This material continues a series of monthly reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. Of the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials:
April 2010-December 2011 .

Methods and practices
The Messy Art Of UX Sketching
Peiter Buick's excellent step-by-step tutorial on how to learn how to make good sketches of interfaces. CMS Magazine released its
translation with comments from domestic experts .
Behavior Heuristics
Dan Lockton, author of Design with Intent, a well-known design framework, talks about user behavior heuristics. It describes the general principle of their construction and provides a basic list that can be expanded and supplemented.
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Stefan Klocek - Altmedia and the Tablet Opportunity
Presentation of Stefan Klocek from Cooper, in which he talks about the importance of optimizing news consumption interfaces for tablets. The author tells about the features of such interfaces and gives a number of examples.
Altmedia and the Tablet OpportunityBreaking Through the Glass
Interesting reflections Rob Le Quesne on the creation of interfaces as art projects. He gives examples of such experiments, including in commercial use.
Responsive Design & ROI - Observations from the Coalface
Chris Berridge shares the experience of CXPartners in creating products with responsive designs. This imposes features on the process of their design, design and testing, which are described in the article.
UX and the Kano Model
Christian Holst's excellent review article from the Baymard Institute on the Kano model. It allows you to determine which of the product’s capabilities are a basic necessity, which are responsible for its practical value, and which are able to elicit enthusiastic feedback.
Browser and GUI Chrome
Jakob Nielsen weighs the pros and cons of the presence in the interface "dodger." These are elements that are mandatory for a product or service, but are repeated on each screen and take up extra space - for example, the browser address bar or the main menu of the site.
The Eye of the Brainstorm
Alan Cooper reflects on which team interaction format is the most productive. The experience of his company suggests that the best option is pair work.
Why Do Products Fail?
Scott Sehlhorst describes a method for investigating the causes of product failure. It offers a basic set of heuristics that can be expanded and supplemented.
Six Circles - An Experience Design Framework
James Kelway of User Pathways has published his book on interface design based on blog posts over the past few years. She describes the methods and practices, theoretical calculations and a lot of other useful information on the topic. Direct
link to PDF (16 MB).
Video Diaries - A Method for Understanding New Usage Patterns
Paul Bryan writes about the method of user research using video diaries. The article describes the method itself and its methods of application.
Information Architecture HeuristicsAbby Covert offers 10 simple heuristics for checking the information architecture of a product. These are clear rules for checking the quality of the designed interface.
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presentations from
Abby CovertAlluring Layouts - drawing and capturing attention
Gemma Savagar talks about the problem of classic page layout sections. They become so similar to each other that they make it difficult to determine the current section of the site, so you should use visually more excellent approaches.
Communicating User Research Findings
Jim Ross talks about how to better present the results of user research. Long reports, as a rule, are rarely read and reluctantly, but there are a number of formats that facilitate the transfer of knowledge gained.
Tips for Writing Great Links
Gerry McGovern gives simple and clear advice on how to put clear and simple links on the pages of the site. The topic seems to be very simple and does not require special attention, but the author has researched it well and maintains an
interesting blog about links .
Kristina Halvorson - Message and Medium: Better Content by Design
Speech by Kristina Halvorson at An Event Apart, in which she talks about the specifics of working with content for products that have many mobile and other versions. It is important to remember that the goal is not the content itself, but its main message - this will help to find a way out in a multitude of supported devices.
Kristina Halvorson - Message and Medium: Better Content by Design (live at An Event Apart) from
Jeffrey Zeldman on
Vimeo .
Designing for touch
A good review article by Josh Clark, dedicated to the design and design of touch interfaces. This is a good set of basic principles from the author of Tapworthy, one of the most popular books on the subject.
Rachel Hinman - The Mobile Frontier
Presentation of Rachel Hinman, the author of the upcoming book The Mobile Frontier. The presentation describes the main points of the future edition of Rosenfeld Media.
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Rachel HinmanPub Smith - Sketching Interfaces Workshop
Slides from the Pub Smith training session on creating interface sketches at the 2012 Interactions conference. There is a lot of useful information about techniques, tools and their use.
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presentations from
pubsmithMission transitionReview Mark Cossey article on the importance of using animation in interfaces and displaying transitions between states in general. He gives examples from existing products and lists several key principles.
Convenience
Ari Weissman continues the series of business articles for people on the concept of comfort. He gives examples of products that have become leaders in their niche, largely due to the most comfortable solution to the old problem.
Why Thanking Donors Online is Powerful
Simon Norris and Juliet Richardson from Nomensa talk about the experience of creating services for donating to charity and donors. The subtle point in this task is a neat way of thanking the donor, without reducing it all to platitudes and unnecessarily material things.
8 Tips for a Sane IA
Alastair Campbell from Nomensa gives 8 tips to the information architect. They describe the rules for forming navigation and content organization.
Seven UX Best Practices of Community Design
Kristin Zibell describes 7 interface principles of competent work with communities. Some of them are quite commonplace, but the rest are described interestingly.
