Not everyone knows that August 22 is the Day of the National Flag of the Russian Federation, August 23 is the international day of commemoration of the victims of the slave trade, and August 24 is the Day of Independence of Ukraine. Another little-known fact is that in Amsterdam these days the annual conference for Unity3d developers “Unity Unite” will take place, not dedicated to any of the listed dates.
The interactive agency “Kelnik” detaches the space marines of four prepared unity fighters to the conference, and every day of the conference we will share news and information from there “first hand”. ')
About what is interesting about this conference, we now will tell.
Unitevtsy are great fellows and offer a full online video archive of Unite conferences from 2007 to 2011. Even in this archive it can be traced that there are more and more visitors, conference rooms are getting more and more spacious, and the program of reports is becoming more and more voluminous.
This year, the conference program is divided into several areas: from reports on the upcoming new version of Unity, to live cases from the bison of the 3D industry. Since we are engaged in the development of marketing tools (especially in the field of construction and development), we plan to attend almost all lectures from unity-residents, and in side and sponsored reports, focus not on games, but on business applications. Next, a telegraph line on those presentations that seem to us the most attractive and about which we write in the daily reports.
Conference Opening and Special Guest Word
The first to appear on the scene are the founding fathers of Unity, David Helgason, Nicholas Francis and Joachim Ante. They will talk about the current state of affairs in the development of the engine and in the development of the developer community, and they will surely reveal some secrets about Unity 4. This performance with a probability of 146% will produce the same explosive effect among unity developers as the announcement of the appearance of folders by Steve Jobs for icons in the iPhone interface.
Another father, Peter Molinho, will follow the fathers. He needs no introduction, and out of respect for Habrakhabr’s youth, we will mention part of his contribution to the gaming industry - Populous , Syndicate , the great Dungeon Keeper , Black & White , The Movies , Fable . Peter Molinho will talk about his own vision of the gaming industry and the approach of fast iterations in game development.
100500 reports about Unity
Performance Optimization Tips and Tricks for Unity - in addition to gaming applications, an infinitely useful report for developing online interactive presentations.
The Road Map & Wish List is generally a cannon and the most awaited and warmly received programmatic presentation at Unity conferences. Where the engine develops, what and when to wait for the developers.
Using the New GUI System - an eagerly awaited report on the GUI system. Until now, any menu or interface zest had to be done in parallel with long dances with a tambourine. Finally, now the tambourine can be hung on the wall and pulled out only in special cases.
Creating Retargetable Animation Assets with Mecanim in Unity 4.0 is a new word in character animation under Unity. Support for igrovikov, and we will be able to make realistic people, dogs and aliens strolling along objects under construction.
Unity, Network Code, and You - we hope that about work with the network under Unity, we'll see.
The Butterfly Effect: Bleeding Edge Rendering with Unity - the words "advanced rendering with Unity" can not fail.
Multi-SKU, Multi-Platform development - multiplatform development on Unity.
Linux and Flash Publishing with Unity 4.0 is another attempt to create tools for several platforms.
Building tools that build. For Buildings!
Incredibly interesting report for us from the guys from Real Visual . They make interactive walks on Unity on various objects that can be used for exhibitions, for training and for some other purposes. With us this marketing tool is only gaining popularity (for example, we recently did such a thing for the multifunctional complex Alexandria, but it can only be viewed offline).
Developing with Vuforia Augmented Reality and Unity
The developers of Silicon Jelly will talk about working with lighting using the example of their Click and Gun toy. For architectural visualization in real time - super important thing.
LIDAR and Oblique Imagery for cityscapes
Purely for the soul, Maxim Kelnik, our head of the 3D department, is going to hear about the modeling of urban landscapes with the help of Lidar and Oblique Imagery technology. So far it’s not very clear how this is Unity, but the report will be made by the developer from Cassidian, the defense and security unit of the European Aerospace and Defense Concern. If suddenly, somewhere in the report, information about militaristic plans for Russia will flash, we will definitely tell!
Immersive virtual reality for Unity
There must be a rather curious report on virtual reality with the presence effect of Sebastien Kunz from I'm in VR .
Creating Interactive Installations with Unity
For sweetness, we left the report of our compatriots - Valentine Simonov and Anton Skeeter from the Interactive Lab . The guys ate a dog to create interactive exhibition tools and have a powerful portfolio and customer list, including Sberbank, VTB, Rostelecom, Rosatom, MTS, Microsoft, Russian Railways, Rosneft and Emperor Palpatine.
Summary
In this list, we mentioned a maximum of half of those reports where we want to go. The conference program includes work with cloud services, post-mortem reports on various games, and even PR of the Windows Store (analogue of the apple and android application catalogs). In general, everything is like in adults.
If you do not read this text, the director of development will be left without a premium.
We, the interactive agency Kelnik , is a large (by local standards) St. Petersburg Internet agency. We do everything related to the promotion of businesses on the Internet: from consulting and developing an Internet presence strategy to designing and developing websites, search engine optimization, PR on the Internet and working with social networks.
In addition, we have a second main line of activity - 3D-graphics and interactive tools . Thanks to this, we work with the majority of participants in the St. Petersburg real estate market and create 3D-videos, interactive walks around objects and apartments, renders and exhibition tools for developers and developers.
Unity is one of our core competencies, so we cannot pass Unity Unite.