Virtual Worlds (MMOG) have become a very attractive object for venture capital investments. Huge amounts of funds are invested in this industry. Here are just
some of the latest deals : CBS and Gladwyne Partners invested $ 7 million in
The Electric Sheep Company (among other things, this company now
makes an interface for learning in the virtual worlds of superhuman artificial intelligence ): Charles River Ventures invested $ 2 million in
Areae and $ 5.5 million in Conduit. Sterling Stamos Capital Management has invested $ 4 million in
Multiverse .
Anshe Chung Studios and many other companies also received venture investments.
The examples listed are the tip of the iceberg. On the eve of the
Virtual Worlds conference, a stunning figure was voiced: it turns out that a total of
about a billion dollars was invested in virtual worlds over the past year.
To the uninitiated, this figure seems fantastic, but in fact the multiplayer online gaming market has long been commercialized. Occasionally, news of only the most famous games such as Second Life and World of Warcraft with 9 million players rarely fall on the pages of the specialized press, but behind them lies a whole train of thousands of virtual worlds of different genres, with magnificent three-dimensional graphics and stunning realism - space, role-playing, post-apocalyptic, life simulators, sports and many others. A billion investments over the past year is evidence that we will soon see new, more realistic and beautiful games.
Virtual worlds have quietly become big business, although most people are not even aware of their existence. Millions of players live, as it were, in their parallel universe, whence information infiltrates badly.
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via
News.com