditation can add value to UX design
Danny Bluestone writes about the experience of certifying an interface company and the benefits it provides. This allows to improve internal processes and, as a result, the quality of the final products.

When to apply UX effort in agile
Andrey Wright from the nForm company rethinks the role of the designer in the agile process. He suggests that interface specialists act not as a clear process, but as a set of services at different stages of a project.

Integration design. Every pixel matters
An article by Evgeny Gavrilov from the Windows Phone development team telling about the process of integrating mobile application design. This is a separate role in the project team, which is becoming increasingly important as the number of supported applications and platforms grows. The second part .

How we use Trello & Google Docs to make UserVoice better every day
Specialists of UserVoice talk about how the process of designing their product in kanban works. They use the Trello product and describe in detail all the stages of the task from the formulation and design to the development and quality control. Translation into Russian .

Stop Explaining UX and Start Doing UX
Kim Bieler compares the two approaches to the "sale" of interface work. She believes that it is much more effective to immediately begin to act and propose concrete solutions, even the most basic ones, than to invest in convincing the importance of the discipline itself.

User Experience in Startups
Sasha Giacoppo describes his experience as a startup designer for UXMatters. It describes the specifics of the workflow and the life cycle of such a company, as well as problems and opportunities for professional development. Part 2 .

What Brands Really Think of Agencies
An interesting series of articles about what large customers think about working with design contractors. Although it concerns more advertising agencies, all of this applies to the design and design market for interfaces. Continuation of the topic and another reflection .

Prioritizing UI Improvements - The QFD
Jeff Sauro offers a QFD (Quality Function Deployment) method for prioritizing interface enhancements. It was proposed by Japanese automakers and allows you to collect a visual matrix for decision-making.

The FEMA - Prioritizing Problems in the User Experience
Jeff Sauro describes a methodology for assessing the criticality of FEMA (Failure Modes Effect Analysis) problems as applied to interfaces. It is part of the 6 Sigma management methodology, and the article provides step-by-step guidance on its use, as well as a template for a comparative table.

Fostering a Culture of Innovation
Megan Geyer writes about how to build an innovative culture in the company. She lists the key organizational factors and approaches that influence her.

Expect More From Product Managers
Laura Klein describes the key qualities and skills of product managers that they should have regarding user experience. Without this, they are more like project administrators.

Getting Fruitful Collaboration Instead of Stale Groupthink
Gail Swanson describes teamwork techniques that help solve complex problems collectively. She believes that this is a more effective approach than the classical brainstorms (she refers to the article The New Yorker ).

Methodologies, procedures, standards


STANDARD GOST R ISO 9241-210-2012
The international standard ISO 9241-210 was translated into Russian and approved in the Russian Federation on November 29, 2012 (GOST R ISO 9241-210-2012 - Ergonomics of human-system interaction. Part 210. Person-oriented design of interactive systems).

The Intersection - The Gap Between Business, Technology and People
The site of the book Milan Guenther "Intersection", which describes the design methodology for large companies. 20 , , .

Service Design, Chapter 6 — Developing the Service Proposition
Andy Polaine, Lavrans Løvlie Ben Reason " Service Design: From Insights to Implementation ", Rosenfeld Media .

Process Makes Perfect — Speech Recognition User Interface Design
Stephen Keller . 9 , . .

Government Service Design Manual
-. , .

Startups, This Is How Design Works
, , . , .

UX Techniques
UX Mastery . , . Jeff Sauro .

Player-Centric Design — The UX of The Room
John Ferrara «Playful Design» , The Room. , , — 2011 .

UCDtoolbox — Find and learn methods for UCD
UCD Toolbox . , .

What do YOU want to know about accessibility?
Karl Groves BOK (book of knowledge) accessibility. , , . , .

Cases


Redesigning Google — How Larry Page engineered a beautiful revolution
The Verge , Google 2011-2012 . Larry Page , , . .

Google finds its design voice on iOS
The Next Web iPhone- Google, . - . John Gruber . — -, Google Now .

How we designed a new News Feed using your feedback
7 Facebook . Jane Justice Leibrock , newsfeed .

Design for Continuous Experimentation
Dan McKinley , . , — .


Apple's design problems aren't skeuomorphic
iOS, . Apple — .

Design Space by InVision
- InVision Zappos, eBay, Airbnb. - , .

Story


A Brief History of Usability
Jeff Sauro 1911 . , , , .

The Four Waves of User-Centered Design
Bentley University. 1988 , . .

Photoshop is a city for everyone — How Adobe endlessly rebuilds its classic app
Adobe Photoshop The Verge. , . Adobe .

Lotus 1-2-3 turns 30 — Mitch Kapor on the Google before Google
26 30 Lotus 1-2-3. , . Dan Bricklin , Visicalc.

The changing face of computers on screen
. .

For Amusement Only — The life and death of the American arcade
Laura June The Verge , . . , Atari . 40 . — - .

