public static Rect Window(int id, Rect clientRect, GUI.WindowFunction func, string text) { return GUI.DoWindow(id, clientRect, func, GUIContent.Temp(text), GUI.skin.window, true); } internal static Rect DoWindow(int id, Rect clientRect, GUI.WindowFunction func, GUIContent title, GUIStyle style, bool forceRectOnLayout) { GUIUtility.CheckOnGUI(); GUI._Window _window = (GUI._Window)GUI._WindowList.instance.windows[id]; if (_window == null) { _window = new GUI._Window(id); GUI._WindowList.instance.windows[id] = _window; GUI.s_LayersChanged = true; } if (!_window.moved) _window.rect = clientRect; _window.moved = false; _window.opacity = 1.0F; _window.style = style; _window.title.text = title.text; _window.title.image = title.image; _window.title.tooltip = title.tooltip; _window.func = func; _window.used = true; _window.enabled = GUI.enabled; _window.color = GUI.color; _window.backgroundColor = GUI.backgroundColor; _window.matrix = GUI.matrix; _window.skin = GUI.skin; _window.contentColor = GUI.contentColor; _window.forceRect = forceRectOnLayout; return _window.rect; }
public static void BringWindowToFront(int windowID) { GUIUtility.CheckOnGUI(); GUI._Window _window1 = GUI._WindowList.instance.Get(windowID); if (_window1 != null) { int i = 0; foreach (GUI._Window _window2 in GUI._WindowList.instance.windows.Values) { if (_window2.depth < i) i = _window2.depth; } _window1.depth = i - 1; GUI.s_LayersChanged = true; } }
internal sealed class _WindowList { internal Hashtable windows; internal static GUI._WindowList instance; .......
/// <summary> /// /// </summary> /// <returns> /// ID /// </returns> /// <param name='id_list'> /// ID /// </param> int GetTopmostId(List<int> id_list) { // GUI Type guiType = typeof(GUI); // Type windowListType = guiType.Assembly.GetType("UnityEngine.GUI+_WindowList"); // instance , ( ) FieldInfo windowListInstanceField = windowListType.GetField("instance", BindingFlags.NonPublic | BindingFlags.Static); // , object windowListInstance = windowListInstanceField.GetValue(null); // FieldInfo windowsField = windowListType.GetField("windows", BindingFlags.NonPublic | BindingFlags.Instance); // Hashtable Hashtable hashtable = windowsField.GetValue(windowListInstance) as Hashtable; // int min = -1; int window_id = -1; foreach(DictionaryEntry entry in hashtable) { int key = (int)entry.Key; if (id_list.Contains(key)) // { // int depth = (int)entry.Value.GetType().GetField("depth", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(entry.Value); if (min < 0 || depth < min) { min = depth; window_id = key; } } } return window_id; }
Source: https://habr.com/ru/post/149603/
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