I can not say that I am a great connoisseur of computer RPGs: I choose games by the criterion of "hooked - not hooked." Here Fallout has long been hooked, of course. And now I’m somehow hooked on STALKER - yes, I understand that it’s not an RPG, but there are some elements.
And once again the question arises: why do the characters not react (or extremely rarely react) to the equipment of the main character? At best, some gear acts as a “friend-foe” marker. Still, it is a bit annoying that people treat you in most cases exactly the same, whether you are in a torn leather jacket from someone else’s shoulder or in a new protective gear suit - this does not happen in life. It is not necessary to change the model of behavior: is it enough to add a couple of interjections like “I bought a new one? well done". Trifle, but nice.