
My free app on Google Play is turning into a year. During this year I managed to collect 77.5 thousand installations in total, 22.5 thousand active installations, earn $ 75 on in-app (15 of which disappeared in an unknown direction), as well as $ 364 on AdMob advertising.
Of course, I will not provide links, but I would like to share with the community some statistics of this application.
Some facts
- The application was published on May 8
- the app is entertaining but not game
- the application was made under the group VKontakte
- the application exists at the expense of an external server and daily content from it
- application stagnated (did not receive content updates) for a total of 4 months
- the application checks the content on the server offline (which is not very good, I want to change this system)
- The admob ad unit was originally built into the application, as well as the ability to disable it for $ 1
- ad units rotate every 30 seconds
Several graphs
Scatter devices

As we can see, Android 2.1-2.3.7 is still quite common (considering that some still not only sell, but also release devices on it). However, there is a tendency to decline (or my application normally works only on 4-ke :))
')
Rating chart
At the marked point is the rating before the update, in which the user is unobtrusively and friendly invited to rate the application in 5 stars. After the fracture, the rating is kept at 4.8-4.9
Installation schedule
The turning point is a recent store launch on April 1, at which I was on the main one (Two problems appeared at once: they forgot to pay for hosting, and the server load was greatly increased due to a hidden bug in the application)
Deletion schedule
Fichering brings upset in the form of heaps of deletions :)
Advertising schedule
You see the profit chart for the last 90 days, grouped by week.
The profit schedule is strongly correlated with the schedule of hits, so I see no reason to bring it. I note that from April 1 to April 7, there were 820 thousand ad impressions, CTR 0.34%, eCMP $ 0.05
Conclusions that I made for myself.
So, in the process of working with the store, I made several conclusions for myself:
- I will never get money from purchases inside the app. Well, seriously, the payout threshold is $ 100. I lost $ 15 when the store was not yet tied to the account, and had to be transferred to rapid, or somewhere else. In short, google, return $ 15, be a man
- The mechanics of Rate this app will help you get positive feedback, but its dialogue should not be boring and of the same type.
- Do not forget to pay for hosting, otherwise users react to it very badly.
- To receive money from the application is very nice. But you have to work and create content.
- Oh, this android ...
Thank you for your attention, I will try to answer your questions in the comments.