A recording of my report from RHS-2012 was available, where, at the request of Oleg Bunin, I tried to reveal the topic of creating conditions for creative work in a group:
What kills the motivation of creativity?
How to create and maintain state of flow?
In the end, I illustrated what was said with examples from the open-source project UsabilityLab for a startup SpinPlaces.
Here are brief notes for those who do not like to watch a long video:
Activity has optimum motivation at which it is most effective.
The soul oscillates between boredom and grief. Autothel states arise when the complexity of the task corresponds to the capabilities of the person.
In these states, the person becomes pervasive.
Motivation is killed by criticism, lack of feedback, loneliness, mistrust, accountability, fear of making a mistake, etc.
Pair (group) work allows you to better keep the focus on the task. If one participant has lost attention, his colleagues will return him to work (their attention to work).
For a team to work productively, it must skip the task through itself. The task lowered from above leaves people with many questions that do not allow them to focus on solving the problem.
The best players of the team are people from the middle of Maslow's pyramid - they are no longer hungry (need does not distract them), and they are not yet “giants of thought” capable of disrupting team spirit, introducing an imbalance with their disproportionate weight.
It is dangerous not only to change, but also to update the team with new people during the project. New people need adaptation, they either slow down the work, or they will not do what the team does.
The player must earn his team (confirm his loyalty and involvement). The team should not be disloyal people.