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Canvas with hardware acceleration in Google Chrome

On March 28, Google Chrome 18 appeared in a stable channel and is already installed on the computers of most Chrome users. Among the various improvements in the new version, we should highlight the hardware accelerated rendering Canvas2D under Windows and Mac OS X. Thanks to the GPU-accelerated Canvas2D will work faster in the browser, which will improve the performance and quality of HTML5-games and other web applications.

In addition to Canvas2D, the latest version of Chrome has earned the SwiftShader raster engine for WebGL. The engine is licensed from TransGaming and provides WebGL operation on older computers that do not support WebGL hardware acceleration.

You can check which software and hardware acceleration options work in the browser using the chrome://gpu command.


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Source: https://habr.com/ru/post/141156/


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