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Free ways to promote Android applications



Hello! In this topic, I would like to discuss one of the most interesting and at the same time mysterious topics for most, I think, indie developers are the promotion of their own applications. I will say a few words about myself: I have been doing Android development for about 2 years (only as a hobby, really). I have a dozen applications in the Play Store, with a cumulative number of downloads of more than 5 million. Neither that would be very much, and most of the downloads fall on one application, but I made some conclusions regarding marketing. Here I want to share my experience, observations, as well as encourage you to talk about your results in the comments. Exchange of experience in this matter would be useful to everyone, I think.

Another digression that I want to do: I specifically put the word “free” in the title. It is clear that you can buy downloads, reviews, advertising, reviews, or even go to the publisher (if you have something worthwhile). But here I propose to look at the issue from the point of view of the developers who deal with this mainly for the fun of it. I do not have any budgets for my games, and I don’t think that in the near future it will become a business for me, where you can (and should) invest money.

Application page in the Play Store


I will start with the “face” of any application - its pages in the Play Store. There are several important points that you need to pay attention to when placing:
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About the application / game itself I can say the following: make a request to vote inside! Many users install an application from the web-store (on a PC, and you can vote only from a smartphone / tablet) and if they are not reminded, they will never search for your application page themselves to put their 5 stars. Such a request can be made in the form of a dialogue when leaving or after passing a certain number of levels, for example. Just do not forget that the reward for voting is also a violation of the rules.

Cross-promotion


The next part is cross-promotion. I use admob house ads. Advice that I would give here: target your traffic! Put in the settings of the advertising company "US", if you see that the application grows only in the Russian top. Notice that in order for house ads to work, there should be a lot of impressions. For example, 100,000 impressions with a good CTR ~ 1% = 1000 clicks. I, unfortunately, do not have exact statistics, but according to the sensations only about 10% of clicks are converted into installations. That is, we get 100 installations per 100,000 impressions, this is the kind of mathematics.

There are also various banner exchange networks, such as tapfortap.com, swappit.com, belugaboost.com. I haven’t made up my opinion on their account, the same tapfortap did not work for me personally the first time. In any case, here you can get 1000 impressions of your banner just for registration, as they say "with the world on a thread ...".

What sites should pay attention to when publishing reviews?


For Russian-speaking users, everything is simple - it's w3bsit3-dns.com. There is a forum where even though they require apk to be placed (and we are mostly interested in direct downloads from the Play Store), however, you can always get a lot of feedback, and sometimes very useful feedback. There is also a project to support our developers , in which you can publish a free review of your application in the news feed on the main page. By the way, a lot of smaller resources of the Runet draw materials from this forum, which also gives us a plus.

With English-speaking users, everything is somewhat more complicated, here are the sites I selected for myself:


In addition, of course you should not forget about social networks: Facebook, G +, Twitter, etc. Add socialization to the game, whether it's tweeting about a game achievement or posting a record in Openfeint - all this has a positive effect on distribution, and you are only a few lines of code, by and large.

Regarding the sites specializing in the publication of reviews, I had experience with only two. This is a well-known droider.ru, at that time the review did not give anything, BUT, the game was frankly weak. Rather, the idea was not bad (at least I really want to believe in it), but the graphic design, visual style was not successful, not suitable. Funny detail: the erotic version of the same game showed quite good results until it was banned by Google. The second is appeggs.com, they wrote to me with a proposal to place the game in the “Top Recommendation” in exchange for their link in the game description on the Play Store. In general, it is sometimes quite difficult to understand what ultimately caused a chain reaction in the form of an application getting into “Hot apps” (AppBrain) or “Gaining popularity” (Google Play), and from there to the TOP. For example, for me it remains a big mystery why my last game was suddenly very popular in Mexico.

Conclusion


In conclusion, I would like to recommend (if anyone does not know) a good site that collects Play Store statistics by country: appannie.com . If you add to this statistics from the Developer Console plus AdMob statistics - you get a great tool to always keep your finger on the pulse.

Source: https://habr.com/ru/post/147243/


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