Designing Experiences for Young Kids
Another article with tips on creating tablet apps for kids. Avi Itzkovitch describes the rules for constructing navigation and using gestures in such applications.
QR Codes Are Footnotes, Not Ads
Josh Clark describes the main problems of classic QR codes that prevent them from truly mass distribution. And it shows an interesting example of an alternative QR code that solves some of the shortcomings.
Is There Ever A Justification For Responsive Text?An interesting experiment with adaptive text in the interface. Although in the proposed form the support of such content in a large product may turn into hell, the idea itself may be useful.
Tools and Templates
Integrating UX into the Product Backlog
Jon Innes offers a convenient matrix that matches the functionality of the product to the needs of key groups of the target audience, priorities, UX-metrics and team composition. It is designed for agile projects and allows you to prioritize requirements.
Adobe Proto app - what makes wireframes and prototypes
Adobe has released a Proto application for designing interfaces on tablets. While only the version for Android is available.
GestureWorks Multitouch Framework - Build Gesture-Driven Apps
Ideum has released the GestureWorks 3 framework for creating multi-touch applications. It is designed for devices of various purposes: from compact tablets to large-scale interactive walls.
The UX Research Plan That Stakeholders Love
Tomer Sharon from Google offers a custom research plan template that is great for presenting to interested parties. He describes the structure of the plan and an example of its completion.
Patterns and guides
Android Design
The unbelievable happened - finally Android got relevant and consistent guidelines. It turned out one of the best tutorials on the design of mobile applications, besides accompanied by
templates for Photoshop, Fireworks and Omnigraffle . Now the popular theme for jokes among designers and designers will disappear. After the announcement, several interesting articles appeared on the process of creating these guidelines:
Say Goodbye to the Menu Button
At the end of January, the Android platform had another important interface event - the physical menu button was abolished. She was one of the most controversial decisions of the platform — she had no affordants and was unpredictable in behavior.
Windows 8 Consumer Preview hands-onOne of the most detailed reviews of Windows 8 Consumer Preview. A lot of interesting things about gestures, standard and third-party applications. And
another interesting review .
US Department of Transportation Proposes 'Distraction' Guidelines for Automakers
The US Department of Transportation has published preliminary guidelines for creating interfaces that do not distract the driver. It describes how to work with messages, the Internet, social networks, navigation systems and embedded phones.
Data Monday: Login & Passwords
Luke Wroblewski has collected some interesting statistics on the use of logins and passwords. It largely confirms the fact that comfort is more important to users than safety.
Design applications for Windows Phone. Navigation. Levels, backwards and cycles
An article by Konstantin Kichinsky about the features of navigation design in applications for Windows Phone. It provides excellent screen transition diagrams that are worth borrowing for design artifacts.
The Restart Page - Free unlimited rebooting experience from vintage operating systems
A collection of notification windows from various operating systems requesting permission to restart the computer. A good monument to obsessive design.
How to improve the selection of countries from the list
There was a Russian-language translation of the article by Christian Holst about creating a good tool for choosing a country in the interface. It offers several options for different situations, including multiple choice and search hints.
Process
Stop Validating Your Product
Laura Klein calls to check first of all not the product, but the problem that he is trying to solve. This coincides with the main message of the design thinking methodology, which is focused on finding the root problem and the people for whom it is important.
Kevin Hoffman - Facilitating Project Kickoffs
Interview with Kevin Hoffman of Happy Cog, in which he talks about the procedure for meetings on the launch of the project. This is an extremely important event, on which the success of the whole project depends.
UX designers make mistakes: the writeup
Scott Berkun lists the main mistakes that interface designers make when interacting with other project participants. He gives advice on how to get around these bottlenecks.
What makes a great UX practitioner? Hint: It's not what you think
David Travis from UserFocus talks about his career development as a UX specialist. In addition to technical skills, building processes and an understanding of marketing proved critical to his success.
Specializing generalist
Scott Sehlhorst thinks out loud about which specialists are important to the success of the team. He compares the pros and cons of narrow specialists or masters of all trades, and also gives a lot of quotes from articles of practicing managers and business owners.
Strategies for early-stage design: Guinea pig
Report on an interesting experiment of the University of California, which investigated the effectiveness of different ways to solve complex design problems. The participants in the experiment tried different strategies and approaches to the process, each of which had its own indications and contraindications for use.
9 Principles of Lean UX
LUXr describes the 9 basic principles of lean design. The company is especially interesting because it bases its work exclusively on flexible project management techniques, which is not very typical for designers.
Dealing with Difficult People, Teams, and Organizations - A UX Research Maturity Model
Tomer Sharon describes the maturity stages of user research in a company. The article is accompanied by several interviews of well-known experts on the topic of why it is not worth working with immature organizations. In continuation of the topic -
another publication by the author , telling how to convince decision makers to invest in user research.
Beyond the pixel - Measuring visual designers' strategic value
Steve Calde from Cooper Consulting talks about the role of the visual designer in the process of creating interfaces. And encourages designers not to consider them as “prototype painters”.
