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Dendy, Piracy and TAS

Piracy games on the NES (our dandy) - an interesting thing.

Previously, no one cared about copyrights, and on this device they pirated everything and everyone.



For example, Donkey Kong Country 4 on the NES is a spiral made on the knee of Donkey Kong. And the Jungle Book II is a spiral Donkey Kong Country 4, a kind of combo! Naturally, this was done to increase the total number of sales.



If anyone remembers, even in levels there you collect the letters KON G.



Looking through the videos, or playing the above-mentioned games, you can see that the sounds there are the same as in the Somari game - Spiral Sonic with a curved physics engine, far from the original (so the game turned out to be very difficult).



Somari. Sonic with a celebrity plumber in the lead role.

')



All three games lead us to the Hummer Team (formerly the Hummer Team was called the Someri Team). In the production of games used the engine Somari Engine, and the sound engine - Hummer Sound Engine, which is why all the sounds look so similar, and the gameplay - a curve, and therefore very difficult.



Similarly, the sounds and physics (for example, the effects of particles) were also similar, as well as the demands on the Dandy processor (hence similar lags) from the games of my favorite Rare studio with hellishly complex and at the same time addictive games Snake Rattle'n'Roll, Battletoads & Double Dragon (there are still many other games, these are in my opinion the most epic).



Snake Rattle'n'Roll - in complexity it can be compared with MegaMan



BattleToads & Double Dragon - simpler than the original BattleToads



Many childhood games remained unfinished. Youtube comes to the rescue. A request like "% gamename% 100% playthrough" gives a complete walkthrough, you can look at the death of the Main Villain and rejoice that it’s not you who saved this unfortunate world from the robot, the dark queen and so on.



But what if you go on ...?





We need to go deeper.



What if we had the opportunity, without using ↑↑ ↓↓ ← → ← → BA / IDBEHOLD I / IDKFA / “there is no cow level” / Artmoney and other cheat tools, to get the game perfect? With the most accessible human reaction, pressing the buttons, reading the memory of the game, manipulating luck, 100% fast passing? Then we would get TAS .

Tool-assisted speedrun (abbreviated TAS [1]) - high-speed passing game using the built-in emulator tools, such as saving and overwriting, slowing down and frame-by-frame input, viewing the contents of the memory and analyzing the executable code.



Almost all of these childhood games that were passed by many with the sweat and blood of childhood are TAS.

At our disposal:





As an example: TAS on the above-mentioned Battletoads & Double Dragon. “Playaround” includes the elements, the person with the toad is fighting, teasing each other, while mercilessly exploiting all the flaws in the physics of the game and sweeping through the levels at a cruising speed.





If you played this game - recommendation for viewing. And if you have passed - then most of the tricks will also be understandable, since physics and control are hanging on your fingertips, causing bouts of nostalgia.



We must also add the fight against lags (the NES processor often did not have time to process everything that developers crammed into the game. Do you want to overtake the previous Speedrun by 20-40 frames? Try to overcome the lags!), Managing your luck by understanding the mechanism of random numbers and manipulating them , and much more, and you get real art. Often, the number of “rerecordings”, re-records, saving and returning to the previous step is added to the laid out TAS, such a counter can reach many thousands.



Need more? You are welcome.

Best TAS for 2011 . Divided into categories: Best Playaround, Best N64, Best GEN, Best NES, Best TAS. Yes, yes, there is even a TAS on the Cave Story!



And my personal recommendation: TAS on a black cape. In addition to the video itself (the creator of Russian) there is an excellent description of exactly how this magnificence was created.

Video:



2: 20-2: 27 jumping to the music. Photographer’s comment: “oh, how I used to jump at these jumps!”

Creation Description:

shedevr.org.ru/cgi-bin/parse.cgi?id=darkwing_duck_tas_review

Source: https://habr.com/ru/post/150988/



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