Activision Blizzard will hold a presentation at the Game Developers Conference in March, which will talk about the next generation technologies for character rendering.
Jorge Jimenez, engaged in real-time graphics research at Activision Blizzard, will hold an hour-long presentation entitled “Photorealistic Rendering of the Eyes and Their Distortions”, in which he is going to share advanced techniques for “creating photorealistic characters for iron” and next-generation games.
Link to the demo from the movie Separable-SSS-DX10-v1.0.exe
(thanks AlexXsWx )
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As stated in the official schedule of the conference, Jimenez will show "high-quality methods of the next generation, used to impose shadows, and driven by the game engine." It is also promised that there will be a discussion of techniques that are used in Activision games to implement
subsurface scattering , antialiasing, depth of field and graininess of the image.
You can already get some idea of ​​what will be discussed,
looking at the blog Jimenez , in which he publishes the results of his work on rendering characters on high-performance systems.
News source:
link .