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Unity Character Animation GDC 2012 Feature Preview

While the process of preparing the next batch of lessons from unity3dstudent is in process , I want to share the news.
On the last CDG for Unity3d a new system for working with animation and input system was announced.
You can get acquainted with it by watching the video .

From the innovations:

Link to the news from the video on the official Unity3d website

In the comments the developer (PierrePaul Giroux) tulza writes:
If you’re on the floor, you can’t see it. However, it might be necessary.

- Support any bibed character. They can be different proportion, hierarchy and different bone naming convention
- A suite of tools that gives easy loopable animation creation (from existing animation)
- Tool to author BlendTree (continuous blending, pivot based blending, live feeback)
- Tool to author Hierchical State Machine (multilayered, live feedback)
-
- An API to support all this ...
- so much more, that is not ready for prime-time yet !!!
')
Will keep you guys informed as we go forward on this!

PS: It is a pity that in one of the issues of KANOBU, telling about Wasteland 2, they gave some strangely bad evaluation to Unity3d, showing only some knee crafts.

Source: https://habr.com/ru/post/145055/


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