John E. Karlin, Who Led the Way to All-Digit Dialing, Dies at 94
John E.Karlin, Bell . — , .

Trends


Trends in interactive design 2013
- 2013 . Petra Sell - , , . .


Lost Signal — 7 Lessons from TV History
Nate Cox Punchcut , - -. , .

Flat Pixels — The Battle Between Flat Design And Skeuomorphism
« », iOS Metro-. Sacha Greif , . Google " ". .

UX Job Title Generator
, . Aaron Weyenberg , - .

The Apple iWatch
Bruce Tognazzini , Apple. , . — http://www.engadget.com/2013/02/11/iwatch-app-speculation-is-filler-not-killer/ http://www.theverge.com/2013/2/11/3976406/why-would-apple-want-to-make-an-iwatch . Bill Buxton 37- .

The state of the second screen — Will TV companion apps proliferate or dwindle?
« » , . , . Some more materials on the topic:


Google Glass The
first official materials appeared, showing the real work of the current version of Google Glass Augmented Reality Glasses. In addition to them - a detailed presentation of how the interface is organized at the technical and user levels . Some more materials on the topic:



Developer preview of touch-based Ubuntu
The smartphone and tablet versions of the new Ubuntu OS are available for download. This is an interesting mixture of solutions for Windows 8, WebOS and Android, which will be released next year, but for now it can be delivered to Google Nexus devices. Some more materials on the topic:


BlackBerry 10 OS review
On January 30, BlackBerry introduced its new mobile OS, the BlackBerry 10. It has many interesting solutions with gesture control. Other reviews - http://www.theverge.com/2013/1/30/3929760/blackberry-z10-review and http://www.engadget.com/2013/02/12/blackberry-z10-ui/ . By the way, the operating system has interesting gestural "shortcuts" .

Creating An Adaptive System To Enhance UX
Avi Itzkovich writes about adaptive interfaces whose behavior adapts to a specific user. He gives a number of examples of such products, as well as contexts that should be considered when creating them. Translation into Russian .

Aaron Marcus - The Years of the Future - HCI in science-fiction movies (PDF)
Publication of Aaron Marcus, in which he describes the vision of the future of technologies and interfaces in films and books over the past hundred years. A useful addition to the recent book Make It So on the same topic.

Health Design Challenge: d + collab
The US government announced a large-scale competition for medical card redesign, designed to simplify the work of doctors and motivate patients to take better care of their health. The site contains the most interesting of several hundred works. A brief overview of the competition .

5 Reasons Why Responsive Design is Wrong for Your Business
The wave of skeptics of the adaptive approach in site development is gaining momentum. The first years of general enthusiasm gives way to a more sensible approach in this area. All arguments, by and large, boil down to the idea of ​​a sober assessment of the audience and its needs. It's nice when the topic is discussed, and not blindly follow trends.

ConveyUX: Cross Platform Product Design
Carol Taylor from Rhapsody talks at ConveyUX about the features and complexities of cross-platform product design. It is present on the web, on mobile and tablets, TVs, which requires new approaches to work.

ConveyUX: Rethinking User Research
Notes to Dana Chisnell at the ConveyUX conference on the future of user research. She says that modern products and bundles between them have become so complex and multifaceted that classical approaches to research are limited to them and new methods are needed.

Measuring the value and role of design
The British organization Design Council conducted a study of the current state of the service design industry. The report describes the current problems of the industry, which in the UK is one of the most advanced in the world. Direct link to PDF .

Turning Your Products Into Services
Fast Co.Design gives advice on how to turn a product into a service, because they bring about 75% of the income of the modern economy. These are three key areas and a couple of real life examples.

Lamps - A design research collaboration with Google Creative Labs, 2011
The company BERG in collaboration with Google made a series of experimental developments in the field of projected interfaces, describing the project in detail in its blog. This is one of the most promising areas in our industry, and the new XBox is likely to be used .

Professional Development


Learning to see
Posh article by Oliver Reichenstein from Information Architects on design philosophy and the profession in general. He speaks about the visual presentation and logic of the product, passing in detail on the main controversial points and misconceptions, including the trend "No UI". By the way, a great article with his criticism .

Hack design
The basic course of design and interface design in a convenient format - one of the lessons is sent to the post office once a week. Training materials make up and support a group of specialists from well-known and not-so-great services. And one more basic selection on the basic principles of design . And:


Publishing and presenting
Jim Ross motivates designers and designers to speak at conferences more often and publish professional articles. This is a series of articles listing the main concerns like “I have nothing to say” and specific tips for preparing articles and presentations. Part 2 and 3 .

Conference proceedings


Interaction13
The tenth anniversary conference Interaction13 was held from January 27 to 31 in Toronto. Cooper Consulting’s blog posting reports on all four days — 1 , 2 , 3, and 4 .

Fresh links can also be tracked in the Facebook group of the same name .

Source: https://habr.com/ru/post/177141/


All Articles