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Review of fresh materials, March 2012

This material continues a series of monthly reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. Of the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-February 2012 .




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Methods and practices


Sketching Interfaces Workshop (Pub Smith Presentation)
Slides from the Pub Smith training session on creating interface sketches at the 2012 Interactions conference. There is a lot of useful information about techniques, tools and their use.

James Robertson - Innovative Mobile Intranet Design
Jared Spool talks to James Robertson, a mobile intranet specialist. Although the material lacks structuredness, there is very little information on this topic and the article will be useful in a general understanding of the topic.

Buttons were an inspired ui hack, but now we've got better options
Josh Clark has prepared a great presentation on Buttons are a Hack. He promotes the idea that modern interfaces in the WIMP paradigm were needed at their stage, but now they are hindering development. Direct link to the presentation . Summary of speeches from Luke Wroblewski.

Finger-Friendly Design: Ideal Mobile Touch Target Sizes
Anthony T describes the nuances of the design of touch interfaces, taking into account the features of the fingers. He cites recommendations from the guidelines of various mobile OSs and critically assesses them - there are exceptions to these rules.

Shrink To Fit - Designing Scalable User Interfaces
Andy Gilliland and Nate Cox talk about the design features of modern products presented on a variety of devices. They also offer a formula for calculating the proportions on the basis of which the auxiliary schedule is being prepared.

UX Reviews - Which one? How long?
Frances Miller describes several methods for evaluating an interface. These are standard peer reviews, competitor reviews, and opportunity analysis.

Talking Out Loud
Mike Hughes describes the features of using the method of user research by speaking the interface impressions out loud. He talks about the good and bad practices of its application.

7 Product Image Categories
Christian Holst describes 7 types of illustrations that are used on product description pages. They solve different problems and are applied in different contexts.

7 S's of User Research Sampling
Jeff Sauro describes 7 approaches to the selection of respondents for user research. Ways range from informal to well-planned.

Diving into Indie UX - The Wrong Way
Theresa Neil tells beginner designers how to become an experienced specialist. This is a good set of tips from one of the strongest in the industry.

Lean ways to test your new business idea
David Travis talks about three ways to check the problem that the product solves. They allow you to check the correctness of the proposed hypothesis and correct it if necessary.

The Photoshop and Grab a Pencil - The Lost Art of Thumbnail Sketches
Joshua Johnson describes a particular direction in creating interface sketches - miniature screen sketches. They allow you to show the total screen layout and interactions between them.

How to Assess the Maturity of Your Information Architecture
Nathaniel Davis offers a method for assessing the current state of the information architecture in a project. However, the described example is too primitive and does not provide an understanding of how to use the proposed model.

Sketchbooks diy
Michael Angeles talks about how to make your own notebook for sketches. The article shows the step-by-step process of preparing and collecting materials.

Engagement Styles - Beyond 'Lean Forward' and 'Lean Back'
Craig Will describes the use cases for tablets that go beyond the classical opposition to “lean back in a chair in front of the TV” and “stick to the computer screen”. Instead of this dichotomy, he cites two states of user activity — actions with an interface and information consumption.

The Social Design of Commercial Tweets and Posts
Adrian Chan talks about the changes in the promises of commercial messages that have occurred with the proliferation of social networks. First of all, it is the transition from images to texts that are addressed to a specific person or group of people.

8 Advantages of Standardized Usability Questionnaires
Jeff Sauro describes the benefits of standardized questionnaires in user research. He lists their important qualities and methods of obtaining.

Tools and Templates


inSights - Fabrique
Another set of playing cards for designers that lists good interface tricks. It contains 60 cards that will help increase conversion and improve design.

ScreenLeap - Share Your Screenshot Instantly to Any Device with a Browser
The service allows you to share the current screen of any device, including tablets and mobile. For this, a link is generated, by clicking on which you can see the contents of the screen.

Paintcode
PaintCode allows you to quickly design an interface for an iOS or OSX application and turn it into working code. Tool vector, so that problems with the new retina-screens will not.

Mobile device usability testing Tappy
Mr.Tappy is on sale - a mount for testing mobile devices. The cost of the kit is $ 289.

Bootstrap Stencils
There were two stencils for designing interfaces based on the Twitter framework Bootstrap. The first one is for Fireworks. The second for OmniGraffle .

Responsive.is - Display and present responsive web designs
The service allows you to view websites created in a responsive design format, as well as test their work on various devices. You can enter any address, although not all work out correctly.

