
In connection with the recent
rating of the best games according to Habr, I became interested in the game "Space Rangers". I can not call the success of the game other than phenomenal. In this connection, I contacted the developers with a request to give me and the interviewers about it. The result is as follows:
- Alexey Dubovoy agreed to answer questions by mail.
- Dmitry Gusarov refused an interview.
- The team that is preparing the addon “Revolution” agrees to an interview.
I suggest all interested Habrayusera to ask your questions in the comments. Questions that will gain the greatest number of advantages will be included in the interview.
Brief history of the game:
1999 - Dmitry Gusarov creates the “General” game alone, a turn-based strategy. In the same year, Dmitry met Alexey Dubov, a boy who graduated from high school, enrolled in an institution of higher education and was expelled from his first year. Together they begin to write the best game of all times and peoples.
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2002 - the game is over. It publishes 1C. Almost without advertising, it won the hearts of gamers, who accidentally bought and rated. 1C gave money to develop the second part. The second part was already developed by 20 people.
2004 year - the second part of the game. Including in the English version. Again almost without advertising, but the number of fans is growing. Although, it should be noted that the game receives abundant positive reviews in gaming magazines.
2005 - Dmitry Gusarov and Alexey Dubov quarrel and melt. Dmitry creates a new firm, Katauri Interactive. Alexey remains the owner of "Elemental Games".
2007 - the game is reprinted with additions called "Reboot".
2008 - Dmitry Gusarov with Katauri Interactive moves to Kaliningrad.
2011 - All rights to the game go into 1C.
2012 - until that time, no one officially engaged in the game, but there are fans who come up with their own patches, add-ons, and more. In April last year, 1C officially entered into an agreement with a group of fans to develop a large add-on.
March 15, 2013 - the game is republished with the addon "Revolution".
More information can be gathered from
Wikipedia and
Lurka .
Why I think the game is a phenomenon
When I call a game a phenomenon, I'm not trying to add pathos. How else to call the game, which is written by young fans, with minimal experience, which comes out almost without advertising, but quickly finds its loyal user?
There is another side. The fact that the game has overtaken such universally recognized monsters as Tetris and Cossacks by the number of votes speaks volumes but not about everything. For me personally, one review “This is the best game in the world” is more important than a thousand reviews “Nothing, you can play.” But from most fans of the game, I heard just such reviews:
- The creators of the game - geniuses!
- This is the coolest game I've ever played!
It costs a lot.
Interview Rules
In the comments of the first level ask questions. If you like the question, put the pros. It is advisable to ask questions directly:
- Alexey Dubovoy is one of the two first game developers.
- Jacob Uvarov - the head of the Revolution project.
- Mikhail Belov - on finance in the project “Revolution”.
- Bogdan Lvov - responsible for design in the "Revolution".
The interview with Alexey Dubov and Yakov Uvarov was
published in a separate post . Thank you all for asking questions.