This material continues a series of monthly reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. Of the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials:
April 2010-November 2011 .

Methods and practices
Comparing Products
Scott Sehlhorst has published an awesome series of articles on product comparison when planning and creating them. He describes in detail all the stages of the process from determining the target audience and market niche to choosing the positioning of its own product and comparing it with competitors.
Towards an Ethics of Persuasion
Stephen P. Anderson, one of the main ideologists of the use of psychological methods of involving and “seducing” the user, talks about the ethical side of the issue.
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The Anatomy of an Experience Map
Chris Risdon from Adaptive Path describes the experience map for creating a map of experience for Rail Europe. It shows the user interaction with the product during the entire travel process - from the choice of destinations to the story of impressions.
Bending the Protocols - Useful Variations on Usability Tests
Jared Spool lists the main ways of conducting usability testing and suggests combining them depending on the task. Including he leads an interesting case study of content and navigation of a large site using a paper catalog.
Effective Use of Color and Graphics
Catalina Naranjo-Bock shares the experience of creating applications for children. In this series of articles, she touches on the theme of color solutions and the use of illustrations. There was also the
second part .
Tools and Templates
myBalsamiq
Balsamiq has released a new product in addition to its popular interface design tool - MyBalsamiq. It provides an environment for team work on static and dynamic prototypes, as well as tools for conducting tests and interacting with customers.
Fireworks wireframing kit
The site collects stencils and templates for design in Adobe Fireworks. There are both complete sets of basic blocks and single interface elements.
Anatomy of a Hardware Usability Testing Rig
Harry Brignull describes in detail the manually created equipment for testing mobile interfaces. And this is not a trivial fastening from scrap materials, but rather a high-quality and thoughtful toolkit.
Futurico - Free User Interface Elements Pack
A nice set of interface elements in the PSD from Vladimir Kudinov. Although it is not tied to a specific operating system, it is made at a good level.
Patterns and guides
UX Guidelines for Metro style app development
The first approximation of interface guidelines for Windows 8. There are not so many materials and examples so far, but given the imminent beta release of one of the key OS (end of February 2012), everything that is useful will be useful. By the way, a
number of applications of well-known brands have already been shown - this will also help in working on the interfaces of large Metro-applications.
Metro design
The Russian branch of Microsoft has opened a mini-site dedicated to the design and design of applications in the ideology of Metro. He collects articles and video recordings of conferences and master classes on the topic. By the way, there are many interesting things about Metro
on Konstantin Kichinsky’s blog .
Metro style design. Megan Donahue of Microsoft on the principles and priorities of the Metro design language
A transcript of the speech of Megan Donahue, head of the UX-manager team of Windows Phone 7, appeared at the User Experience Russia 2011 conference.
Video recording of the speech .
Android - A Visual History
The Verge website collected the history of the evolution of the interface of the Android platform. The article describes the main changes and innovations in each of the versions and accompanies all of this with photo and video illustrations.
iOS - A Visual History
The Verge website collected the evolution history of the iOS platform interface. The article describes the main changes and innovations in each of the versions, including the appearance of the iPad.
Browse vs. Search - Which Deserves to Go?
Bruce Tognazzini describes the pros and cons of the two main ways a user selects the right information from the available — search and browse lists or directories. These methods complement each other and are focused on different audiences and tasks, so in most situations they should be used together.
Look Up Your Facebook Profile - Literally
Eye-tracking-study of user profile pages in major social media and networks. Although the sample is not very representative, the results are quite interesting.
Mobile UI Patterns
Domestic collection of interface patterns for mobile applications from Sergey Pahandrin. The examples are divided into categories of screens.
WTF Mobile Web
A collection of bad practices to optimize mobile sites. A good reminder to avoid these problems when working on your product.
Overloaded vs Generic Commands
Jacob Nielsen contrasts two types of interface approaches for complex screens - with several similar controls that have different meanings, or one element with different work contexts. Each approach has its drawbacks and you need to choose them carefully.