Cases
Bret Victor - Inventing on Principle
The most interesting presentation of Bret Victor, the designer of experimental interaction concepts at Apple, who had worked before this at Alesis and for Al Gore.
Designing Windows 8 or How to Redesign a Religion
An interesting interview with Sam Moreau, director of UX Windows, dedicated to the release of Windows 8. He talks about how he came to the company and how to drastically change the interface paradigm of the most popular OS in the world.
Apple's top secret product development process works
A brief excerpt from the new book by Adam Lashinsky on the processes at Apple. Another interesting article tells about how
packaging design is being prepared for the company's products .
BBC Internet Blog
The BBC blog has a series of articles on redesigning and redesigning the portal, which was conducted by an internal interface team. Several dozens of publications have already been published telling about different stages of the process and working on various products.
Theory
Mental Modeling for Content Work
An interesting series of Daniel Eizans articles on the use of mental models in content strategy. He describes the features of perception of information and the main stages of the process. Continued -
http://danieleizans.com/2012/01/mental-modeling-for-content-work-information-gathering/ .
The Psychology of Persuasion
PsyBlog has collected a selection of articles on user persuasion techniques. These are 18 well-described practices, each of which is accompanied by a reference to the results of research.
Stat 201
Michael Zuschlag published a continuation of his large-scale statistical review article for beginners. This is a large-scale and interesting series, describing the basic concepts and methods. The second part is
http://www.zuschlogin.com/?p=261 .
How to Get Yourself Started in Statistics
Caroline Jarrett asks the question - what to read for beginners to understand the statistics? She makes a review of several books in terms of how simple language they describe the basic messages and whether this information is enough for those who are engaged in user research.
Developing iPad Applications for Visualization and Insight
In the educational center iTunes U appeared course Carnegie Mellon University, dedicated to data visualization. In addition to the practical part, it contains a lot of interesting knowledge about how a person perceives the information presented in this form.
Archive to find
Excellent new article by Vlad Golovach on information architecture. Although he “debunked” information architects as a specialization in one of the previous notes, here is a thorough analysis of how to make the right archives.
Affective Computing
In the encyclopedia of the site Interaction-Design.org is a new chapter devoted to affective computing. This approach assumes that computers begin to interact with the user on an emotional level.
Doppelgängers - A new form of self?
An interesting publication by Jeremy N. Bailenson about how virtual characters in computer games can influence the behavior of their owners. He describes a series of studies, experiments, and advertising campaigns that used the twins of real people to motivate certain actions.
The Visual Language of Dashed Lines
Connie Malamed describes the perception of dashed lines. Where to use and how we “read” them.
Isn't It Cute - An Evolutionary Perspective of Baby-Schema Effects in Visual Product Designs
Linda Miesler, Helmut Leder and Andreas Herrmann explore the question of how children's features in product design affect their success. The article provides a good theoretical base, confirming the results of reflections.
Positive UX - issues
Rob Howells from Nomensa talks about the concept of “well-being” in relation to interfaces. He describes why good UX means not only the absence of problem areas.
Simplicity? Complexity? Persuasion
James Coston talks about the concept of 'Congruent Interference Avoidance' (CIA). There are no simple or complex interfaces - there are those that are placed in the current context of attention and not.
Story
Cars Are Horrible Mobile Tech Devices, So Are The Pandora, MOG Hitching Rides?
The Austin Carr article well shows the reasons for the backwardness and heterogeneity of the interfaces of on-board computers of cars. The main reasons are the long production cycle and increased attention to safety.
Trends
Envisioning the future of technology
Futurist Michael Zappa opened a website dedicated to technological trends for the next 30 years. The topic is much broader than the interfaces, but there are a lot of interesting things about them.
Got Ergopsychonomics?
Vicky Teinaki has collected a selection of materials telling about perhaps a new term in our profession - Ergopsychonomics. This phenomenon is at the junction of ergonomics, psychology and economics, the attention to which in the complex increasingly affects the success of modern products.
Giles Colborne - Artificial emotional intelligenceGiles Colborne from CXPartners talks about the emotional component of interfaces. He offers 5 stages of maturity of such interfaces, spied on by the FBI negotiators.
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presentations from
cxpartnersCan't play, won't play
Margaret Robertson criticizes the term gamification, which would be more appropriate to call pointification. Now this is the wrong approach to the initially good idea, which reduces everything to the simplest indicators.
Conference proceedings
Interaction 2012
The fifth conference IxDA Interaction '12 was held February 1-4, 2012 in Dublin. The site Johnny Holland has prepared a detailed overview of the three days of the event -
â„–1 ,
â„–2 and
â„–3 . But reviews from other participants:
Designing for Patient Safety Seminar
In The American for Center for Health Design an interesting seminar was held on the design of a safe environment for patients. Video recordings of speeches and round tables are uploaded.
Fresh links can also be tracked in the Facebook group of the same name .