Personapp - Create, quick informal personas
Online service Personapp allows you to describe the characters. It is not yet launched, but you can subscribe to the beta version.

EyeSimulator
The most useful online simulator for designers, which allows you to see the site through the eyes of a person with vision problems. It shows the effect of a dozen different age and congenital diseases.

Adobe Technology Sneaks 2012 - Adobe Shadow on Adobe TV
The new product Shadow from Adobe helps designers and developers to test the performance of the code on different devices. Devices are connected to each other and display the same project with the ability to debug.

UX Testing and Cultural Preferences
Joe Doveton lists the key nuances that need to be considered when launching global products. They must take into account the specifics of the language, color perception, attitudes towards other cultures, the context of attention and the penetration of technology.

Patterns and guides


Multi-Device Layout Patterns
Luke Wroblewski lists typical approaches to creating multi-platform products. They suggest different behaviors of the page's building blocks. Jason Weaver prepared a small demo of one of the described patterns - crawling out of viewport content.

Design Beautiful & Usable Android Apps
Theresa Neil collected in the presentation a selection of patterns for Android applications. The article also contains many useful materials on the subject of design and design for the platform.

Android 4.0 UI Design Tips
The presentation of Justin Lee, in which he talks about the main differences between Android 4.0 from previous versions.

Android Patterns
Gallery of patterns of Android applications, built on the principle of a similar site for pttrns.com. So far, however, there are not so many examples.

Designing Search - Entering the Query
Tony Russell-Rose leads search patterns. The article describes the main search tasks and shows examples of interfaces for them.

Process


Design the new Business
A documentary about the modern role of design in the creation of mass products. 40-minute video with the stories of representatives of food companies and design studios.

Product Manager - Strategic or Not?
Scott Sehlhorst talks about the role of the product manager in making strategic decisions. For the management of the company, he is often the performer of decisions, but for the development team - their source.

Is Your Organization Design Ready?
Chris Noessel from Cooper Consulting offers a simple test to understand how ready the company is to implement design processes. He describes two levels of maturity - the ability to see good design solutions and implement them.

Surviving Design Projects
Dan Brown has prepared a set of playing cards for those who manage design projects. It consists of two decks - problem situations in working with clients, as well as solutions for them.

Leveraging User Results - A Quick Guide
Frank Guo's excellent review article on how and why to resort to user research when working on a product. He cites many possible research objectives and describes how to work with the results correctly.

How to advance your web career
Gerry McGovern advises interface specialists to speak with the customer in his language. This is the only way to show your value as an important partner for the development of a business, and not a performer that is not very clear, and therefore hardly important work.

Wicked Problems - Problems Worth Solving
Jon Kolko published the book Problems Worth Solving, devoted to the role of design in solving complex social problems. It is available for free to read online.

Making Sense of Mobile
James Robertson describes the use of mobiles in large companies. He gives 4 main tasks for which mobiles in the corporate environment are important.

20 Questions Answered about Unmoderated Usability Testing
Jeff Sauro answers a series of frequent questions about the remote testing method without a moderator. He tells why such studies are suitable and why not.

3 Myths of Customer Experience
Zachary Paradis spoke at the UPA seminar about three customer experience myths. This is a presentation accompanied by an audio recording of the performance.

Learning to Play UX Rugby (Anders Ramsay Presentation)
Anders Ramsay talks about the stages of the design process in a flexible approach to project management. He calls this “interface rugby” as opposed to the classic “relay”.

A / B Testing, Usability Engineering, Radical Innovation - What Pays Best?
Jakob Nielsen compares three ways to improve the product interface - A / B testing, usability research and radical innovation. As usual, there is no clear answer “who is better” - it all depends on current tasks.

Relax this is not a test - 12 ways to learn more about your mobile product
Walt Buchan from CXPartners provides 12 recommendations on the usability testing of mobile interfaces. It can be seen that the company has extensive experience with mobile - despite the fact that the tips are fairly simple, there are many interesting nuances. By the way, domestic CMS Magazine made a translation of the article .

Cases


How to Build a Usability Lab
Usability Sciences tells in detail how it built its usability lab. This is the first part of a series of articles that tell about all the nuances, from space planning to equipment.

Cockpit do what?
Tim Morgan, in a discussion on the Quora website, describes in detail the controls on the aircraft dashboard. This is a very interesting and detailed overview of the topic, interesting to many interface specialists.

Interview with Mark Coleran
Interview Mark Coleran about creating interfaces for cinema, just interfaces and the evolution of natural interfaces. He also talks about working on specific films.

