📜 ⬆️ ⬇️

Virtual reality: why are enemies always red and you always behind green ones?


Stanford's Virtual Human Interaction Lab

A simple example: on the minimap in the strategy your troops are green, enemy - red. If you look at the opponent's screen, it will be the other way round, it will be green, yours will be red. The color is not fixed, it is only your representation of reality. Even if there are 10 players, everyone will play for the greens.

What about the fact that you will more unconsciously trust your partner in the negotiations if he adds 40% of your face features to your avatar? If it will be for all those present of their same sex and age? Ideal for everyone breathing? Welcome to a world similar to the world of Orwell, but originally from Stanford.
')
Now imagine a lecture in a virtual classroom where 50 students sit. You are lucky, you sit in the most convenient place where the teacher looks at you, where the board can be seen better and everything is generally convenient. It's funny that the other 49 students are in virtuality in the same place - and they see you, for example, somewhere on the edge of the audience. Everyone has their own virtual world, where he gets "all the attention" of the teacher.

Hi, Neo!


Last week, Digital October hosted a lecture by Jeremy Beylenson (professor at the Faculty of Communication at Stanford, a specialist in cognitive psychology) about virtual reality. He talked about the technologies and benefits of the virtual environment - which is quite expected and familiar to most who watched Avatar or Surrogate films - and, more importantly, spoke about what new social aspects will affect such a reality. There are no physical conventions - it means that there is a mass of new opportunities.

To begin with - a few words about the technology of the emergence of "avatars". With the help of photogeometric equipment and corresponding software, models of people and objects are created. These models are loaded into a certain space (technically, the server sends you a complete copy of the “pre-rendered” avatar), and then an analogue of motion capture is used to transfer movements and facial expressions. If you add the presentation of the stereo image in the spectator's glasses - the reality becomes even closer.

Imagine a conference in virtual space. On the one hand, it is very similar to a personal meeting: all the same spontaneous reactions, unconscious movements and many other details that convey the most valuable information at the negotiations. On the other hand, this is virtual reality, and perhaps your negotiating partner has already loaded the optimal behavioral model. Now his computer does not transmit his movements, but something else that corresponds to the strategy. You reply to his proposal - at home he jumps up from his seat, and in virtuality he keeps a calm face.



Here's what else you can do.





Being in any virtual reality, you perform many actions that can be saved more abruptly than the search history:
And when we look at the statistics, I can predict with a high level of probability your race, gender, personality type, your age, your intentions, whether you want to buy something or try to be aggressive. We have demonstrated that people who play virtual games let others know more about themselves than any other person through face-to-face communication, because video games automatically track your behavior. Thus, when we study virtual reality, it is a terrific tool that can be used for various wonderful sentences, of course, also categorization, classification of who you are and what you plan to do.

Links


And the last thing: with all this in mind - if suddenly your secretary, colleague and friends in virtual reality turn into Indians with scars across their entire faces, then you should probably look for a mirror. Perhaps the bartender woke the wrong your avatar. If possible, avoid this.

Source: https://habr.com/ru/post/139054/


All Articles