Bethesda: Freedom in Fallout 3 will be seriously limited
The other day, one of the developers of the game Fallout 3, an employee of the notorious Bethesda studio, Peter Hines, told in an interview the unpleasant facts about the implementation of the game universe of the cult role-playing series. According to him, freedom of action, which is the calling card of the game (more precisely, its first and second parts) will be significantly limited. Gameplay will be tied to the implementation of the main quests, each of which will have several options for completion. From the chosen path of development of the plot will depend on a few prepared Bethesda endings. At first glance, there is nothing particularly terrible about the “restriction of freedom” of the character’s actions. The latest role projects (Neverwinter Nights 2 or The Witcher) are a good example. But, freedom of movement, lack of queuing, the possibility not to do what is imposed by the plot, but doing something else (and so on and so forth) is one of the main advantages of Fallout. So the fears of “they will kill the series, oh they will kill” received another reason, along with recent statements by the developers that they had never seen or played properly in the first parts of the famous RPG.