He completed work on a live demo of streaming video in 4K format (3840x2160), which was made possible by Flash technology, or rather multithreading, Stage3D and StageVideo. Repeat this on HTML5 failed.
I used HTTP Live Streaming (also known as HLS) as a container for streaming and mpegTS for video decoding, which was also implemented in Flash.
You do not need a special server for broadcasting, and the processor load is 40% lower than on YouTube!
')
For backward compatibility on mobile devices, video is transmitted in 720p format and consumes only 1.5Mbit / s. Believe it or not, 4K video uses only 3.5Mbps .
So far, we have been able to test on ATI and Nvidia video cards, as well as not waiting until Red 4K Player comes to my hands (I understand this is about it - note of the translator) and its SDK :)
Source: https://habr.com/ru/post/165483/
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