Process
Setting Goals for 2012 - What Designers Should Ask For
Dan Brown from EightShapes touches on an interesting topic - planning professional growth for employees. It offers a series of approaches and practices that will help raise the quality of the products created, the qualifications of designers and designers, as well as their involvement in the workflow.
Career Advice for User Researchers
A good Jim Ross article on career development for UX specialists. Although the title says researchers, the tips are also suitable for designers.
Winning Approval in Design Presentations
Ron George gives a series of practical tips on making design solutions presentations. They help to “sell” the idea to decision makers, and without this it is difficult to count on its implementation.
Encouraging Participation and Fun During Collaborative Design Sessions
The UXMatters expert team makes recommendations for good organization of work sessions and trainings. They describe the techniques and techniques, the work of the facilitator and the peculiarities of interaction between groups of participants.
Getting Started with Content Strategy
A good case study of introducing the practice of content strategy in the Cerner organization from Lance Yoder. He in practice shows the main steps of work on this methodology.
UX Dimensions of Conflict
Excellent visualization of the concept of opposing trends in interface projects. Mike Hughes contrasts innovative solutions with a familiar and precise process following a freer format.
Cases
Designers Behind Facebook Timeline - 5 Keys to Creating a UI With Soul
The story of how Nick Felton and Joey Flynn created one of the most interesting interfaces of recent times - the new timeline interface on Facebook. Designers talk about how they came to this decision and what features work with such a large amount of data imposes.
Patterns of Human Interaction (Speech by Marko Ahtisaari @ Copenhagen Design Week)
Marko Ahtisaari is the head of Nokia’s design department responsible for products and UxD, the son of the President of Finland and a musician. In this video, he talks about how his team guided the development of the Nokia N9 and about patterns in particular.
Kindle Fire Usability Findings
Nielsen / Norman Group conducted a usability study of Amazon's new Kindle Fire tablet. During the study, the question became wider - what are the features of 7 "tablets and for what tasks they can be claimed. The article was criticized and
Jacob Nielsen answered the main complaints of the readers .
Theory
The book by Susan Wainshank "100 basic principles of design"
One of the most interesting books on recent interfaces has been translated into Russian - 100 Things Every Designer (by Voices That Matter) by Susan Weinschenk. She talks about why users behave in one way or another and what techniques can be used to influence this behavior.
Personal Interaction Studio 2011 Course
Another publicly accessible interface design course. It focuses on mobile sites and applications and includes a lot of useful materials.
For the Love of Experience - Changing the Experience
The thesis of Anna Snel, in which she explores the very concept of "experience" and its role in the modern economy.
What are the key differences between "Normals" (normal mainstream users) and tech early adopters?
An interesting discussion on the Quora website about the difference between a mass user and experts. Of particular interest is the Jared Spool detailed response from User Experience Engineering.
Philosophy of Interaction User Experience
In the interface online encyclopedia Interaction-Design.org there was a new part. This is a Dag Svanaes publication and a series of interviews with him, in which he describes the general design philosophy of interaction and the concept of “interaction” in general.
Can't get no satisfaction - Why don't they keep their promises
Dave Gray reflects on the reasons why many companies are struggling to meet consumer expectations. A very interesting article on the topic of service design, which describes the basic reasons for such desynchronization.
Trends
Gesture Recognition - First step toward 3D UIs?
Dong-Ik Ko and Gaurav Agarwal from Texas Instruments describe the latest technological advances in gesture recognition. The article lists a variety of "iron" and software solutions that will advance the gesture interfaces.
Industrial HCI Research - A Personal and Professional Perspective
An interesting and quite unique story UX-researchers with 25 years of experience on how the profession has changed and how they see its future. Direct
link to PDF file .
Conference proceedings
World Usability Day 2011 RussiaOn Saturday, November 12, a professional conference World Usability Day 2011 Russia was held in Moscow. The organizers published presentations and video recordings of speeches, as well as an archive of materials from previous years.
WUD2011: Yuri Vetrov - Design Thinking. Training from Stanford d.School for Mail.Ru GroupView more
presentations from
Yury VetrovFresh links can also be tracked in the Facebook group of the same name .