Digital Customer Experience Improvement Requires A Systematic Approach (PDF)
Forrester Research has published a report on the study of the current state of customer experience discipline. The company interviewed 16 industry professionals and found out how the introduction of CX practices affected their business.

Eyelet Tracking Online
The results of eye-tracking-study dating service from the company Tobii. It shows the difference in the behavior of men and women - the first is enough pictures to make an impression, the latter are studying the details.

Experience Driven Innovation
Experience Driven Innovation collects information on how UX helps in the success of modern mass products. It describes methods, processes and cases.

Theory


The research behind kinect
Laboratory Microsoft Research has published a series of studies that led to the creation of Kinect. This research team is exploring many interesting directions, so it’s worth following the publication of its experiments - perhaps in 5-10 years it will be the next interface hit.

Cognition & The Intrinsic User Experience
Jordan Jolien explains the concepts of cognitive load and cognitive barriers. It shows how this affects the user experience with the interface and how to facilitate it.

Organizing digital information for others
Maish Nichani mini-book on information architecture. A good guide for beginners in an understandable and compact form.

Principles of Social Interaction Design
Andrian Chan finished his mini-book dedicated to the design of social services. The author describes the basic socio-psychological principles and gives practical advice on their use.

Visual esthetics
In the encyclopedia of the site Interaction-Design.org a new chapter on visual aesthetics. Noam Tractinsky describes its role in human-computer interaction and the relationship with other aspects of product design and interface.

10 Things to know about Confidence Intervals
Jeff Sauro talks about the features of using the statistical method of confidence intervals. These are 10 rules that will help to work better with the results of user research. The author also launched a simple online calculator for calculating confidence intervals.

Peter Morville Understanding Information Architecture
Peter Morville prepared an overview presentation on the history and current state of the information architecture. She talks about the features of the profession and methods of work.

Nine misconceptions about statistics and usability
Jeff Sauro lists sample interface specialists' misconceptions about statistics. They often interfere with the use of user research methods in practice.

Story


Before Pong came along
The story of the creation of the first multiplayer computer game Tennis for Two and its author William Higinbotham. She appeared in 1958 and became part of the exposition of the New York Brookhaven National Laboratory, leading to the emergence of the classic game Pong and the Magnavox Odyssey console.

Google has never been a 2007 redesign
The Verge website briefly describes the story of the failed 2007 Google redesign, and how the company did it all the same 4 years later. The article shows a lot of screenshots from the discarded concept.

Trends


Mobile statistics
Restored its regularly updated collection of mobile statistics. The mass of information on the distribution of mobile platforms, the market share of manufacturers of smartphones and tablets, the use of mobile technologies since 2009 has been collected.

3.1 Million Pixels Are Heavy
Josh Clark describes the problems for designers that brings the retina display announced in May to the iPad 3. For example, the new screen resolution means new requirements for the quality of illustrations, which in turn leads to a significant increase in their size.

Vector Images for Mobile
The recent launch of a new iPad with a higher resolution screen led to active discussions on how to prepare illustrations for its applications. Luke Wroblewski describes the features of working with vector graphics, which will help in this task.

Interaction design is not respected as a design discipline
After attending the Interaction 2012 conference, Jeff Gothelf made a not very happy conclusion - designing interaction is not the most respected profession. Even leading industry experts cannot agree on a common terminology and understanding of value, and designers themselves are often perceived as pixel engines.

Why User Experience Is Different From Consumer Experience
Greg Laguero describes a sad idea for interface specialists - despite their interest in service design and customer experience, companies are better off hiring marketing specialists for these positions. Designers are too focused on tactics and details, as here a more far-sighted and business-oriented approach is needed.

Which One - Responsive Design, Device Experiences, or RESS?
Luke Wroblewski compares different approaches to responsive design. He recommends using RESS (Responsive Web Design with Server Side Components), which solves many of the problems of “clean” adaptive design.

Does Culture Matter for Product Design?
Don Norman writes about how the difference between the same products in different cultures is erased. He has been observing this trend for a long time and although there are still categories in which there are many regional specificities, in general, mass products are unified.

What does a UX Strategist Do?
Paul Bryan talks about the profession of the UX-strategist. Recently, more and more information about this role appears, but its essence is blurred and varies greatly from company to company.

UX Killed Usability
Craig Tomlin studied the latest trends and concluded that the term “usability” is popular in favor of “UX”. This is indicated by the number of vacancies, search queries and other factors.

Fresh links can also be tracked in the Facebook group of the same name .

Source: https://habr.com/ru/post/142289/


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