Hello, Habrahabr!
We open the blog of UNIGINE, where we will talk about our experience in developing software for real-time 3D graphics, creating games, solving technical, creative, human and other tasks.
A lot of experience has accumulated over the seven years of the company's existence. We have developed a
3D engine for virtual reality systems, games, training, military, medical and other simulators.
Based on their engine,
Heaven Benchmark was created - the first benchmark for DirectX 11, several other benchmarks, a bunch of real-time demos and maritime strategy for
Oil Rush for Windows, Linux and Mac OS X. interesting.
We will be glad to hear your wishes about the blog format and questions. If you want to learn something about the world of real-time 3D graphics, ask us, perhaps this will be the topic of one of the following posts.